Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
/**
* Copyright emnobu ( http://wonderfl.net/user/emnobu )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/y6nt
*/
// forked from checkmate's fladdict challenge for amateurs
/**
* Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;
public class Beginner extends Sprite {
/**
* Overwrite this update function.
* Every frame the function is invoked with two bitmaps.
* First one contains reference to the stage bitmap.
* Second one contains static copy of stage.
*/
public var canvas:BitmapData;
public var drawHere:BitmapData;
public var mat:Matrix;
public function update():void{
drawStep();
transformStep();
renderStep();
fadeStep();
}
public function drawStep():void {
var _rect00:Rectangle = new Rectangle(Math.random() * 480, Math.random() * 480, 1, 100);
drawHere.fillRect(_rect00, 0xffffff);
var _rect000:Rectangle = new Rectangle(Math.random() * 480, Math.random() * 480, 100, 1);
drawHere.fillRect(_rect000, 0xffffff);
var _rect0000:Rectangle = new Rectangle(Math.random() * 960, Math.random() * 960, 7, 7);
drawHere.fillRect(_rect0000, 0xffffff);
var thick:uint = 20;
//F
var _rect:Rectangle = new Rectangle(0, 0, thick, 70+thick);
drawHere.fillRect(_rect, 0xFFFFFF);
var _rect01:Rectangle = new Rectangle(0, 0, 35, thick);
drawHere.fillRect(_rect01, 0xFFFFFF);
var _rect03:Rectangle = new Rectangle(0, 35, 30, thick);
drawHere.fillRect(_rect03, 0xFFFFFF);
//L
var _rect04:Rectangle = new Rectangle(45, 0, thick, 70);
drawHere.fillRect(_rect04, 0xFFFFFF);
var _rect04_2:Rectangle = new Rectangle(45, 70, 35, thick);
drawHere.fillRect(_rect04_2, 0xFFFFFF);
//A
var _rect05:Rectangle = new Rectangle(90, 0, thick, 70+thick);
drawHere.fillRect(_rect05, 0xFFFFFF);
var _rect06:Rectangle = new Rectangle(90, 0, 35, thick);
drawHere.fillRect(_rect06, 0xFFFFFF);
var _rect07:Rectangle = new Rectangle(90, 35, 35, thick);
drawHere.fillRect(_rect07, 0xFFFFFF)
var _rect08:Rectangle = new Rectangle(120, 0, thick, 70+thick);
drawHere.fillRect(_rect08, 0xFFFFFF);
//S
var _rect09:Rectangle = new Rectangle(155, 0, 35, thick);
drawHere.fillRect(_rect09, 0xFFFFFF);
var _rect10:Rectangle = new Rectangle(155, 0, thick, 35);
drawHere.fillRect(_rect10, 0xFFFFFF);
var _rect11:Rectangle = new Rectangle(155, 35, 35, thick);
drawHere.fillRect(_rect11, 0xFFFFFF);
var _rect12:Rectangle = new Rectangle(170, 35, thick, 35);
drawHere.fillRect(_rect12, 0xFFFFFF);
var _rect13:Rectangle = new Rectangle(155, 70, 35, thick);
drawHere.fillRect(_rect13, 0xFFFFFF);
//H
var _rect14:Rectangle = new Rectangle(205, 0, thick, 70+thick);
drawHere.fillRect(_rect14, 0xFFFFFF);
var _rect15:Rectangle = new Rectangle(205, 30, 35, thick);
drawHere.fillRect(_rect15, 0xFFFFFF);
var _rect16:Rectangle = new Rectangle(240, 0, thick, 70+thick);
drawHere.fillRect(_rect16, 0xFFFFFF);
}
private var rotate_nm:Number = 0;
public function transformStep():void
{
mat = new Matrix();
mat.translate(-240,-240);
mat.scale(0.7,0.7);
rotate_nm += 3.15;
mat.rotate(rotate_nm);
mat.translate(240,240);
}
public function renderStep():void{
canvas.draw(drawHere, mat, null,BlendMode.SCREEN);
}
public function fadeStep():void
{
canvas.colorTransform(drawHere.rect, new ColorTransform(Math.random()*0.4+0.6,Math.random()*0.4+0.6,Math.random()*0.4+0.6,1,0,0,0,0));
}
/**
* ---------------------------------------
* DO NOT CHANGE FOLLOWING CODES
* DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
* ---------------------------------------
*/
private var bitmap:Bitmap;
public function Beginner() {
canvas = new BitmapData(480,480,false,0x000000);
bitmap = new Bitmap(canvas);
addChild(bitmap);
addEventListener(Event.ENTER_FRAME, _update);
}
public function _update(e:Event):void{
if(drawHere)
drawHere.dispose();
drawHere = canvas.clone();
update();
}
}
}