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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2012-3-19

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by MMMMMonchi 19 Mar 2012
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/**
 * Copyright MMMMMonchi ( http://wonderfl.net/user/MMMMMonchi )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xaNd
 */

package
{
    import flash.display.Sprite;
    import flash.events.Event;
 [SWF(frameRate=100)]
    public class Main extends Sprite
    {
        private var bullets:Array;
        private var frame:int = 0;
        private var degree:int = 0;
 
        public function Main()
        {
            bullets = new Array();
 
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
 
        private function onEnterFrame(event:Event):void
        {
            if (frame++ % 0.5== 0)
            {
                var bullet:Bullet = new Bullet(0x0, 3, 232, 232, Math.cos(degree * Math.PI / 180), Math.sin(degree * Math.PI / 180));
                addChild(bullet);
                bullets.push(bullet);
                degree += 2;
            }
 
            for (var i:int = 0; i < bullets.length; i++)
            {
                bullets[i].move();
                if (bullets[i].check())
                {
                    removeChild(bullets[i]);
                    bullets.splice(i--, 1);
                }
            }
        }
    }
}
 
import flash.display.Sprite;
import flash.filters.DropShadowFilter;
 
class Bullet extends Sprite
{
    private var _x:Number = 0;
    private var _y:Number = 0;
    public var vx:Number;
    public var vy:Number;
 
    override public function get x():Number { return _x; }
    override public function get y():Number { return _y; }
    override public function set x(value:Number):void 
    {
        super.x = _x = value;
    }
    override public function set y(value:Number):void 
    {
        super.y = _y = value;
    }
 
    public function Bullet(color:int, radius:int, x:int, y:int, vx:Number, vy:Number)
    {
        graphics.beginFill(color);
        graphics.drawCircle(0, 0, radius);
        graphics.endFill();
 

 this.filters = [new DropShadowFilter(2, 0, 0x0)];
        this.x = x;
        this.y = y;
        this.vx = vx;
        this.vy = vy;
    }
 
    public function move():void
    {    
        this.x += vx;
        this.y += vy;
        if(this.x<0||this.x>=stage.stageWidth){vx=-vx}
         if(this.y<0||this.y>=stage.stageHeight){vy=-vy}
        
    }
 
    public function check():Boolean
    {
        if (x < -50 || stage.stageWidth  + 50 < x ||
            y < -50 || stage.stageHeight + 50 < y)
        {
            return true;
        }
 
        return false;
    }
}