forked from: flash on 2010-7-10
/**
* Copyright littlepad ( http://wonderfl.net/user/littlepad )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yqc6
*/
// forked from littlepad's flash on 2010-7-10
package {
import flash.utils.Timer;
import flash.filters.BlurFilter;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.PixelSnapping;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
[SWF(width = "465", height = "465", backgroundColor = "0x000000", frameRate = "30")]
public class FlashTest extends Sprite {
private const WIDTH:Number = 465; // ステージの横サイズ
private const HEIGHT:Number = 465; // ステージの縦サイズ
private var _canvas:BitmapData; // キャンバス
private var _glow:BitmapData;
private var _rect:Rectangle; //
private var _cTra:ColorTransform; //
private var _particles:Array; // パーティクル情報配列
private var _chars:Array;
public function FlashTest() {
init();
}
private function init():void {
_canvas = new BitmapData(WIDTH, HEIGHT, true, 0xFF000000);
addChild(new Bitmap(_canvas));
_glow = new BitmapData(WIDTH/4, HEIGHT/4, false, 0x0);
var bm:Bitmap = addChild(new Bitmap(_glow, PixelSnapping.NEVER, true)) as Bitmap;
bm.scaleX = bm.scaleY = 4;
bm.blendMode = BlendMode.ADD;
var format:TextFormat = new TextFormat();
//format.font = '_ゴシック';
format.size = 70;
format.color = 0xffffff;
var text:TextField = new TextField();
text.defaultTextFormat = format;
text.text = 'SUMMER\n2010';
text.autoSize = TextFieldAutoSize.LEFT;
var bmpd:BitmapData = new BitmapData(text.textWidth + 4, text.textHeight, false, 0x000000);
bmpd.draw(text);
var bmp:Bitmap = new Bitmap(bmpd);
bmp.x = (stage.stageWidth - bmp.width) / 2;
bmp.y = (stage.stageHeight - bmp.height) / 2;
_chars = new Array();
for(var xx:Number = 0; xx < bmpd.width; xx++){
for(var yy:Number = 0; yy < bmpd.height; yy++){
if(bmpd.getPixel(xx, yy) == 0xffffff) {
_chars.push(new Point(xx + (stage.stageWidth - bmpd.width)/2, yy + (stage.stageHeight - bmpd.height)/2));
}
}
}
_particles = new Array();
_rect = new Rectangle(0, 0, WIDTH, HEIGHT);
_cTra = new ColorTransform(.8, .8, .9, 1);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
var timer:Timer = new Timer(100);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
}
private function onTimer(e:TimerEvent):void {
(_cTra.redMultiplier > 0.9)? _cTra.redMultiplier = 0.8 : _cTra.redMultiplier += 0.01;
var pn:uint = 100; // 一度に描画する座標の数
var m:uint = _chars.length;
for( var i:uint = 0; i < pn; i++){
var rn:uint = uint(Math.random() * m);
var rx:uint = _chars[rn].x;
var ry:uint = _chars[rn].y;
// 一度に描画されるパーティクルの数
var n:uint = 20;
while(n--) {
var p:Particle = new Particle();
p.x = rx;
p.y = ry
var radius:Number = Math.random() * 2;
var angle:Number = Math.random() * Math.PI*2;
p.vx = Math.cos(angle) * radius;
p.vy = Math.sin(angle) * radius;
_particles.push(p);
}
}
}
private function onEnterFrame(e:Event):void {
// パフォーマンスを向上させるため、
// BitmapData をロックして変更を反映させないようにする
_canvas.lock();
for(var i:uint = 0; i<_particles.length; i++){
var p:Particle = _particles[i];
p.vy += 0.2;
p.vx *= 0.7;
p.vy *= 0.9;
p.x += p.vx;
p.y += p.vy;
_canvas.setPixel32(p.x, p.y, p.c);
// ステージ外に出たパーティクルを配列から取り除く
if ((p.x > stage.stageWidth || p.x < 0) || (p.y < 0 || p.y > stage.stageHeight) || Math.abs(p.vx) < .01 || Math.abs(p.vy) < .01)
{
_particles.splice(i, 1);
}
}
// ブラーフィルター
_canvas.applyFilter(_canvas, _rect, new Point(), new BlurFilter(1,1));
// カラー変換
_canvas.colorTransform(_rect, _cTra);
// BitmapData のロックを解除し、変更を反映する
_canvas.unlock();
_glow.draw(_canvas, new Matrix(0.25, 0, 0, 0.25));
}
}
}
class Particle
{
public var x:Number;
public var y:Number;
public var vx:Number;
public var vy:Number;
public var c:uint;
public function Particle()
{
this.x = 0;
this.y = 0;
this.vx = 0;
this.vy = 0;
this.c = 0xFFFFFFFF;
}
}