forked from: Saqoosha challenge for amateurs
- - -
* 画面をクリックすると別のアナライザに変わります
* VectorにAnalyzer関数を追加するだけで動きます
*
* ※ 別ウィンドウでサウンドを扱うSWFコンテンツを閲覧していると 動きません
* ※ 音量注意
/**
* Copyright TmskSt ( http://wonderfl.net/user/TmskSt )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yLGZ
*/
// forked from checkmate's Saqoosha challenge for amateurs
/*
* - - -
* 画面をクリックすると別のアナライザに変わります
* VectorにAnalyzer関数を追加するだけで動きます
*
* ※ 別ウィンドウでサウンドを扱うSWFコンテンツを閲覧していると 動きません
* ※ 音量注意
*/
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.media.*;
import flash.net.*;
import flash.system.*;
import flash.text.*;
import flash.utils.*;
import org.libspark.betweenas3.*;
import org.libspark.betweenas3.tweens.*;
import org.libspark.betweenas3.easing.*;
import org.libspark.thread.*;
[SWF(backgroundColor="#000000", frameRate=120)]
public class Main extends Sprite {
private var sound:Sound = new Sound();
public function Main() {
if(!Thread.isReady) Thread.initialize(new EnterFrameThreadExecutor());
Security.loadPolicyFile("http://clockmaker.jp/crossdomain.xml");
this.addEventListener(Event.ADDED, added);
}
public function added(e:Event = null):void {
this.removeEventListener(Event.ADDED, added);
//clockmakerさん ありがとうございます!
sound.load(new URLRequest("http://clockmaker.jp/labs/081031_pv3d_visualizer/bin/music.mp3"));
//sound.load(new URLRequest("sound/sound.mp3"));
sound.addEventListener(Event.COMPLETE, init);
}
private var ac:AnalyzerController;
public function init(e:Event = null):void {
sound.removeEventListener(Event.COMPLETE, init);
var soundChannel:SoundChannel = sound.play(0, 99);
ac = new AnalyzerController(stage);
ac.start();
}
}
}
import org.libspark.thread.Thread;
import flash.display.*;
import flash.events.*;
class AnalyzerController extends Thread {
private var _stage:Stage;
private var bitmap:Bitmap;
private var bitmapData:BitmapData;
private var soundSpectrum:SoundSpectrum;
private var analyzer:Analyzer;
public function AnalyzerController(stage:Stage):void {
this._stage = stage;
analyzer = new Analyzer(stage);
analyzer.start();
}
override protected function run():void {
event(_stage, MouseEvent.CLICK, myStart);
}
private function myStart(e:MouseEvent):void {
analyzer.changeAnalyzer();
next(run);
}
}
import org.libspark.thread.Thread;
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.media.*;
import flash.geom.*;
import flash.filters.*;
import flash.text.*;
class Analyzer extends Thread {
private var _stage:Stage;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var ss:SoundSpectrum;
//private var grad:Gradation = new Gradation(0x555555, 0x44617b, 0x6c848d, 0xb8d200, 0xffd900, 0xdb8449, 0xe45e32, 0xf08300, 0xe83929);
private var grad:Gradation = new Gradation(0x99ff00, 0x009900, 0x0099cc, 0x0066ff , 0x9933cc, 0xff33ff, 0xff0099, 0xffff00, 0xff6600, 0xff3300);
private var grad2:Gradation = new Gradation(0x000000, 0xff0000, 0xffffff);
private var tf:TextField = new TextField();
private var AV:Vector.<Function>;
private var playingAnalyzer:uint;
public function Analyzer(stage:Stage) {
this._stage = stage;
ss = new SoundSpectrum(stage);
ss.start();
playingAnalyzer = 0;
bitmapData = new BitmapData(465, 465, false, 0x000000);
bitmap = _stage.addChild(new Bitmap(bitmapData, PixelSnapping.AUTO, false)) as Bitmap;
var pointZero:Point = new Point();
AV = new Vector.<Function>();
/*
* 最終的に bitmapData で描画してください
* SoundSpectrum.dataAll
* SoundSpectrum.dataVector[i]
*/
AV[0] = function():void {
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero , new BlurFilter(0, (ss.dataAll > 30)?30:(ss.dataAll >= 0)?30:ss.dataAll));
var color:uint = grad.getColor(ss.dataAll / 400);
for (var i:uint = 0; i < 233; i++) bitmapData.setPixel(i << 1, ss.dataVector[i], color);
bitmapData.unlock();
};
AV[1] = function():void {
var angle:Number = 0;
var r:Number = ss.dataAll;
var radian:Number = 0;
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter());
for (var i:uint = 0; i < 256; i++) {
radian = angle * Math.PI/180;
bitmapData.setPixel(232.5 + r * Math.cos(radian), 232.5 + r * Math.sin(radian), grad.getColor(ss.dataAll / 256));
angle += (r * 2 * Math.PI) / 256; angle %= 360;
}
bitmapData.unlock();
};
AV[2] = function():void {
var angle:Number = 0;
var radian:Number = 0;
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter());
for (var i:uint = 0; i < 256; i++) {
radian = angle * Math.PI;
bitmapData.setPixel(232.5 + (ss.dataVector[i] / 0xf) * 7 * Math.cos(radian), 232.5 + (ss.dataVector[i] / 0xf) * 7 * Math.sin(radian), grad.getColor(ss.dataAll / 300));
angle += (150 * 2 * Math.PI) / 256;
angle %= 360;
}
bitmapData.unlock();
};
AV[3] = function():void {
var angle:Number = 0;
var radian:Number = 0;
var k:uint = ss.dataAll % 20;
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter());
for (var i:uint = 0; i < k; i++) {
for (var m:uint = 0; m < 20 * i * 2 * Math.PI; m++) {
radian = angle * Math.PI / 180 * 2;
bitmapData.setPixel(232.5 + 20 * i * Math.cos(radian), 232.5 + 10 * i * Math.sin(radian), grad.getColor(ss.dataAll / 300));
angle += 2;
angle %= 360;
}
}
bitmapData.unlock();
};
AV[4] = function():void {
var sprite:Sprite = new Sprite();
var g:Graphics = sprite.graphics;
g.lineStyle(5, grad.getColor(ss.dataAll / 300));
g.drawCircle(232.5, 232.5, ss.dataAll >> 1 as int);
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter());
bitmapData.draw(sprite);
bitmapData.unlock();
};
AV[5] = function():void {
var sprite:Sprite = new Sprite();
var g:Graphics = sprite.graphics;
for (var i:uint = 0; i < 256; i++) {
g.lineStyle(1, grad.getColor(i / 256));
g.moveTo(i << 1, 301);
g.lineTo(i << 1, ss.dataVector[i]);
}
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter(0,36));
bitmapData.draw(sprite);
bitmapData.unlock();
};
AV[6] = function():void {
var sprite:Sprite = new Sprite();
var g:Graphics = sprite.graphics;
for (var i:uint = 0; i < 100; i++) {
g.lineStyle(2, grad.getColor(i / 100));
g.moveTo(8 + i << 2, 301);
g.lineTo(8 + i << 2, ss.dataVector[i] ^ 2 >> i / i * 1 << 2);
}
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(0, 45) , new BlurFilter(0, 81));
bitmapData.draw(sprite);
bitmapData.unlock();
};
AV[7] = function():void {
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(0,6), new BlurFilter(0,0));
for (var i:uint = 0; i < 232; i++) {
var color:uint = ((ss.dataVector[i] - 300) * -1 * 0xf)/300;
bitmapData.setPixel(i << 1, 0 , grad2.getColor(color));
bitmapData.setPixel(i << 1, 1 , grad2.getColor(color));
bitmapData.setPixel(i << 1, 2 , grad2.getColor(color));
}
bitmapData.unlock();
};
AV[8] = function():void {
var sprite:Sprite = new Sprite();
var g:Graphics = sprite.graphics;
if (ss.dataVector[100] >50) {
g.lineStyle(2, grad.getColor(ss.dataAll / 400));
g.drawCircle(Math.random()*465, (ss.dataAll>>4)*2+10 as int, ss.dataAll >> 4 as int);
}
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(0, 6), new BlurFilter(0, 0));
bitmapData.draw(sprite);
bitmapData.unlock();
};
AV[9] = function():void {
var sprite:Sprite = new Sprite();
var g:Graphics = sprite.graphics;
if (ss.dataVector[100] >50) {
g.lineStyle(2, grad.getColor(ss.dataAll / 400));
g.drawCircle(((Math.random()+Math.random())/2)*465, ((Math.random()+Math.random())/2)*465, ss.dataAll >> 4 as int);
}
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter());
bitmapData.draw(sprite);
bitmapData.unlock();
};
AV[10] = function():void {
var angle:Number = 0;
var radian:Number = 0;
bitmapData.lock();
bitmapData.applyFilter(bitmapData, bitmapData.rect, pointZero, new BlurFilter());
for (var i:uint = 0; i < 256; i++) {
radian = angle * Math.PI;
bitmapData.setPixel(232.5 + ((ss.dataVector[i] - 300) * -1 + 100) * Math.cos(radian), 232.5 + ((ss.dataVector[i] - 300) * -1 + 100) * Math.sin(radian), grad.getColor(ss.dataAll / 300));
angle += (150 * 2 * Math.PI) / 256;
angle %= 360;
}
bitmapData.unlock();
};
}
override protected function run():void {
event(_stage, Event.ENTER_FRAME, analyzerRun);
}
private function analyzerRun(e:Event):void {
AV[playingAnalyzer].call();
next(run);
}
public function changeAnalyzer():void {
playingAnalyzer = Math.random() * AV.length;
return;
}
}
import org.libspark.thread.Thread;
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.media.*;
import flash.utils.ByteArray;
import flash.geom.Rectangle;
import flash.events.Event;
import flash.media.SoundMixer;
class SoundSpectrum extends Thread {
private var _stage:Stage;
public function SoundSpectrum(stage:Stage):void {
this._stage = stage;
}
override protected function run():void {
event(_stage, Event.ENTER_FRAME, soundSpectrumRefresh);
}
public var dataAll:uint;
public var dataVector:Vector.<Number>;
private function soundSpectrumRefresh(e:Event):void {
var bytes: ByteArray = new ByteArray();
SoundMixer.computeSpectrum(bytes, true, 0);
dataAll = new uint();
dataVector = new Vector.<Number>();
for( var i: int = 0 ; i < 256 ; i++ ) {
var value:Number = bytes.readFloat();
var smooth:Number;
if( i == 0 ) smooth = value;
else smooth += ( value - smooth ) / 8;
var height:Number = smooth * 0xa;
dataAll += height;
dataVector.push(300 - height * 0xf);
}
next(run);
}
}
import frocessing.color.ColorLerp;
import org.libspark.betweenas3.core.easing.IEasing;
import org.libspark.betweenas3.easing.Linear;
class Gradation {
private var _colors:Array;
private var _easing:IEasing;
public function Gradation(...args) {
_colors = args.concat();
_easing = Linear.linear;
}
public function setEasing(easing:IEasing):void {
_easing = easing;
}
public function getColor(position:Number):uint {
position = (position < 0 ? 0 : position > 1 ? 1 : position) * (_colors.length - 1);
var idx:int = position;
var alpha:Number = _easing.calculate(position - idx, 0, 1, 1);
return (alpha == 0)?_colors[idx]:ColorLerp.lerp(_colors[idx], _colors[idx + 1], alpha);
}
}