flash on 2012-11-9
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yRBP
*/
package {
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public var pic:Bitmap;
public var map:BitmapData;
public var px:Number = 4;
public var py:Number = 4;
public var vx:Number = 0;
public var vy:Number = 0;
public var mwidth:int = 16;
public var mheight:int = 16;
public var colMap:Array =
[ 1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,0, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,1, 1,1,1,1, 1,1,1,1,
1,1,1,1, 0,0,0,1, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,0, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,0, 0,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,1, 0,0,1,1, 1,1,1,1,
1,1,1,1, 0,0,0,0, 0,0,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,0, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,1,1, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,1,1,1, 1,1,1,1, 1,1,1,1,
1,1,1,1, 1,1,1,0, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,0,0, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,0,1,1, 1,1,1,1, 1,1,1,1,
1,1,0,0, 0,1,1,1, 1,1,1,1, 1,1,1,1,
1,1,1,1, 1,1,1,0, 1,1,1,1, 1,1,1,1
];
public function FlashTest() {
pic = new Bitmap(new BitmapData(128,96,false,0));
addChild(pic);
pic.scaleX = 8;
pic.scaleY = 8;
map = new BitmapData(128,128,false, 0);
var i:int;
var k:int;
var yt:int;
for (i = 0; i < mheight; i++)
{
yt = i * mwidth;
for (k = 0; k < mwidth; k++)
{
if (colMap[yt+k] == 1)
{
map.setPixel(k,i, 0xFFffFF);
}
}//nextk
}//nexti
pic.bitmapData.draw(map);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
stage.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
stage.addEventListener(KeyboardEvent.KEY_UP, kup);
}//ctor
public var vecKey:Vector.<Boolean> = new Vector.<Boolean>(512,false);
public function kdown(e:KeyboardEvent):void { vecKey[e.keyCode] = true; }
public function kup(e:KeyboardEvent):void {vecKey[e.keyCode] = false; }
public var wait:int = 0;
public function onEnter(e:Event):void
{
wait +=1;
if (wait < 4) { return; }
wait = 0;
pic.bitmapData.lock();
pic.bitmapData.draw(map);
pic.bitmapData.setPixel(px, py, 0xFF0000);
pic.bitmapData.unlock();
vy += 0.2;
if (vy >= 2) { vy = 2; }
if (vy >= 0 && map.getPixel(px,Math.floor(py + 1)) > 0
|| map.getPixel(px,Math.floor(py + vy)) > 0
)
{ vy = 0;}
py += vy;
}//onenter
}//classend
}