DoubleSpring
/**
* Copyright crossisland ( http://wonderfl.net/user/crossisland )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yRNz
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class DoubleSpring extends Sprite {
private var ball0:Ball;
private var ball1:Ball;
private var ball0Dragging:Boolean = false;
private var ball1Dragging:Boolean = false;
private var spring:Number = .1;
private var friction:Number = .95;
private var springLength:Number = 100;
public function DoubleSpring() {
init();
}
private function init():void {
ball0 = new Ball(20);
ball0.x = Math.random() * stage.stageWidth;
ball0.y = Math.random() * stage.stageHeight;
ball0.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild(ball0);
ball1 = new Ball(20);
ball1.x = Math.random() * stage.stageWidth;
ball1.y = Math.random() * stage.stageHeight;
ball1.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild(ball1);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, onRelease);
}
private function onEnterFrame(event:Event):void {
if (!ball0Dragging) {
springTo(ball0, ball1);
}
if (!ball1Dragging) {
springTo(ball1, ball0);
}
graphics.clear();
graphics.lineStyle(2);
graphics.moveTo(ball0.x, ball0.y);
graphics.lineTo(ball1.x, ball1.y);
}
private function springTo(ballA:Ball, ballB:Ball):void {
var dx:Number = ballB.x - ballA.x;
var dy:Number = ballB.y - ballA.y;
var angle:Number = Math.atan2(dy, dx);
var targetX:Number = ballB.x - Math.cos(angle) * springLength;
var targetY:Number = ballB.y - Math.sin(angle) * springLength;
ballA.vx += (targetX - ballA.x) * spring;
ballA.vy += (targetY - ballA.y) * spring;
ballA.vx *= friction;
ballA.vy *= friction;
ballA.x += ballA.vx;
ballA.y += ballA.vy;
}
private function onPress(event:MouseEvent):void {
event.target.startDrag();
if (event.target == ball0) {
ball0Dragging = true;
}
if (event.target == ball1) {
ball1Dragging = true;
}
}
private function onRelease(event:MouseEvent):void {
ball0.stopDrag();
ball1.stopDrag();
ball0Dragging = false;
ball1Dragging = false;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number=40, color:uint=0x000000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}