package {
import flash.display.*;
import flash.net.*;
public class FlashTest extends Sprite {
public function FlashTest() {
// I had to find quick way to put this thing on a loop
Loader (addChild (new Loader)).load (
new URLRequest ("http://www.youtube.com/v/r-biWb9gU1A?autoplay=1&loop=1")
);
}
}
}