LIFE GAME
touch screen.
/**
* Copyright cpu_t ( http://wonderfl.net/user/cpu_t )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xnit
*/
package
{
import mx.utils.Base64Decoder;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Shader;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.ShaderFilter;
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private var LIFEGAME_PBJ:String = "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";
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
graphics.beginFill(0);
graphics.drawRect(0, 0, 465, 465);
var decorder:Base64Decoder = new Base64Decoder();
decorder.decode(LIFEGAME_PBJ);
var shader:Shader = new Shader(decorder.toByteArray());
var shaderFilter:ShaderFilter = new ShaderFilter(shader);
var canvas:BitmapData = new BitmapData(465, 465, true, 0);
var bitmap:Bitmap = new Bitmap(canvas);
addChild(bitmap);
var drawShape:Shape = new Shape();
var lastX:Number = mouseX;
var lastY:Number = mouseY;
var drawing:Boolean = false;
stage.addEventListener(MouseEvent.MOUSE_DOWN, function(e:*):void
{
drawing = true;
});
stage.addEventListener(MouseEvent.MOUSE_UP, function(e:*):void
{
drawing = false;
});
stage.addEventListener(Event.ENTER_FRAME, function(e:*):void
{
canvas.lock();
canvas.applyFilter(canvas, canvas.rect, canvas.rect.topLeft, shaderFilter);
if (drawing)
{
drawShape.graphics.clear();
drawShape.graphics.lineStyle(1, 0xFFFFFF);
drawShape.graphics.moveTo(lastX, lastY);
drawShape.graphics.lineTo(mouseX, mouseY);
canvas.draw(drawShape);
}
canvas.unlock();
lastX = mouseX;
lastY = mouseY;
});
}
}
}