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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2014-10-25

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by mutantleg 25 Oct 2014
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/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xj56
 */

package {
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
      
        public function FlashTest() {
            
            
            stage.addEventListener(MouseEvent.MOUSE_DOWN, onMdown);
            stage.addEventListener(MouseEvent.MOUSE_UP, onMup);
            stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
        
        public function onMdown(e:MouseEvent):void { mdown = true; }
        public function onMup(e:MouseEvent):void { mdown = false; }
     
        public var mdown:Boolean = false;
        public var cx:Number = 230;
        public var cy:Number = 330;
        public var vx:Number = 0;
        public var vy:Number = 0; 
        
        public var wx:Number = 230;
        public var wy:Number = 230;
        public var rx:Number = 0;
        public var ry:Number = 0;
     
        public function onEnter(e:Event):void
        {
          graphics.clear();
          graphics.lineStyle(2, 0);
          
          var mx:Number; var my:Number;
          mx = stage.mouseX;
          my = stage.mouseY;
          
          var ang:Number;
          ang = Math.atan2(my-cy,mx-cx);
          
          graphics.drawCircle(cx,cy,16);
          graphics.moveTo(cx,cy); graphics.lineTo(cx+Math.cos(ang)*16,cy+Math.sin(ang)*16);
          
          vx *=0.8; vy*=0.8;
          if (mdown)
          {
              var ms:Number;ms =3;
            vx = Math.cos(ang)*ms;
            vy = Math.sin(ang)*ms;   
          }         
          
          cx+=vx;          cy+=vy;
                  
             
         // var ang2:Number;        
         // ang2 = Math.atan2(wy-cy,wx-cx);
          //graphics.moveTo(wx,wy); graphics.lineTo(wx+Math.cos(ang2)*16,wy+Math.sin(ang2)*16);
            
            
          graphics.drawCircle(wx,wy, 16);
          var d:Number;
          d = getDist(wx-cx,wy-cy);
          if (d < 32) {  rx=vx; ry=vy; }   
            wx+=rx; wy+=ry;
            rx *= 0.8; ry*=0.8;
            
            
        }//onenter
     
        public function getDist(ax:Number, ay:Number):Number
        { return Math.sqrt(ax*ax+ay*ay); }
        
        
        
    }//classend
}