Chapter 40 Example 2
/**
* Copyright actionscriptbible ( http://wonderfl.net/user/actionscriptbible )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yYXu
*/
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.*;
public class ch40ex2 extends Sprite {
protected var perspective:PerspectiveProjection;
protected var viewMatrix:Matrix3D;
protected var modelMatrix:Matrix3D;
protected var model:Plot3D;
protected var projectedPoints:Vector.<Number> = new Vector.<Number>();
protected var texturePoints:Vector.<Number> = new Vector.<Number>();
protected var drawCommands:Vector.<int>;
public function ch40ex2() {
stage.quality = StageQuality.MEDIUM;
this.x = stage.stageWidth/2;
this.y = stage.stageHeight/2;
perspective = new PerspectiveProjection();
perspective.fieldOfView = 50;
perspective.projectionCenter = new Point(0, 0);
viewMatrix = new Matrix3D();
viewMatrix.appendTranslation(0, 4, 11);
viewMatrix.appendRotation(26, Vector3D.X_AXIS);
viewMatrix.append(perspective.toMatrix3D());
modelMatrix = new Matrix3D();
model = new Plot3D();
model.plot(new Rectangle(-3, -3, 6, 6), 70);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
protected function onEnterFrame(event:Event):void {
modelMatrix.appendRotation(2, Vector3D.Y_AXIS);
var concatenatedMatrix:Matrix3D = modelMatrix.clone();
concatenatedMatrix.append(viewMatrix);
Utils3D.projectVectors(
concatenatedMatrix, model.vertices, projectedPoints, texturePoints);
graphics.clear();
graphics.lineStyle(0, 1);
if (!drawCommands) {
drawCommands = new Vector.<int>();
for (var i:int = 0; i < projectedPoints.length; i+=2) {
drawCommands.push(((i/2) % model.resolution == 0)?
GraphicsPathCommand.MOVE_TO : GraphicsPathCommand.LINE_TO);
}
}
graphics.drawPath(drawCommands, projectedPoints);
}
}
}
import flash.geom.Rectangle;
import flash.geom.Vector3D;
class Plot3D {
public var vertices:Vector.<Number>;
public var tOffset:Number = 0;
public var resolution:Number;
public function plot(xzBounds:Rectangle, resolution:Number = 200):void {
vertices = new Vector.<Number>();
this.resolution = resolution;
var r:Rectangle = xzBounds;
for (var z:Number = r.top; z < r.bottom; z += r.height/resolution) {
for (var x:Number = r.left; x < r.right; x += r.width/resolution) {
var y:Number = Math.sin(Math.pow(x, 2) + Math.pow(z, 2) + tOffset);
vertices.push(x, y, z);
}
}
}
}