HAPPY HALLOWEEN forked from: Flying Bats
最初にカボチャを表示して以降は、クリックでカボチャ/コウモリ入替
@author hara
/**
* Copyright HaraMakoto ( http://wonderfl.net/user/HaraMakoto )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xYnk
*/
// forked from clockmaker's 3D Flow Simulation with Field of Blur
// forked from clockmaker's 3D Flow Simulation
// forked from clockmaker's Interactive Liquid 10000
// forked from clockmaker's Liquid110000 By Vector
// forked from munegon's forked from: forked from: forked from: forked from: Liquid10000
// forked from Saqoosha's forked from: forked from: forked from: Liquid10000
// forked from nutsu's forked from: forked from: Liquid10000
// forked from nutsu's forked from: Liquid10000
// forked from zin0086's Liquid10000
package
{
/**
* 最初にカボチャを表示して以降は、クリックでカボチャ/コウモリ入替
* @author hara
*/
import caurina.transitions.Equations;
import caurina.transitions.Tweener;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.URLRequest;
import flash.system.Security;
import flash.utils.*;
[SWF(width="465", height="465", backgroundColor="0xFFAE1E")]
public class BmpReactor extends Sprite {
private const NUM_PARTICLE:uint = 70;
private const ROT_STEPS:int = 240;
private var forceMap:BitmapData = new BitmapData( 233, 233, false, 0x000000 );
private var randomSeed:uint = Math.floor( Math.random() * 0xFFFF );
private var particleList:Vector.<Arrow> = new Vector.<Arrow>(NUM_PARTICLE, true);
private var rect:Rectangle = new Rectangle( 0, 0, 465, 465 );
private var seed:Number = Math.floor( Math.random() * 0xFFFF );
private var offset:Array = [new Point(), new Point()];
private var timer:Timer;
private var world:Sprite = new Sprite();
private var rotArr:Vector.<BitmapData> = new Vector.<BitmapData>(ROT_STEPS, true);
// private var ImgDomain:String = "assets/";
private var ImgDomain:String = "http://swimmingbird.heteml.jp/wonderfl/assets/"
///////
private var BatImgArray:Array = new Array();
private var BatImages:Array = [
"bat/Bat20001.png", "bat/Bat20001.png", "bat/Bat20001.png", "bat/Bat20001.png",
"bat/Bat20002.png", "bat/Bat20003.png", "bat/Bat20004.png", "bat/Bat20005.png",
"bat/Bat20006.png", "bat/Bat20007.png", "bat/Bat20008.png", "bat/Bat20009.png",
"bat/Bat20010.png"
];
private var counter:int = 0;
private var posList:Array = [{x:0, y:3},{x:0, y:4},{x:0, y:5},{x:0, y:6},{x:0, y:7},{x:1, y:2},{x:1, y:3},{x:1, y:4},{x:1, y:5},{x:1, y:6},{x:1, y:7},{x:1, y:8},{x:2, y:1},{x:2, y:2},{x:2, y:3},{x:2, y:4},{x:2, y:5},{x:2, y:6},{x:2, y:7},{x:2, y:8},{x:3, y:1},{x:3, y:2},{x:3, y:3},{x:3, y:4},{x:3, y:5},{x:3, y:6},{x:3, y:7},{x:3, y:8},{x:3, y:9},{x:4, y:0},{x:4, y:1},{x:4, y:2},{x:4, y:3},{x:4, y:4},{x:4, y:5},{x:4, y:6},{x:4, y:7},{x:4, y:8},{x:4, y:9},{x:5, y:1},{x:5, y:2},{x:5, y:3},{x:5, y:4},{x:5, y:5},{x:5, y:6},{x:5, y:7},{x:5, y:8},{x:5, y:9},{x:6, y:1},{x:6, y:2},{x:6, y:3},{x:6, y:4},{x:6, y:5},{x:6, y:6},{x:6, y:7},{x:6, y:8},{x:6, y:9},{x:7, y:2},{x:7, y:3},{x:7, y:4},{x:7, y:5},{x:7, y:6},{x:7, y:7},{x:7, y:8},{x:8, y:3},{x:8, y:4},{x:8, y:5},{x:8, y:6},{x:8, y:7}];
///////
private var PumpImgArray:Array = new Array();
private var PumpBmdList:Array = new Array();
private var PumpImages:Array = [
"pump/Pampkin0001.png", "pump/Pampkin0002.png", "pump/Pampkin0003.png", "pump/Pampkin0004.png",
"pump/Pampkin0005.png", "pump/Pampkin0006.png", "pump/Pampkin0007.png", "pump/Pampkin0008.png",
"pump/Pampkin0009.png", "pump/Pampkin0010.png", "pump/Pampkin0011.png", "pump/Pampkin0012.png",
"pump/Pampkin0014.png"
];
private var PumpBmp:Bitmap = new Bitmap();
private var Pump_mask:PumpMask = new PumpMask();
///////
private var MsgLoader:Loader = new Loader();
private var MsgMC:Sprite = new Sprite();
private var firstTimer:Timer = new Timer(2000);
public function BmpReactor() {
Security.loadPolicyFile("http://swimmingbird.heteml.jp/crossdomain.xml");
loadItems();
addChild(world);
addChild(PumpBmp);
addChild(Pump_mask);
addChild(MsgMC);
MsgMC.addChild(MsgLoader);
PumpBmp.x = 140;
Pump_mask.x = 140 - Pump_mask.width;
PumpBmp.y = Pump_mask.y = 100;
MsgMC.x = 465/2;
MsgMC.y = 350;
MsgMC.alpha=0;
PumpBmp.cacheAsBitmap = true;
Pump_mask.cacheAsBitmap = true;
PumpBmp.mask = Pump_mask;
addEventListener(Event.ADDED_TO_STAGE, addStageHandler);
}
//--------------------------------------------------------------------------------//
// ステージクリック
//--------------------------------------------------------------------------------//
private function addStageHandler(e:Event):void {
}
private function stageClick(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.CLICK, stageClick);
DelayAllMath();
stage.addEventListener(MouseEvent.CLICK, stageClick2);
}
private function stageClick2(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.CLICK, stageClick2);
Tweener.addTween(MsgMC, {alpha:0, time:0.5, transition:Equations.easeOutQuint});
Tweener.addTween(PumpBmp, {alpha:0, time:0.5, transition:Equations.easeOutQuint,
onComplete:function():void{Pump_mask.x = 140 - Pump_mask.width;}});
Tweener.addTween(world, {alpha:1, time:0, transition:Equations.easeOutQuint});
for(var i:int=0; i<particleList.length; i++) {
particleList[i].isMass = false;
}
stage.addEventListener(MouseEvent.CLICK, stageClick);
}
private var delayTimer:Timer = new Timer(5);
private var delayCounter:int;
private function DelayAllMath():void {
Pump_mask.x = 140 - Pump_mask.width;
PumpBmp.alpha=1;
Tweener.addTween(Pump_mask, {x:140, time:1.5, delay:0.8,transition:Equations.easeNone});
delayCounter = 0;
delayTimer.addEventListener(TimerEvent.TIMER, delayTimeHandler);
delayTimer.start();
}
private function delayTimeHandler(e:TimerEvent):void {
if(delayCounter == particleList.length) {
MsgMC.scaleX = MsgMC.scaleY = 2;
delayTimer.removeEventListener(TimerEvent.TIMER, delayTimeHandler);
delayTimer.stop();
Tweener.addTween(world, {alpha:0, delay:0.5, time:0.5, transition:Equations.easeOutQuint});
Tweener.addTween(MsgMC, {scaleX:1, scaleY:1, alpha:1, delay:1, time:0.5, transition:Equations.easeOutBounce});
Tweener.addTween(MsgMC, {alpha:1, delay:1, time:0.5, transition:Equations.easeNone});
return;
}
var arrow:Arrow = particleList[delayCounter];
var posIndex:int;
if(delayCounter > posList.length-1) {
posIndex=posList.length-1;
} else {
posIndex=delayCounter;
}
arrow.moveWithVector(85+posList[posIndex].x*20,80+posList[posIndex].y*20);
delayCounter++;
}
//--------------------------------------------------------------------------------//
// アイテムまとめて読み込み
//--------------------------------------------------------------------------------//
private function loadItems():void {
var backloader:Loader = new Loader();
MsgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, MsgLoadComp);
MsgLoader.load(new URLRequest(ImgDomain+"happyhaloweenmsg.png"));
backloader.contentLoaderInfo.addEventListener(Event.COMPLETE, ItemLoadComp);
backloader.load(new URLRequest(ImgDomain+"haloween.gif"));
addChild(backloader);
}
private function MsgLoadComp(e:Event):void {
var bmp:Bitmap = Bitmap(MsgLoader.content);
MsgLoader.x = -MsgLoader.width/2;
MsgLoader.y = -MsgLoader.height/2;
}
private function ItemLoadComp(e:Event):void {
loadCharacters(BatImages,BatImgArray,BatloadComp);
}
private function loadCharacters(urlArr:Array,ImgArr:Array,compFunc:Function):void {
var i:int;
for(i=0; i<urlArr.length; i++) {
var loader:Loader = new Loader();
var sp:Sprite = new Sprite();
sp.addChild(loader);
ImgArr.push(sp);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, compFunc);
loader.load(new URLRequest(ImgDomain+urlArr[i]));
}
}
private function BatloadComp(event:Event):void {
if(counter==BatImages.length-1) {
counter = 0;
loadCharacters(PumpImages,PumpImgArray,PumploadComp);
} else {
counter++;
}
}
private function PumploadComp(event:Event):void {
if(counter==PumpImages.length-1) {
counter = 0;
for(var i:int=0; i<PumpImgArray.length; i++) {
PumpBmdList.push(new BitmapData(PumpImgArray[i].width,PumpImgArray[i].height, true, 0x0));
PumpBmdList[i].draw(PumpImgArray[i]);
}
init();
} else {
counter++;
}
}
//--------------------------------------------------------------------------------//
// 初期化
//--------------------------------------------------------------------------------//
private function init():void {
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.frameRate = 60;
// フォースマップの初期化をおこないます
resetFunc();
// ループ処理
addEventListener( Event.ENTER_FRAME, loop );
// 時間差でフォースマップと色変化の具合を変更しています
var timer:Timer = new Timer(1000)
timer.addEventListener(TimerEvent.TIMER, resetFunc);
timer.start();
// 矢印をプレレンダリング
var dummy:Sprite = new Sprite();
dummy.graphics.beginFill(0xFFFFFF, 1);
dummy.graphics.lineStyle(1, 0x0, 1);
dummy.graphics.moveTo(2, 4);
dummy.graphics.lineTo(8, 4);
dummy.graphics.lineTo(8, 0);
dummy.graphics.lineTo(20, 7);
dummy.graphics.lineTo(8, 14);
dummy.graphics.lineTo(8, 10);
dummy.graphics.lineTo(2, 10);
dummy.graphics.lineTo(2, 4);
var matrix:Matrix;
var i:int = ROT_STEPS;
while (i--)
{
matrix = new Matrix();
matrix.translate( -75, -35);
matrix.rotate( ( 360 / ROT_STEPS * i + 90)* Math.PI / 180);
var scaleNum:Number = 0.3;
matrix.scale( scaleNum, scaleNum );
matrix.translate( 75, 35 );
rotArr[i] = new BitmapData(150, 150, true, 0x0);
rotArr[i].draw(BatImgArray[i%10], matrix);
}
// パーティクルを生成します
for (i = 0; i < NUM_PARTICLE; i++) {
var px:Number = Math.random() * 465;
var py:Number = Math.random() * 465;
particleList[i] = new Arrow(px, py);
world.addChild(particleList[i]);
}
//初期再生
firstTimer.addEventListener(TimerEvent.TIMER, firstTimeHandler);
firstTimer.start();
}
private function firstTimeHandler(e:TimerEvent):void {
firstTimer.removeEventListener(TimerEvent.TIMER, firstTimeHandler);
stage.addEventListener(MouseEvent.CLICK, stageClick);
stageClick(null);
}
private function loop( e:Event ):void {
var len:uint = particleList.length;
var col:Number;
for (var i:uint = 0; i < len; i++) {
var arrow:Arrow = particleList[i];
var oldX:Number = arrow.ox;
var oldY:Number = arrow.oy;
if(!arrow.isMass) {
col = forceMap.getPixel( arrow.x >> 1, arrow.y >> 1);
arrow.ax += ( (col & 0xff) - 0x80 ) * .0005;
arrow.ay += ( (col >> 8 & 0xff) - 0x80 ) * .0005;
arrow.vx += arrow.ax;
arrow.vy += arrow.ay;
arrow.x += arrow.vx;
arrow.y += arrow.vy;
}
var _posX:Number = arrow.x;
var _posY:Number = arrow.y;
var rot:Number = - Math.atan2((_posX - oldX), (_posY - oldY)) * 180 / Math.PI + 90;
var angle:int = rot / 360 * ROT_STEPS | 0;
// Math.absの高速化ね
angle = (angle ^ (angle >> 31)) - (angle >> 31);
arrow.rot += (angle - arrow.rot) * 0.2;
arrow.bitmapData = rotArr[arrow.rot];
//if(!arrow.isMass) {
arrow.ax *= .96;
arrow.ay *= .96;
arrow.vx *= .92;
arrow.vy *= .92;
//}
// あと配置座標を整数化しておきます
arrow.x = arrow.x | 0;
arrow.y = arrow.y | 0;
arrow.ox = arrow.x;
arrow.oy = arrow.y;
( _posX > 465 ) ? arrow.x = 0 :
( _posX < 0 ) ? arrow.x = 465 : 0;
( _posY > 465 ) ? arrow.y = 0 :
( _posY < 0 ) ? arrow.y = 465 : 0;
}
PumpBmp.bitmapData = PumpBmdList[counter%10];
counter++;
}
private function resetFunc(e:Event = null):void{
forceMap.perlinNoise(117, 117, 3, seed, false, true, 6, false, offset);
offset[0].x += 1.5;
offset[1].y += 1;
seed = Math.floor( Math.random() * 0xFFFFFF );
}
}
}
import flash.display.*;
import flash.geom.Point;
import caurina.transitions.Tweener;
import caurina.transitions.Equations;
import caurina.transitions.properties.CurveModifiers;
import flash.geom.Matrix;
//--------------------------------------------------------------------------------//
// コウモリのクラス
//--------------------------------------------------------------------------------//
class Arrow extends Bitmap
{
public var rot:int = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var ax:Number = 0;
public var ay:Number = 0;
public var ox:Number = 0;
public var oy:Number = 0;
private var targetPt:Point = new Point(0,0);
private var tailPt:Point = new Point(0,0);
private var middlePt:Point = new Point(0,0);
private var nextPt:Point = new Point(0,0);
public var isMass:Boolean = false;
private var delayTime:Number;
function Arrow( x:Number, y:Number) {
this.x = x;
this.y = y;
CurveModifiers.init();
}
//目標の位置に移動するメソッド
public function moveWithVector(tx:Number, ty:Number):void {
isMass = true;
targetPt.x = tx;
targetPt.y = ty;
decideTails(targetPt,180,465*Math.random(), 465*Math.random());
gotoTargetR();
}
private function decideTails(target:Point, r:Number,_x:Number,_y:Number):void {
var tailRad:Number = 100;
//しっぽ
tailPt.x = target.x - tailRad * Math.cos(r*Math.PI/180);
tailPt.y = target.y - tailRad * Math.sin(r*Math.PI/180);
//次ステップ
nextPt.x = this.x + this.vx;
nextPt.y = this.y + this.vy;
//中間点
var dx:Number = tailPt.x - nextPt.x;
var dy:Number = tailPt.x - nextPt.y;
var nR:Number = Math.atan2(dy, dx);
var distance:Number = Math.sqrt(dx*dx+dy*dy);
middlePt.x = nextPt.x + (tailPt.x-nextPt.x)/2 + distance*0.25*Math.cos(nR+90*Math.PI/180);
middlePt.y = nextPt.y + (tailPt.y-nextPt.y)/2 + distance*0.25*Math.sin(nR+90*Math.PI/180);
this.vx = 100 * Math.cos(90*Math.PI/180);
this.vy = 100 * Math.sin(90*Math.PI/180);
}
private function gotoTargetR():void {
var bz:Array = [
{x:nextPt.x,y:nextPt.y},{x:middlePt.x,y:middlePt.y},{x:tailPt.x,y:tailPt.y}
];
Tweener.addTween(this, {x:targetPt.x, y:targetPt.y, _bezier:bz, time:1, transition:Equations.easeOutQuint});
}
}
//--------------------------------------------------------------------------------//
// マスクのクラス
//--------------------------------------------------------------------------------//
class PumpMask extends Sprite {
private var w:Number = 220;
private var h:Number = 220;
public function PumpMask() {
drawArea();
}
private function drawArea():void {
var colors:Array = [0x000000, 0x000000, 0x000000];
var fillType:String = "linear"
var alphas:Array = [100, 100, 0];
var ratios:Array = [0, 0xEE, 0xFF];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(220, 220, 0, 0, 0);
this.graphics.beginGradientFill(fillType, colors, alphas, ratios, matrix);
this.graphics.drawRect(0,0,w,h);
this.graphics.endFill();
}
}