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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Rainbow Falls forked from: Saqoosha challenge for amateurs

上部にマウスを持っていくと暖色、下部にマウスを持っていくと寒色になっています。
/**
 * Copyright k3lab ( http://wonderfl.net/user/k3lab )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xtQs
 */

// forked from checkmate's Saqoosha challenge for amateurs
package {
    /*上部にマウスを持っていくと暖色、下部にマウスを持っていくと寒色になっています。*/
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.filters.BlurFilter;
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    [SWF(width="465", height="465", frameRate="60")] 
    public class Main extends Sprite {
        private var clt:ColorTransform = new ColorTransform(1, 1, 1, 1, 0, 0,-2, -2);
        private var ParticleNum:Number = 10000;
        private var pArr:Array = []
        private var canvas:BitmapData;
        private var canvasbmp:Bitmap;
        private var clones:BitmapData;
        private var grad:Gradation;
        public function Main():void {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
        private function init(e:Event = null):void {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            grad = new Gradation(0xFFFF0000, 0x00FF0000, 0xFF00FF00); 
            var grads:Gradation = new Gradation(0xFFFFFF,0x052eff); 
            for (var y:int = 0; y < 465; y++) { 
                var sp:Sprite = addChild(new Sprite()) as Sprite;
                sp.graphics.beginFill(grads.getColor(y / 464)); 
                sp.graphics.drawRect(0, y, 465, 1); 
                sp.graphics.endFill();
            } 
            canvas = new BitmapData(465, 465, true, 0);
            canvasbmp = addChild(new Bitmap(canvas)) as Bitmap;
            canvasbmp.blendMode = "add";
            clones = canvas.clone();
            addChild(new Bitmap(clones)) as Bitmap;
            while (ParticleNum--) {
                pArr.push(new Particle(int(Math.random() * 465), 465 - int(Math.random() * 465 * 2), Math.random()*0xFFFF8800))
            }
            addEventListener(Event.ENTER_FRAME, loop);
        }
        private function loop(e:Event):void {
            var n:int;
            var cl:uint;
            for each (var p:Particle in pArr) {
                var xp:Number = mouseX - p.x;
                var yp:Number = mouseY - p.y;
                p.vy += 2;
                if (( n = xp * xp + yp * yp) < 80 * 80 && p.y > 0) {
                    n = Math.sqrt(n) /3;
                    p.vx -= xp / n;
                    p.vy -= yp / n;
                }
                p.vx *= 0.79;
                p.vy *= 0.79;
                p.x+= p.vx;
                if ((p.y += p.vy) > 465) {
                    p.y =  -int(Math.random() * 465);
                    p.x = int(Math.random() * 465);
                    p.vx = 0;
                    p.vy = 0;
                    p.color = grad.getColor(Math.sqrt(n))-n
                }
                (p.x < 0)?p.x = 0:p.x;
                (p.x > 465)?p.x = 465:p.x;
                (p.x < 0||p.x > 465)?p.vx*=-3:p.vx;
                p.color += p.vy *60
                cl=canvas.getPixel(p.x,p.y)|p.color
                canvas.setPixel32(p.x + 0.5, p.y + 0.5, cl);
                n++;
            }
            canvas.lock();
            clones.lock();
            clones.draw(canvas);	 
            clones.applyFilter(clones, canvas.rect, new Point(0, 0), new BlurFilter(0, 2, 1));	
            canvas.applyFilter(canvas, canvas.rect, new Point(0, 0), new BlurFilter(2, 2, 2));
            canvas.colorTransform(canvas.rect, clt);
            clones.colorTransform(clones.rect, clt);
            clones.scroll(0,-3)
            canvas.unlock();
            clones.unlock();
        }
    }
}

class Particle {
    public var x:Number;
    public var y:Number;
    public var vx:Number;
    public var vy:Number;
    public var color:uint;
    public function Particle(x:Number, y:Number, color:uint) {
        this.x = x;
        this.y = y;
        this.vx = 0;
        this.vy = 0;
        this.color = color;
    }
}


import frocessing.color.ColorLerp;

import org.libspark.betweenas3.core.easing.IEasing;
import org.libspark.betweenas3.easing.Linear;

class Gradation {
    
    private var _colors:Array;
    private var _easing:IEasing;
    
    public function Gradation(...args) {
        _colors = args.concat();
        _easing = Linear.linear;
    }
    
    public function setEasing(easing:IEasing):void {
        _easing = easing;
    }
    
    public function getColor(position:Number):uint {
        position = (position < 0 ? 0 : position > 1 ? 1 : position) * (_colors.length - 1);
        var idx:int = position;
        var alpha:Number = _easing.calculate(position - idx, 0, 1, 1);
        if (alpha == 0) {
            return _colors[idx];
        } else {
            return ColorLerp.lerp(_colors[idx], _colors[idx + 1], alpha);
        }
    }
}