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Dead Code Preservation :: Archived AS3 works from wonderfl.net

円があったら落下させざるを得ない

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by NiFiZ 07 May 2009
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// forked from ahchang's RainbowColorの七宝模様
// forked from ahchang's flash on 2009-5-1 RandomColorなCircleを並べてみた
package {
    import flash.display.Sprite;
    import frocessing.color.ColorHSV;

    [SWF(width=465, height=465, frameRate=30, backgroundColor=0xffffff)]

    public class CircleNest extends Sprite
    {   
        private var hsv:ColorHSV;
        private var i:int;
        private var j:int;
        private var cx:int;
        private var cy:int;
        private var r:int=30;
        private var t:int=0;
             
        public function CircleNest()
        {
            init();            
        }
        
        private function init():void
        {   

            t++;
            for (i=0; i<15; i++)
            {
                cx = i*r*1.42;
                
                for (j=0; j<12; j++)
                {
                    cy = j*r*1.42;
                    var circle:ColorCircle = new ColorCircle(cx,cy,r,0.4,new ColorHSV(cx+cy, 1, 1, 1),((i*3)+(12-j)*8) );
                    addChild(circle);
                }
            }
        }
    }
}

import flash.display.Sprite;
import frocessing.color.ColorHSV;
import flash.events.*;
   
class ColorCircle extends Sprite
{
    private var vy:Number=0;
    private var py:Number=0;
    private var time:int = 0;
    private var stat:int = 0;
    public function ColorCircle( cx:int,cy:int,cr:int,cal:Number,hsv:ColorHSV ,t:int)
    {
        x = cx;
        py = cy;
        y = cy - 630;
        graphics.beginFill(hsv.value);
        graphics.drawCircle(0,0,cr);
        alpha = cal;       
        time = t;
        addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
    private function onEnterFrame(e:Event):void
    {
        // 汚いなさすがswitchきたない
        // 処理まとめられるだろうけどめんどうだしいいや
        switch( stat )
        {
        case 0:
            if(time == 0 )
            {
                stat = 1;
                vy = 0;
            }
            --time;
            break;
        case 1:
            vy += 0.5;
            y += vy;
            if( y >= py )
            {
                y=py;
                time = 120;
                stat=2;
            }
            break;
        case 2:
            if( time == 0 )
            {
                stat = 3;
                vy = 0;
            }
                --time;
            break;
        case 3:
            vy += 0.5;
            y += vy;
            if( y >= py+630 )
            {
                y=py-630;
                time = 120;
                stat=0;
            }
            break;
        }
        return;
    }
}