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forked from: forked from: [PV3D] Field of Blur

Papervision3Dで被写界深度
* 参照: http://clockmaker.jp/blog/2008/07/pv3d_gw_blur/
// forked from arfyasu's forked from: [PV3D] Field of Blur
// forked from clockmaker's [PV3D] Field of Blur
/**
* Papervision3Dで被写界深度
* 参照: http://clockmaker.jp/blog/2008/07/pv3d_gw_blur/
*/
package
{
	import flash.display.*;
	import flash.events.*;
	import flash.filters.*;
	
	import org.papervision3d.view.*;
	import org.papervision3d.materials.*;
	import org.papervision3d.objects.*;
	import org.papervision3d.objects.primitives.*
	
	[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "#000000")]
	
	public class Main extends BasicView 
	{	
		// const vars
		static private const OBJ_LENGTH   :int = 20;
		static private const CIRCLE_RANGE :int = 500;
		static private const CIRCLE_RANGE2 :int = 450;
		static private const CIRCLE_RANGE3 :int = 400;
		
		// 3d vars
		private var list :Array = []
		private var list2 :Array = []
		private var list3 :Array = []
		private var wrap :DisplayObject3D;
		private var wrap2 :DisplayObject3D;
		private var wrap3 :DisplayObject3D;

		/**
		 * Constructor
		 */
		public function Main()
		{
			//camera
			camera.x         = 0;
			camera.y         = 500;
			camera.z         = 1000;
			camera.rotationX = 5;
			
			// wrap
			wrap = new DisplayObject3D();
			scene.addChild(wrap);
			wrap2 = new DisplayObject3D();
			scene.addChild(wrap2);
			wrap3 = new DisplayObject3D();
			scene.addChild(wrap3);
			
			for (var i:int = 0; i < OBJ_LENGTH; i++)
			{
				var rot:Number = 360 * i / OBJ_LENGTH ;
				
				var m:ColorMaterial = new ColorMaterial(Math.random() * 0xffffff);
				m.doubleSided = true;
				
				var o:Plane = new Plane(m, 100, 100);
				o.x = CIRCLE_RANGE * Math.sin(rot * Math.PI / 180);
				o.y = 0;
				o.z = CIRCLE_RANGE * Math.cos(rot * Math.PI / 180);
				o.rotationY = rot;
				o.useOwnContainer = true; //ココ重要 これがないとblewしない
				
				// 配列に追加 & wrapの子供にする
				list.push(wrap.addChild(o));
			}

			for (var j:int = 0; j < OBJ_LENGTH; j++)
			{
				rot = 360 * j / OBJ_LENGTH ;
				
				m = new ColorMaterial(0x0000CC);
				m.doubleSided = true;
				
				o = new Plane(m, 60, 60);
				o.x = CIRCLE_RANGE2 * Math.sin(rot * Math.PI / 180);
				o.y = 0;
				o.z = CIRCLE_RANGE2 * Math.cos(rot * Math.PI / 180);
				o.rotationY = rot;
				o.useOwnContainer = true; //ココ重要 これがないとblewしない
				
				// 配列に追加 & wrapの子供にする
				list2.push(wrap2.addChild(o));
			}

			for (var k:int = 0; k < OBJ_LENGTH; k++)
			{
				rot = 360 * k / OBJ_LENGTH ;
				
				m = new ColorMaterial(0x999999);
				m.doubleSided = true;
				
				o = new Plane(m, 40, 40);
				o.x = CIRCLE_RANGE3 * Math.sin(rot * Math.PI / 180);
				o.y = 0;
				o.z = CIRCLE_RANGE3 * Math.cos(rot * Math.PI / 180);
				o.rotationY = rot;
				o.useOwnContainer = true; //ココ重要 これがないとblewしない
				
				// 配列に追加 & wrapの子供にする
				list3.push(wrap3.addChild(o));
			}
			
			addEventListener(Event.ENTER_FRAME, loop);
			addEventListener(Event.ENTER_FRAME, loop2);
			addEventListener(Event.ENTER_FRAME, loop3);
 			stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);

			startRendering(); 
		}
		
		// loop
		private function loop(event:Event):void
		{
			wrap.yaw(-1);
//			wrap.pitch(-1);
//			wrap.roll(-1);

			// 被写界深度
			
			for (var i:int = 0; i < list.length; i++)
			{
				var o:DisplayObject3D = list[i] as DisplayObject3D;
//				var blur:Number = Math.ceil((CIRCLE_RANGE2 - o.sceneZ) / 50); 
				var blur:Number = calcDistanceFromCamera(o) * .005;
				o.filters = [new BlurFilter(blur, blur, 2)];
			}

		}

		// loop
		private function loop2(event:Event):void
		{
			wrap2.yaw(2);
			wrap2.pitch(1);

			// 被写界深度
			
			for (var i:int = 0; i < list2.length; i++)
			{
				var o:DisplayObject3D = list2[i] as DisplayObject3D;
//				var blur:Number = Math.ceil((CIRCLE_RANGE2 - o.sceneZ) / 50); 
				var blur:Number = calcDistanceFromCamera(o) * .005;
				o.filters = [new BlurFilter(blur, blur, 2)];
			}
		}

		// loop
		private function loop3(event:Event):void
		{
			wrap3.yaw(-4);
			wrap3.pitch(-1);

			// 被写界深度
			
			for (var i:int = 0; i < list3.length; i++)
			{
				var o:DisplayObject3D = list3[i] as DisplayObject3D;
//				var blur:Number = Math.ceil((CIRCLE_RANGE2 - o.sceneZ) / 50); 
				var blur:Number = calcDistanceFromCamera(o) * .005;
				o.filters = [new BlurFilter(blur, blur, 2)];
			}
		}


		private function calcDistanceFromCamera(obj:DisplayObject3D):Number {
			var dx:Number = obj.sceneX - camera.x;
			var dy:Number = obj.sceneY - camera.y;
			var dz:Number = obj.sceneZ - camera.z;
			return Math.abs(Math.sqrt(dx * dx + dy * dy + dz * dz));
		}

		private function onMouseMove(e:MouseEvent):void {
			// if pitch == 0, everything disappears?
			var pitch : Number = (-mouseY * 0.3);
			if (pitch >= 0)
				pitch = -0.1;
			camera.orbit(pitch, mouseX * 0.8);
		}

	}
}