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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2016-10-16

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by mutantleg 16 Oct 2016

    Talk

    Laura.Ralph at 17 Oct 2016 12:55
    Hello, My name is miss laura, i saw your profile and it drew my attention to write to you. I would like you to communicate me through my e-mail address (sgt.lauraralph2@gmail.com) laura
    makc3d at 23 Oct 2016 19:39
    woah, mutantleg is getting all the hot girls around here
    Embed
/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/y8xE
 */

package {
    import flash.text.TextField;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {

            deb = new TextField();
            deb.mouseEnabled = false;
            deb.width=320;
            deb.height=240;
            addChild(deb);
            

            stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
        
        public var deb:TextField;
        
        public var x0:Number = 130;
        public var y0:Number = 110;
        public var x1:Number = 130;
        public var y1:Number = 150;
        public var x2:Number = 180;
        public var y2:Number = 130;

        public var u0:Number = 0;        
        
        public var nt:int = 0;
        public var ang:Number = 0;
        
        
        public function onEnter(e:Event):void
        {
            graphics.clear();
            graphics.lineStyle(2, 0);
            
            camy = 150;
            camx=-150;
            
            drawBox2(0,0,0, 256,-16,256)
            
            var cx:Number; var cy:Number; 
            var ax:Number; var ay:Number;
    
            ax = x0+(x1-x0)*u0;
            ay = y0+(y1-y0)*u0; 
            
            cx = (ax+x2)*0.5;
            cy = (ay+y2)*0.5;
            
            var tu:Number;
            tu = Math.sin(u0*3.1415) * 32; //16;
            deb.text = " "+tu+"\n"+u0;
            
            drawBox3(x2, 0+4 , y2,  8,8,8);
            drawBox3(ax, tu+4, ay,  8,8,8);
            drawBox3(cx, 32+tu*0.5, cy,  16,16,16);

            drawBox3(x2, 0 , y2,  8,1,8);
            drawBox3(ax, 0, ay, 8,1,8);
            drawBox3(cx, 0, cy,  16,1,16);

            var ta:Number; ta = ang;
            ta+=1.57;
            drawBox3(cx+Math.cos(ta)*16, 0, cy+Math.sin(ta)*16,  4,1,4);
 
           //  ang +=0.01;
 
            u0+=0.05;
            if (u0>=1.0)
            {
               // u0=1.0;
                x0 = x2; 
                y0 = y2;
                x2 = x1;
                y2 = y1;
                x1 = x0 + Math.random()*32-16;
                y1 = y2 + 32;
                
                x1 =cx+Math.cos(ta)*64;
                y1 =cy+Math.sin(ta)*64;
                
                x1 += Math.sin(ta) * (nt==0? 16 : -16);
                y1 += Math.cos(ta) * (nt==0? -16 : 16);
                
                
                nt = nt == 1 ? 0 : 1;
            
                ang += 0.35;
            
                u0 =0.0;
                if (cy>365)
                { y0-=465;y1-=465;y2-=465;  }
                if (cx > 365)
                { x0-=465; x1-=465; x2-=465; }
                
            }//endif
            
        }//onenter
        
  
         
        public var camx:Number = 0;        public var camy:Number = 0;        public var camz:Number = 0; 
        public var rendw:Number = 465 * 0.5;        public var rendh:Number = 465 * 0.5; 
        public function drawLine(ax:Number, ay:Number, az:Number,
        bx:Number, by:Number, bz:Number):void
        {
           var sx:Number; var sy:Number;     
           ax -= camx; ay -= camy; az -= camz;
           bx -= camx; by -= camy; bz -= camz;
            sx = ax - az + rendw;     sy = (ax * 0.5) + (az * 0.5) - ay;
            graphics.moveTo(sx, sy);
            sx = bx - bz + rendw;     sy = (bx * 0.5) + (bz * 0.5) - by;
            graphics.lineTo(sx, sy);
        }//drawline 

        public function drawBox3(ax:Number,ay:Number,az:Number,
        rx:Number,ry:Number,rz:Number):void
        { drawBox(ax-rx,ay-ry,az-rz,ax+rx,ay+ry,az+rz); }

        public function drawBox2(ax:Number,ay:Number,az:Number,
        aw:Number,ah:Number,ad:Number):void
        { drawBox(ax,ay,az, ax+aw,ay+ah,az+ad); }
           
         public function drawBox(ax:Number, ay:Number, az:Number,
          bx:Number, by:Number, bz:Number):void
        {
          drawLine(ax, ay, az,   bx, ay, az);
          drawLine(ax, by, az,   bx, by, az);
          drawLine(ax, ay, bz,   bx, ay, bz);
          drawLine(ax, by, bz,   bx, by, bz);
          
          drawLine(ax, ay, az,   ax, by, az);
          drawLine(bx, ay, az,   bx, by, az);
          drawLine(ax, ay, bz,   ax, by, bz);
          drawLine(bx, ay, bz,   bx, by, bz);
          
          drawLine(ax, ay, az,   ax, ay, bz);
          drawLine(bx, ay, az,   bx, ay, bz);
          drawLine(ax, by, az,   ax, by, bz);
          drawLine(bx, by, az,   bx, by, bz);
        }//drawbox      
        
    }//classend
}