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Dead Code Preservation :: Archived AS3 works from wonderfl.net

SoundMixer.computeSpectrumとByteArray (3)

//////////////////////////////////////////////////////////////////////////////
SoundMixer.computeSpectrumとByteArray (3)
//////////////////////////////////////////////////////////////////////////////
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by ProjectNya 06 Jul 2010
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xVGw
 */

////////////////////////////////////////////////////////////////////////////////
// SoundMixer.computeSpectrumとByteArray (3)
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.events.Event;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.media.SoundLoaderContext;
    import flash.media.SoundMixer;
    import flash.utils.ByteArray;
    import flash.net.URLRequest;
    import frocessing.color.ColorHSV;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var sound:Sound;
        private var channel:SoundChannel;
        private static var soundPath:String = "http://www.takasumi-nagai.com/soundfiles/sound001.mp3";
        private var byteArray:ByteArray;
        private var canvas:Shape;
        private static var channels:uint = 256;
        private var color:ColorHSV;
        private static var unit:Number = 360/256;
        private static var factors:uint = 2;

        public function Main() {
            Wonderfl.capture_delay(11);
            init();
        }

        private function init():void {
            graphics.beginFill(0x333333);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            graphics.beginFill(0x000000);
            graphics.drawRect(94, 60, 128, 300);
            graphics.endFill();
            graphics.beginFill(0x000000);
            graphics.drawRect(242, 60, 128, 300);
            graphics.endFill();
            canvas = new Shape();
            addChild(canvas);
            canvas.x = 94;
            canvas.y = 60;
            var labelL:Label = new Label(100, 12);
            addChild(labelL);
            labelL.x = 158 - 50;
            labelL.y = 400;
            labelL.text = "left";
            labelL.textColor = 0xCCCCCC;
            var labelR:Label = new Label(100, 12);
            addChild(labelR);
            labelR.x = 306 - 50;
            labelR.y = 400;
            labelR.text = "right";
            labelR.textColor = 0xCCCCCC;
            //
            sound = new Sound();
            sound.addEventListener(Event.COMPLETE, complete, false, 0, true);
            sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
            byteArray = new ByteArray();
            color = new ColorHSV(0);
        }
        private function complete(evt:Event):void {
            evt.target.removeEventListener(Event.COMPLETE, complete);
            start();
        }
        private function start():void {
            channel = sound.play(0, 5);
            addEventListener(Event.ENTER_FRAME, update, false, 0, true);
        }
        private function update(evt:Event):void {
            SoundMixer.computeSpectrum(byteArray, true, factors);
            canvas.graphics.clear();
            for (var c:uint = 0; c < 2; c++) {
                for (var n:uint = 0; n < channels; n++) {
                    var p:Number = byteArray.readFloat();
                    color.h = unit*n;
                    canvas.graphics.lineStyle(0, color.value);
                    canvas.graphics.moveTo(148*c + n/2, 300);
                    canvas.graphics.lineTo(148*c + n/2, 300 - p*300);
                }
            }
        }

    }

}


//////////////////////////////////////////////////
//     Labelクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;

class Label extends Sprite {
    private var txt:TextField;
    private static var fontType:String = "Arial";
    private var txtWidth:uint;
    private var fontSize:uint;

    public function Label(w:uint, s:uint) {
        txtWidth = w;
        fontSize = s;
        draw();
    }

    private function draw():void {
        txt = new TextField();
        txt.width = txtWidth;
        addChild(txt);
        txt.autoSize = TextFieldAutoSize.CENTER;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = fontSize;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
    }
    public function set text(param:String):void {
        txt.text = param;
    }
    public function set textColor(param:uint):void {
        txt.textColor = param;
    }

}