forked from: Keys and 3D
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yIeH
*/
package
{
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.ui.*;
[SWF(backgroundColor=0x000000, width=500, height=500)]
public class Keys3D extends MovieClip
{
private var hsw:Number;
private var hsh:Number;
private var pointNum:int;
private var points3D:Vector.<Number>;
private var points2D:Vector.<Number>;
private var uvts:Vector.<Number>;
private var sorted:Array;
private var pnt:Point;
private var m:Matrix3D;
private var v:Vector3D;
private var p:PerspectiveProjection;
private var proj:Matrix3D;
private var rx:Number;
private var ry:Number;
private var key:Object;
public function Keys3D()
{
// init
hsw = stage.stageWidth / 2;
hsh = stage.stageHeight / 2;
pointNum = 90;
points3D = new Vector.<Number>();
points2D = new Vector.<Number>();
uvts = new Vector.<Number>();
sorted = [];
pnt = new Point();
m = new Matrix3D();
v = new Vector3D();
for (var i:int = 0; i<pointNum; i++){
v.x = 300;
v.y = v.z = 0;
m.identity();
m.appendRotation(Math.random()*360, Vector3D.X_AXIS);
m.appendRotation(Math.random()*360, Vector3D.Y_AXIS);
m.appendRotation(Math.random()*360, Vector3D.Z_AXIS);
v = m.transformVector(v);
points3D.push(v.x, v.y, v.z);
points2D.push(0,0);
uvts.push(0,0,0);
sorted.push(new Vector3D());
}
points3D.fixed = true;
points2D.fixed = true;
uvts.fixed = true;
p = new PerspectiveProjection();
proj = p.toMatrix3D();
rx = 0, ry = 0;
addEventListener(Event.ENTER_FRAME, onLoop);
// permanently applies the matrix to the points3D vector
// basic key setup
key = new Object();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyReleased);
}
// private methods
private function onLoop(evt:Event):void {
var i:int, j:int;
m.identity();
if (key[Keyboard.RIGHT]){
rx+=3
}else
if (key[Keyboard.LEFT]){
rx-=3
}else
if (key[Keyboard.UP]){
ry-=3
}else
if (key[Keyboard.DOWN]){
ry+=3
}
m.appendRotation(rx, Vector3D.Y_AXIS);
m.appendRotation(ry, Vector3D.X_AXIS);
m.appendTranslation(0, 0, 1000);
m.append(proj);
Utils3D.projectVectors(m, points3D, points2D, uvts);
for (i = 0, j = 0; i<points2D.length; i+=2, j++){
sorted[j].x = points2D[i] + hsw;
sorted[j].y = points2D[i + 1] + hsh;
sorted[j].z = uvts[j * 3 + 2];
}
sorted.sortOn("z", Array.NUMERIC);
graphics.clear();
graphics.lineStyle(2, 0x000000, 0.1);
for(i = 0; i<sorted.length; i++){
var zpos:Number = sorted[i].z * 12000;
var c:int = zpos * 14;
c = (c > 255) ? 255 : c;
graphics.beginFill(100<<16 | 100 << 8 |c);
graphics.drawCircle(sorted[i].x, sorted[i].y,zpos);
graphics.endFill();
}
}
private function applyTransform():void{
m.identity();
m.appendRotation(rx, Vector3D.Y_AXIS);
m.appendRotation(ry, Vector3D.X_AXIS);
var temp:Vector.<Number> = new Vector.<Number>();
m.transformVectors(points3D, temp);
points3D = temp;
points3D.fixed = true;
rx = 0, ry = 0;
}
private function onKeyPressed(evt:KeyboardEvent):void {
key[evt.keyCode] = true;
key.keyCode = evt.keyCode;
}
private function onKeyReleased(evt:KeyboardEvent):void {
applyTransform();
key[evt.keyCode] = false;
}
}
}