intersectRay2(Mouse位置を取得する) [Alternativa3D 7.6 TIPS]
interactive
Object3DにMouseでお絵かき
2011/01/12 7.5から7.6仕様に変更
/**
* Copyright narutohyper ( http://wonderfl.net/user/narutohyper )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yN8x
*/
// forked from narutohyper's intersectRay(Mouse位置を取得する) [Alternativa3D 7.5.1 TIPS]
// forked from narutohyper's Alternativa3D 7.5 Template
package
{
import alternativ7.engine3d.controllers.SimpleObjectController;
import alternativ7.engine3d.core.MouseEvent3D;
import alternativ7.engine3d.core.Object3D;
import alternativ7.engine3d.core.Camera3D;
import alternativ7.engine3d.core.RayIntersectionData;
import alternativ7.engine3d.materials.FillMaterial;
import alternativ7.engine3d.materials.TextureMaterial;
import alternativ7.engine3d.primitives.Box;
import alternativ7.engine3d.primitives.Plane;
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.*;
import flash.geom.Point;
import com.bit101.components.Slider;
import com.bit101.components.Label;
/**
* Alternativa3D 7.5.1
*
* interactive
* Object3DにMouseでお絵かき
*
* @author narutohyper
*/
[SWF(backgroundColor="#000000", frameRate="100", width="800", height="600")]
public class Main extends Sprite
{
private var box:Vector.<Box> = new Vector.<Box>();
private var camera:Camera3D;
private var objectController:SimpleObjectController;
public function Main():void {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event=null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
//AlternativaTemplate作成
var scene:AlternativaTemplate = new AlternativaTemplate(this);
var materials:Vector.<TextureMaterial> = new Vector.<TextureMaterial>(36);
var i:int;
var j:int;
var colors:Array=[0xFFFFFF,0xCCCCFF,0xFFCCCC,0xFFCCFF,0xFFFFCC,0xCCFFFF];
for (i = 0; i < 6; i++)
{
for (j = 0; j < 6; j++)
{
var bmd:BitmapData = new BitmapData(500, 500, false, colors[i]);
materials[i*5+j] = new TextureMaterial(bmd);
}
box[i] = new Box(500,500,500,1,1,1,false,false,materials[i*5],materials[i*5+1],materials[i*5+2],materials[i*5+3],materials[i*5+4],materials[i*5+5]);
scene.container.addChild(box[i]);
box[i].addEventListener(MouseEvent3D.MOUSE_DOWN, onMouseDown3D);
}
box[0].x=1000;
box[1].x=-1000;
box[2].z=1000;
box[3].z=-1000;
box[4].y=1000;
box[5].y=-1000;
bmd = new BitmapData(2000, 2000, false, 0xCCFFCC);
var material:TextureMaterial = new TextureMaterial(bmd);
var plane:Plane = new Plane(2000, 2000);
plane.setMaterialToAllFaces(material);
scene.container.addChild(plane);
plane.addEventListener(MouseEvent3D.MOUSE_DOWN, onMouseDown3D);
plane.z = -1500;
//ObjectControllerの作成
//MouseDragで、Objectを回転させる為のController
objectController = new SimpleObjectController(stage, box[4], 100);
objectController.mouseSensitivity = 0.5;
objectController.unbindAll();
//CameraをControllerから切り離す
scene.cameraController.object = null;
camera = scene.camera;
camera.x=0;
camera.y=0;
camera.z=0;
makeSlider();
var RADIAN:Number = Math.PI/180;
scene.onPreRender = function():void {
objectController.update();
}
//描画開始
scene.startRendering();
}
private var counter:uint =0;
private function onMouseDown3D(e:MouseEvent3D):void
{
objectController.mouseSensitivity = 0;
var object:Object3D = e.target as Object3D;
object.removeEventListener(MouseEvent3D.MOUSE_DOWN, onMouseDown3D);
object.addEventListener(MouseEvent3D.MOUSE_MOVE, onMouseMove3D);
object.addEventListener(MouseEvent3D.MOUSE_OUT,onMouseOut3D);
object.addEventListener(MouseEvent3D.MOUSE_UP, onMouseUp);
}
private function onMouseUp(e:MouseEvent3D):void
{
objectController.mouseSensitivity = 0.5;
var object:Object3D = e.target as Object3D;
object.addEventListener(MouseEvent3D.MOUSE_DOWN, onMouseDown3D);
object.removeEventListener(MouseEvent3D.MOUSE_MOVE, onMouseMove3D);
object.removeEventListener(MouseEvent3D.MOUSE_OUT,onMouseOut3D);
object.removeEventListener(MouseEvent3D.MOUSE_UP, onMouseUp);
oldX=-1;
oldY=-1;
}
private var oldX:Number=-1;
private var oldY:Number=-1;
private var oldTexture:BitmapData;
private function onMouseMove3D(e:MouseEvent3D):void
{
var object:Object3D = e.target as Object3D;
var data:RayIntersectionData = object.intersectRay(e.localOrigin, e.localDirection);
if (data != null) {
var texture:BitmapData = (data.face.material as TextureMaterial).texture;
if (oldTexture==texture) {
var uv:Point = data.face.getUV(data.point);
var spot:Shape = new Shape();
spot.graphics.lineStyle(10, 0x000000, 1);
if (oldX>=0 && oldY>=0) {
spot.graphics.moveTo(oldX, oldY);
} else {
spot.graphics.moveTo(uv.x * texture.width, uv.y * texture.height);
}
spot.graphics.lineTo(uv.x * texture.width, uv.y * texture.height);
texture.draw(spot);
oldX = uv.x * texture.width;
oldY = uv.y * texture.height;
} else {
oldTexture = texture;
oldX=-1;
oldY=-1;
}
}
}
private function onMouseOut3D(e:MouseEvent3D):void
{
oldTexture = null;
oldX=-1;
oldY=-1;
}
private function makeSlider():void {
var base:Sprite = new Sprite();
addChild(base);
base.graphics.beginFill(0xCCCCCC);
base.graphics.drawRect(0, 0, 300, 70);
base.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
base.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
function onMouseOver(e:MouseEvent):void {
objectController.mouseSensitivity = 0;
}
function onMouseOut(e:MouseEvent):void {
objectController.mouseSensitivity = 0.5;
}
var labelYaw:Label = new Label(base, 20,10);
labelYaw.text = "CameraYaw";
var yaw:Slider = new Slider(Slider.HORIZONTAL, base, 100, 10, onSliderYaw);
yaw.value = 0;
var labelPitch:Label = new Label(base, 20,40);
labelPitch.text = "CameraPitch";
var pitch:Slider = new Slider(Slider.HORIZONTAL, base, 100, 40, onSliderPitch);
pitch.value = 75;
var RADIAN:Number=Math.PI/180;
function onSliderYaw(e:Event):void {
camera.rotationZ = RADIAN * (yaw.value / 100) * 360;
switchControllerObject();
}
function onSliderPitch(e:Event):void {
camera.rotationX = RADIAN * (pitch.value / 100) * 360;
switchControllerObject();
}
function switchControllerObject():void {
var yawAngle:Number = yaw.value / 100 * 360;
var pitchAngle:Number = pitch.value / 100 * 360;
if (pitchAngle >= 135 && pitchAngle < 225) {
objectController.object = box[3];
} else if ((pitchAngle >= 0 && pitchAngle < 45) || (pitchAngle >= 315 && pitchAngle <= 360)) {
objectController.object = box[2];
} else if (pitchAngle >= 45 && pitchAngle < 135) {
if (yawAngle>=45 && yawAngle<135) {
objectController.object = box[0];
} else if (yawAngle>=135 && yawAngle<225) {
objectController.object=box[4];
} else if (yawAngle>=225 && yawAngle<315) {
objectController.object=box[1];
} else {
objectController.object=box[5];
}
} else {
if (yawAngle>=45 && yawAngle<135) {
objectController.object = box[1];
} else if (yawAngle>=135 && yawAngle<225) {
objectController.object=box[5];
} else if (yawAngle>=225 && yawAngle<315) {
objectController.object=box[0];
} else {
objectController.object=box[4];
}
}
}
}
}
}
/**
* BasicTemplate for Alternativa3D 7.5
* Alternativa3D 7.5を扱いやすくするためのテンプレートです
* @author narutohyper & clockmaker
*
*/
import alternativ7.engine3d.containers.BSPContainer;
import alternativ7.engine3d.containers.ConflictContainer;
import alternativ7.engine3d.containers.DistanceSortContainer;
import alternativ7.engine3d.containers.KDContainer;
import alternativ7.engine3d.containers.LODContainer;
import alternativ7.engine3d.controllers.SimpleObjectController;
import alternativ7.engine3d.core.Camera3D;
import alternativ7.engine3d.core.Object3DContainer;
import alternativ7.engine3d.core.View;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.events.Event;
class AlternativaTemplate extends Sprite
{
/**
* 子オブジェクトを最適な方法でソートするコンテナ
* (ConflictContainer)
*/
public static const CONFLICT:String = 'conflict';
/**
* 子オブジェクトをBSP(バイナリ空間分割法)によってソートするコンテナ
* (BSPContainer)
*/
public static const BSP:String = 'bsp';
/**
* 子オブジェクトをカメラからのZ値でソートするコンテナ
* (DistanceSortContainer)
*/
public static const ZSORT:String = 'zsort';
/**
* KDツリー(http://ja.wikipedia.org/wiki/Kd%E6%9C%A8)によってソートするコンテナ
* (KDContainer)
*/
public static const KD:String = 'kd';
/**
* detalizationと子オブジェクトの距離でソートするコンテナ(詳細は調査中)
* (LODContainer)
*/
public static const LOD:String = 'lod';
/**
* 3dオブジェクト格納するコンテナインスタンス。
*/
public var container:Object3DContainer;
/**
* ビューインスタンスです。
*/
public var view:View;
/**
* カメラインスタンスです。
*/
public var camera:Camera3D;
/**
* カメラコントローラーです。
*/
public var cameraController:SimpleObjectController;
private var _mc:DisplayObjectContainer;
private var _viewWidth:int;
private var _viewHeight:int;
private var _scaleToStage:Boolean;
private var _containerType:String;
/**
* 新しい Alternativa3DTemplate インスタンスを作成します。
* @param mc
* @param containerType
* @param viewWidth
* @param viewHeight
* @param scaleToStage
*/
public function AlternativaTemplate(mc:DisplayObjectContainer,containerType:String=CONFLICT,viewWidth:int=640, viewHeight:int=480, scaleToStage:Boolean = true)
{
_mc = mc;
_mc.addChild(this);
_containerType = containerType;
_viewWidth = viewWidth;
_viewHeight = viewHeight;
_scaleToStage = scaleToStage;
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
/**
* 初期化されたときに実行されるイベントです。
* 初期化時に実行したい処理をオーバーライドして記述します。
*/
protected function atInit():void {}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング前に実行したい処理をオーバーライドして記述します。
*/
protected function atPreRender():void {}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング前に実行したい処理をオーバーライドして記述します。
*/
private var _onPreRender:Function = function():void{};
public function get onPreRender():Function { return _onPreRender; }
public function set onPreRender(value:Function):void
{
_onPreRender = value;
}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング後に実行したい処理をオーバーライドして記述します。
*/
protected function atPostRender():void {}
/**
* Event.ENTER_FRAME 時に実行されるレンダリングのイベントです。
* レンダリング後に実行したい処理を記述します。
*/
private var _onPostRender:Function = function():void{};
public function get onPostRender():Function { return _onPostRender; }
public function set onPostRender(value:Function):void
{
_onPostRender = value;
}
/**
* レンダリングを開始します。
*/
public function startRendering():void
{
addEventListener(Event.ENTER_FRAME, onRenderTick);
}
/**
* レンダリングを停止します。
*/
public function stopRendering():void
{
removeEventListener(Event.ENTER_FRAME, onRenderTick);
}
/**
* シングルレンダリング(レンダリングを一回だけ)を実行します。
*/
public function singleRender():void
{
onRenderTick();
}
/**
* @private
*/
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.HIGH;
//Root objectの作成
if (_containerType == CONFLICT) {
container = new ConflictContainer();
} else if (_containerType == BSP) {
container = new BSPContainer();
} else if (_containerType == ZSORT) {
container = new DistanceSortContainer();
} else if (_containerType == KD) {
container = new KDContainer();
} else if (_containerType == LOD) {
container = new LODContainer();
}
//Viewの作成
view = new View(stage.stageWidth, stage.stageHeight);
_mc.addChild(view);
//cameraの作成
camera = new Camera3D();
camera.view = view;
camera.x = 0;
camera.y = -500;
camera.z = 0;
container.addChild(camera);
// Camera controller
cameraController = new SimpleObjectController(stage, camera, 10);
cameraController.mouseSensitivity = 0;
cameraController.unbindAll();
cameraController.lookAtXYZ(0, 0, 0);
onResize();
stage.addEventListener(Event.RESIZE, onResize);
atInit();
}
/**
* @private
*/
private function onResize(e:Event = null):void
{
if (_scaleToStage)
{
view.width = stage.stageWidth;
view.height = stage.stageHeight;
}
else
{
view.width = _viewWidth;
view.height = _viewHeight;
}
}
/**
* @private
*/
private function onRenderTick(e:Event = null):void
{
atPreRender();
_onPreRender();
cameraController.update();
camera.render();
atPostRender();
_onPostRender();
}
}