地獄の線香花火 forked from: 線香花火
見せてあげよう、地獄の線香花火を・・・
/**
* Copyright undo ( http://wonderfl.net/user/undo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xlWy
*/
// forked from okoi's 線香花火
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.filters.ColorMatrixFilter;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
[SWF(width = "465", height = "465", frameRate = "60")]
/**
* ...
* @author
*/
public class Main extends Sprite
{
private var particleList:/*Particle*/Array;
private var sprite:Sprite;
private var canvas:BitmapData;
private var backcanvas:BitmapData;
private var filter:ColorMatrixFilter;
private var blurfilter:BlurFilter;
private var hanabi:SenkouHanabi;
private var step:int = 0;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
graphics.beginFill(0);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
hanabi = new SenkouHanabi();
addChild( hanabi );
hanabi.x = 465 / 2;
hanabi.y = 0;
var color:ColorTransform = new ColorTransform(0.8, 0.8, 0.8, 1);
hanabi.transform.colorTransform = color;
sprite = new Sprite();
backcanvas = new BitmapData(465, 465, true, 0);
addChild( new Bitmap(backcanvas) );
canvas = new BitmapData( 465, 465, true, 0 );
addChild( new Bitmap(canvas) );
particleList = [];
filter = new ColorMatrixFilter([
1.2, 0, 0, 0, 0,
0, 1.2, 0, 0, 0,
0, 0, 1.2, 0, 0,
0, 0, 0, 0.8, 0
]);
blurfilter = new BlurFilter(4, 4, 3);
addEventListener( Event.ENTER_FRAME, EnterFrameHandler );
}
private function EnterFrameHandler( e:Event ) : void
{
var i:int;
for ( i = particleList.length - 1; i >= 0; i-- )
{
if ( particleList[i].life == 0 ) particleList.splice( i, 1 );
}
for ( i = particleList.length - 1; i >= 0; i-- )
{
particleList[i].prevX = particleList[i].x;
particleList[i].prevY = particleList[i].y;
particleList[i].x += particleList[i].mx;
particleList[i].y += particleList[i].my;
particleList[i].my += 0.1;
//particleList[i].my += 0.2;
particleList[i].life--;
if ( particleList[i].life == 0 ){
if ( particleList[i].generation < Particle.MAX_GENERATION )
{
for ( var j:int = 0; j < 4; j++ )
{
particleList.push( CreateParticle(particleList[i], particleList[i].x, particleList[i].y ) );
}
}
}
}
if ( step++ % 3 == 0 )
{
particleList.push( CreateParticle(null, 465/2, 465/2 ) );
}
sprite.graphics.clear();
sprite.graphics.beginFill(0x112244);
sprite.graphics.drawCircle( 465 / 2, 465 / 2, 2+Math.random()*2 );
sprite.graphics.endFill();
for ( i = 0; i < particleList.length; i++ )
{
sprite.graphics.lineStyle(1.2, 0x112244);
sprite.graphics.moveTo( particleList[i].prevX, particleList[i].prevY );
sprite.graphics.lineTo( particleList[i].x, particleList[i].y );
}
canvas.lock();
canvas.applyFilter( canvas, canvas.rect, new Point(), filter );
canvas.draw( sprite, null, null, "add" );
canvas.unlock();
backcanvas.lock();
backcanvas.draw( canvas );
backcanvas.applyFilter( backcanvas, backcanvas.rect, new Point(), blurfilter );
backcanvas.applyFilter( backcanvas, backcanvas.rect, new Point(), filter );
backcanvas.unlock();
}
private function GetParticleLife( generation:int ) : int
{
return (Particle.MAX_GENERATION - generation) * 1 + 3;
}
private function CreateParticle( parent:Particle, x:Number, y:Number ) : Particle
{
var particle:Particle = new Particle();
particle.prevX = particle.x = x;
particle.prevY = particle.y = y;
if ( parent == null ) particle.generation = 0;
else particle.generation = parent.generation + 1;
particle.life = GetParticleLife( particle.generation ) * (Math.random() * 0.5 + 0.5);
if ( parent == null ) particle.angle = Math.random() * 360;
else particle.angle = parent.angle + (Math.random() * 160 - 80);
var speedrate:Number = Math.random();
particle.mx = Math.cos( particle.angle * Math.PI / 180 ) * 8 * speedrate;
particle.my = Math.sin( particle.angle * Math.PI / 180 ) * 8 * speedrate;
return particle;
}
}
}
import flash.display.Sprite;
class Particle {
public static const MAX_GENERATION:int = 4;
public var x:Number;
public var y:Number;
public var prevX:Number;
public var prevY:Number;
public var generation:int;
public var life:int;
public var mx:Number;
public var my:Number;
public var angle:Number;
}
class SenkouHanabi extends Sprite {
public function SenkouHanabi() {
graphics.lineStyle(2, 0xc71585);
graphics.moveTo(0, 0);
graphics.lineTo(0, 5);
graphics.lineStyle(2, 0xFFFFFF);
graphics.moveTo(0, 5);
graphics.lineTo(0, 15);
graphics.lineStyle(2, 0xc71585);
graphics.moveTo(0, 15);
graphics.lineTo(0, 30);
graphics.lineStyle(2, 0xFFFFFF);
graphics.moveTo(0, 30);
graphics.lineTo(0, 45);
graphics.lineStyle(3, 0xff69b4);
graphics.moveTo(0, 45);
graphics.lineTo(0, 100);
graphics.lineStyle(3, 0xffd700);
graphics.moveTo(0, 100);
graphics.lineTo(0, 150);
graphics.lineStyle(3, 0x3cb371);
graphics.moveTo(0, 150);
graphics.lineTo(0, 155);
graphics.lineStyle(3, 0xffd700);
graphics.moveTo(0, 155);
graphics.lineTo(0, 160);
graphics.lineStyle(3, 0x3cb371);
graphics.moveTo(0, 160);
graphics.lineTo(0, 165);
graphics.lineStyle(4, 0xffd700);
graphics.moveTo(0, 165);
graphics.lineTo(0, 185);
graphics.lineStyle(5, 0xc71585);
graphics.moveTo(0, 185);
graphics.lineTo(0, 200);
graphics.lineStyle(3, 0xc71585);
graphics.moveTo(0, 200);
graphics.lineTo(0, 220);
graphics.lineStyle(2, 0xc71585);
graphics.moveTo(0, 220);
graphics.lineTo(0, 232);
}
}