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PieChart

円グラフ
* 3Dを使わないで3Dっぽく円グラフを作ってみた
/**
 * Copyright cuegraphix ( http://wonderfl.net/user/cuegraphix )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/yrJC
 */

/**
 * 円グラフ
 * 3Dを使わないで3Dっぽく円グラフを作ってみた
 */
package {
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	
	[SWF(width=465, height=465, backgroundColor=0xFFFFFF, frameRate=60)]
	
	public class PieChart extends Sprite {
		
		public var chart:PieChart3D;
		
		public function PieChart() {
			Wonderfl.capture_delay( 2 );
			stage.scaleMode = "noScale";
			
			chart = new PieChart3D();
			chart.x = 465 / 2;
			chart.y = 465 / 2;
			chart.pieRadius = 200;
			
			chart.addData( new PieChartData( "A", 120 ) );
			chart.addData( new PieChartData( "B", 228 ) );
			chart.addData( new PieChartData( "C", 15 ) );
			chart.addData( new PieChartData( "D", 362 ) );
			chart.addData( new PieChartData( "E", 106 ) );
			chart.addData( new PieChartData( "F", 149 ) );
			chart.addData( new PieChartData( "G", 8 ) );
			
			addChild(chart);
			
			stage.addEventListener(MouseEvent.CLICK, _click);
			_click();
		}
		
		private function _click(e:MouseEvent = null):void {
			chart.startDraw();
		}
	}
}

import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Matrix;
class PieChart3D extends Sprite {
	
	private static const PI2:Number = 0.01745;
	
	public static var S:int = 1;
	public static var V:int = 1;
	
	public var data:Array;
	public var sum:Number;
	
	// グラフの半径
	public var pieRadius:Number = 100;
	// グラフの高さ
	public var pieHeight:Number = 50;
	// グラフの傾き
	public var pieGradientAngle:Number = 45;
	
	private var _currentIndex:Number;
	private var _currentAngle:Number;
	
	private var _pies:Array;
	
	public function get numData():int { return data.length; }
	
	public function PieChart3D():void {
		data = [];
	}
	
	public function addData(data:PieChartData):PieChartData {
		this.data.push(data);
		return data;
	}
	
	public function getDataAt(index:int):PieChartData {
		return data[index] as PieChartData;
	}
	
	public function getPieAt(index:int):Sprite {
		return _pies[index] as Sprite;
	}
	
	public function startDraw():void {
		stopDraw();
		while (numChildren) { removeChildAt(numChildren-1); }
		// 初期設定
		_pies = [];
		_initialize();
		_currentAngle = 
		_currentIndex = 0;
		addEventListener(Event.ENTER_FRAME, _draw);
	}
	
	public function stopDraw():void {
		removeEventListener(Event.ENTER_FRAME, _draw);
	}
	
	private function _draw(e:Event):void {
		_currentAngle++;
		var pie:Sprite = getPieAt(_currentIndex);
		if (!pie) { return; }
		pie.graphics.clear();
		
		var d:PieChartData = getDataAt(_currentIndex);
		if ( _currentAngle > d.endAngle) { _currentAngle = d.endAngle; }
		var a:Number, b:Number;
		var kh:Number = pieGradientAngle / 90;
		// 断面
		a = _getX(_currentAngle) * pieRadius;
		b = _getY(_currentAngle) * pieRadius * kh;
		pie.graphics.beginFill(d.color1);
		pie.graphics.moveTo(0, 0);
		pie.graphics.lineTo(0, pieHeight);
		pie.graphics.lineTo(a, b + pieHeight);
		pie.graphics.lineTo(a, b);
		pie.graphics.endFill();
		
		var ang:Number, sep:Number, sepang:Number, r:Number, i:int;
		
		// 外壁
		if (_currentAngle > 90 && ((d.startAngle < 180 && d.endAngle >= 90) || (d.endAngle >= 90 && d.startAngle < 270))) {
			var colors:Array = [d.color1, d.color2];
			var alphas:Array = [100, 100];
			var ratios:Array = [0, 0xFF];
			var matrix:Matrix = new Matrix();
			matrix.createGradientBox(pieRadius * 2, pieRadius * 2, 0, pieRadius, pieRadius * kh);
			pie.graphics.beginGradientFill("linear", colors, alphas, ratios, matrix);
			var startAngle:Number = Math.max(d.startAngle, 90);
			var endAngle:Number = Math.min(_currentAngle, 270);
			ang = endAngle - startAngle;
			sep = Math.ceil(ang / 30);
			sepang = ang / sep;
			r = pieRadius / Math.cos(sepang / 2 * PI2);
			pie.graphics.moveTo(_getX(startAngle) * pieRadius, _getY(startAngle) * pieRadius * kh);
			for ( i = 0; i < sep; i++ ) {
				pie.graphics.lineTo(_getX(startAngle + sepang * i) * pieRadius, _getY(startAngle + sepang * i) * pieRadius * kh + pieHeight);
				pie.graphics.curveTo(_getX(startAngle + sepang * i + sepang / 2) * r, _getY(startAngle + sepang * i + sepang / 2) * r * kh + pieHeight, _getX(startAngle + sepang * (i + 1)) * pieRadius, _getY(startAngle + sepang * (i + 1)) * pieRadius * kh + pieHeight);
				pie.graphics.lineTo(0, 0);
			}
			pie.graphics.lineTo(_getX(endAngle) * pieRadius, _getY(endAngle) * pieRadius * kh + pieHeight);
			pie.graphics.lineTo(_getX(endAngle) * pieRadius, _getY(endAngle) * pieRadius * kh);
			pie.graphics.endFill();
		}
		
		// 上面
		ang = _currentAngle - d.startAngle;
		sep = Math.ceil(ang / 30);
		sepang = ang / sep;
		r = pieRadius / Math.cos(sepang / 2 * PI2);
		pie.graphics.beginFill(d.color);
		for (i = 0; i < sep; i++) {
			pie.graphics.moveTo(0, 0);
			pie.graphics.lineTo(_getX(d.startAngle + sepang * i) * pieRadius, _getY(d.startAngle + sepang * i) * pieRadius * kh);
			pie.graphics.curveTo(_getX(d.startAngle + sepang * i + sepang / 2) * r, _getY(d.startAngle + sepang * i + sepang / 2) * r * kh, _getX(d.startAngle + sepang * (i + 1)) * pieRadius, _getY(d.startAngle + sepang * (i + 1)) * pieRadius * kh);
			pie.graphics.lineTo(0, 0);
		}
		pie.graphics.endFill();
		
		if (_currentAngle >= d.endAngle) {
			_currentIndex++;
			if (_currentIndex >= numData) {
				removeEventListener(Event.ENTER_FRAME, _draw);
			}
		}
	}
	
	private function _getX(angle:Number):Number { return Math.cos((angle - 90) * PI2); }
	private function _getY(angle:Number):Number { return Math.sin((angle - 90) * PI2); }
	
	private function _initialize():void {
		// 合計
		sum = 0;
		data.forEach(function(item:*, index:int, arr:Array):void { sum += item.value; } );
		// 多い順にソート
		data.sortOn("value", Array.DESCENDING | Array.NUMERIC);
		var angle:Number = 0;
		var swapArr:Array = [];
		for (var i:int = 0, l:int = numData; i < l; i++)  {
			var d:PieChartData = data[i];
			// 角度
			d.startAngle = angle;
			d.endAngle = angle + d.value / sum * 360;
			var argAngle:Number = (d.endAngle - d.startAngle) / 2 + d.startAngle
			swapArr.push({ index:i, lebel:argAngle > 180 ? 360 - argAngle : argAngle });
			// 色
			var c:int = 
			d.color   = angle2RGB(angle);
			var r1:int = Math.max(0, ((c >> 16) - 0x22));
			var r2:int = Math.max(0, ((c >> 16) - 0x44));
			c %= 0x10000;
			var g1:int = Math.max(0, ((c >> 8) - 0x22));
			var g2:int = Math.max(0, ((c >> 8) - 0x44));
			c %= 0x100;
			var b1:int = Math.max(0, (c - 0x22));
			var b2:int = Math.max(0, (c - 0x44));
			d.color1 = r1 << 16 | g1 << 8 | b1;
			d.color2 = r2 << 16 | g2 << 8 | b2;
			angle = d.endAngle;
		}
		// 表示順のZソートして Sprite 作成
		swapArr.sortOn("lebel", Array.NUMERIC);
		swapArr.forEach(function(item:*, index:int, arr:Array):void {
			var pie:Sprite = new Sprite();
			addChild(pie);
			_pies[item["index"]] = pie;
		});
	}
	
	private function angle2RGB(angle:Number):uint {
		if ( angle < 0 ) { angle += 360; }
		angle %= 360;
		var h:int = Math.floor( angle / 60 );
		var f:Number = angle / 60 - h;
		var min:int = 0;
		var max:int = 0xFF;
		var u:int = min + ( f * max );
		var d:int = max - ( f * max );
		var r:int, g:int, b:int;
		switch (h) {
			case 0 : { r = max; g = u;   b = min; break; }
			case 1 : { r = d;   g = max; b = min; break; }
			case 2 : { r = min; g = max; b = u;   break; }
			case 3 : { r = min; g = d;   b = max; break; }
			case 4 : { r = u;   g = min; b = max; break; }
			case 5 : { r = max; g = min; b = d;   break; }
		}
		return r << 16 | g << 8 | b;
	}
	
	private function angle2Value(angle:Number):uint {
		if ( angle < 0 ) { angle += 360; }
		angle %= 360;
		var val:int;
		if (angle < 60)       { val = angle / 60; }
		else if (angle < 180) { val = 0; }
		else if (angle < 240) { val = (240 - angle) / 60; }
		else                  { val = 0; }
		trace(angle,val)
		return val;
	}
}
class PieChartData {
	public var name:String;
	public var value:Number;
	public var color:int;
	public var color1:int;
	public var color2:int;
	public var startAngle:Number;
	public var endAngle:Number;
	public var lebel:int;
	
	public function PieChartData(name:String, value:Number) {
		this.name = name;
		this.value = value;
	}
}