forked from: forked from: ◯と○
1個目 とりあえず 線を引いてみたい
/**
* Copyright onedayitwillmake ( http://wonderfl.net/user/onedayitwillmake )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xXpo
*/
// forked from gurumi's forked from: ◯と○
// forked from gurumi's ◯と○
// forked from gurumi's forked from: forked from: forked from: forked from: flash on 2009-5-9
// forked from yd_niku's forked from: forked from: forked from: flash on 2009-5-9
// forked from gurumi's forked from: forked from: flash on 2009-5-9
// forked from yd_niku's forked from: flash on 2009-5-9
// forked from qurumi's flash on 2009-5-9
// write as3 code here..
//1個目 とりあえず 線を引いてみたい
package
{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.filters.BlurFilter;
//import caurina.transitions.Tweener;
[SWF(frameRate="40", backgroundColor="#000000")]
public class line_01 extends Sprite
{
private var container:Sprite;
private var dot:Sprite;
private var bmpd:BitmapData;
private var angle:int;
private var rd:Number;
private var radius :int = 1;
public function line_01()
{
init();
addEventListener(Event.ENTER_FRAME, drawline);
}
private function init():void
{
bmpd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFF000000 );
container = new Sprite();
dot = new Sprite();
addChild(new Bitmap(bmpd));
container.addChild(dot);
with(dot.graphics)
{
//for文を書く練習
for (var i:int = 0; i<330; i++){
beginFill((255* i/330) << 16 | 0 << 8 | 200);
drawCircle(i, 40, 3);
endFill();
}
}
//フィルタ
dot.filters = [blur];
dot.x = 0
dot.y = 225
}
private var blur:BlurFilter=new BlurFilter(4,4);
private var colorTransform:ColorTransform = new ColorTransform( 1,1,1,1, 0, 0, 0, -2);
private function drawline(e:Event):void
{
//ちょっとづつ暗くする
bmpd.colorTransform( bmpd.rect, colorTransform );
bmpd.draw(container);
//くるくるさせる
rd= Math.PI/180 * angle;
radius = 1//Math.sin(rd)*;
dot.x += Math.cos(rd) * radius + 1;
// dot.y+=radius*Math.sin(rd)+1;
dot.rotation = angle;
//dot.x +=70;
//dot.y -=50;
angle += 3 + Math.random();
// はみ出たら位置を戻してループさせる
var left:int = -200, top:int = -200;
var right:int = stage.stageWidth+200,
bottom:int = stage.stageHeight+200;
if( dot.x < left ) dot.x = right;
else if( dot.x > right ) dot.x = left;
if( dot.y < top ) dot.y = bottom;
if( dot.y > bottom ) dot.y = top;
//bmpd.applyFilter( bmpd, bmpd.rect, new Point, blur );
//Tweener.addTween(dot, {scaleX:2, scaleY:2, x:stage.stageWidth+100, y:stage.stageHeight+100, time:30, transition:"easeOutSine"});
}
}
}