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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Who I Am.

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by bradsedito 30 Jul 2012
/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/yixf
 */






package 
{
    import flash.events.Event;
    import flash.text.TextFormat;
    import flash.text.TextField;
    import flash.display.Sprite;


    public class Warp extends Sprite 
    {
        public  var     SW                :Number     =    stage.stageWidth
        public  var     SH                :Number     =    stage.stageHeight
        private var     sprite            :Sprite
        private var     textfield         :TextField        
        private var     ci                :Number     =    0
        private var     gx                :Number
        private var     gy                :Number
        private var     gz                :Number
        private var     animation         :String
        private var     allanimations     :Array
        private const   WIPE_LEFTWARDS    :String     =    "wipe leftwards"
        private const   WIPE_RIGHTWARDS   :String     =    "wipe rightwards"
        private const   WIPE_UPWARDS      :String     =    "wipe upwards"
        private const   WIPE_DOWNWARDS    :String     =    "wipe downwards"
        private const   WIPE_INWARDS      :String     =    "wipe inwards"
        private const   WIPE_OUTWARDS     :String     =    "wipe outwards"      
        private const   messages          :Array      =  
            [
                "I AM","A CREATIVE \nTECHNOLOGIST.",
                "I AM", "THE EXCEPTION \nTO THE RULE.",
                "I AM","DIFFERENT.",
                "I AM","CREATIVE.",
                "I AM", "PROFESSONAL.",
                "I AM", "OUTGOING.",
                "I AM", "OPEN-MINDED.",
                "I AM", "OPEN-HEARTED.",
                "I AM", "A CODER.",
                "I AM", "A DESIGNER.",
                "I AM", "PASSIONATE.",
                "I AM", "CURIOUS."
            ];

        
        public function Warp() 
        {
            init()
        }
        
        
        private function init():void 
        {
            allanimations  =  
            [
                WIPE_LEFTWARDS, WIPE_RIGHTWARDS, WIPE_UPWARDS, WIPE_DOWNWARDS, WIPE_INWARDS, WIPE_OUTWARDS
            ]
            
            this.x  =  (SW / 2)
            this.y  =  (SH / 2)
            this.z  =  (0     )
            
            gx  =  0
            gy  =  0
            gz  =  0
            
            sprite    =  new Sprite()
            sprite.x  =  0
            sprite.y  =  0
            sprite.z  =  0
            this.addChild( sprite )
            
            textfield = text( messages[ci] )
            ci++
            
            prepare()
        }

        
        private function prepare():void 
        {
            animation = allanimations
            [ 
                Math.floor( Math.random() * allanimations.length ) 
            ]
            
            switch( animation ) 
            {
                case WIPE_LEFTWARDS:
                textfield.x -= 465;
                gx += 465;
                break;
                
                case WIPE_RIGHTWARDS:
                textfield.x += 465;
                gx -= 465;
                break;
                
                case WIPE_UPWARDS:
                textfield.y -= 465;
                gy += 465;
                break;
                
                case WIPE_DOWNWARDS:
                textfield.y += 465;
                gy -= 465;
                break;
                
                case WIPE_INWARDS:
                textfield.z += 465;
                gz -= 465;
                
                case WIPE_OUTWARDS:
                textfield.z -= 465;
                gz += 465;
            }
            
            this.addEventListener(Event.ENTER_FRAME, warp);
        }

        
        private function warp(e:Event):void 
        {
            sprite.x  +=  (gx - sprite.x) / 10
            sprite.y  +=  (gy - sprite.y) / 10
            sprite.z  +=  (gz - sprite.z) / 10
            
            if(  sprite.numChildren > 1  ) 
            {
                sprite.getChildAt(sprite.numChildren - 2).alpha -= (sprite.getChildAt(sprite.numChildren - 2).alpha - .1) / 10;
            }
            
            if(  Math.abs(gx - sprite.x) < 1  &&  Math.abs(gy - sprite.y) < 1  &&  Math.abs(gz - sprite.z) < 1  ) 
            {
                sprite.x  =  gx
                sprite.y  =  gy
                sprite.z  =  gz
                
                if(  sprite.numChildren > 1  ) 
                {
                    sprite.getChildAt(sprite.numChildren - 2).alpha = .1;
                }
                
                this.removeEventListener(Event.ENTER_FRAME, warp);
                
                textfield = text(messages[ci]);
                ci++;
                
                if(  ci >= messages.length  ) 
                {
                    ci = 0
                }
                
                prepare()
            }
        }

        
        private function text( string:String ):TextField 
        {
            var tf:TextField  =  new TextField();
            tf.selectable  =  false;
            tf.text  =  string;
            
            var fr:TextFormat  =  new TextFormat();
            fr.font  =  "Arial Bold";
            fr.size  =  48;
            
            tf.setTextFormat(fr);
            
            tf.width = tf.textWidth + 4;
            tf.height = tf.textHeight + 4;
            tf.x = -sprite.x - tf.textWidth / 2;
            tf.y = -sprite.y - tf.textHeight / 2;
            tf.z = -sprite.z;
            
            sprite.addChild(tf);
            
            return tf;
        }

    }
}