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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: ぱたぱたパネル

ループさせてみた。
何回もクリックすると動き続ける場合も
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by knd 09 Jun 2009
// forked from knd's ぱたぱたパネル
package 
{
	import flash.display.Sprite;
	import flash.filters.BlurFilter;
        //ループさせてみた。
        //何回もクリックすると動き続ける場合も
	public class PataPata extends Sprite 
	{
		public function PataPata() {
			var vec:Vector.<Vector.<Sq>> = new Vector.<Vector.<Sq>>;
			var sq:Sq;
			var i :int, j:int;
			for ( i = 0; i < 32; i++) {
				vec[i] = new Vector.<Sq>; 
				for ( j = 0; j < 32; j++) {
					sq = new Sq();
					sq.x = i * 15;
					sq.y = j * 15;
					addChild(sq);
					vec[i].push(sq);
				}
			}
			for ( i = 0; i < 32; i++) {
				for ( j = 0; j < 32; j++) {
					sq = vec[i][j];
					sq.setRelation(
						i >= 1 ? vec[i - 1][j]: vec[31][j],
						i <= 30 ? vec[i + 1][j]:vec[0][j],
						j <= 30 ? vec[i][j + 1]:vec[i][0],
						j >= 1? vec[i][j - 1]:vec[i][31]
					);
				}
			}
			this.filters= [new BlurFilter(8, 8)];
		}
	}
}
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.DataEvent;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
class Sq extends Sprite {
	private static const HEAD:String = "head";
	private static const TAIL:String = "tail";
	private static const REVERSE:String = "reverse";
	private static const C_HEAD:uint = 0x4040ff;
	private static const C_TAIL:uint = 0xff4040;
	
	private var face:String;
	private var steps :int;
	private var tile : Sprite;
	private var graph: Graphics;
	private var timer: Timer;
	public function Sq() {
		face = HEAD;
		steps = -1;
		tile = new Sprite();
		graph = tile.graphics;
		addChild(tile);
		graph.beginFill(C_HEAD, 1);
		graph.lineStyle(0, 0);
		graph.drawRect(0, 0, 15, 15);
		tile.addEventListener(MouseEvent.CLICK, click);
	}
	public function setRelation(north:Sq, south: Sq, east: Sq, west:Sq):void {
		if (north != null) {
			north.addEventListener(REVERSE, notice);
		}
		if (south != null) {
			south.addEventListener(REVERSE, notice);
		}
		if (east != null) {
			east.addEventListener(REVERSE, notice);
		}
		if (west != null) {
			west.addEventListener(REVERSE, notice);
		}		
	}
	private function notice(e:DataEvent) :void {
		if (e.data != this.face) {
			this.face = e.data;
			timer = new Timer(50, 1);
			timer.addEventListener(TimerEvent.TIMER_COMPLETE, delay);
			timer.start();
		}
	}
	private function delay(e:TimerEvent):void {
		if (timer&&!timer.running) {
			timer = null;
		}
		reverse(this.face);
		dispatchEvent(new DataEvent(REVERSE, false, false, this.face));
	}
	private function reverse(nextFace:String):void {
		if (hasEventListener(Event.ENTER_FRAME)) {
			removeEventListener(Event.ENTER_FRAME, faceHead);
			removeEventListener (Event.ENTER_FRAME, faceTail);
		}
		if (nextFace == TAIL){
			addEventListener(Event.ENTER_FRAME, faceTail);
		}else if(nextFace == HEAD){
			addEventListener(Event.ENTER_FRAME, faceHead);
		}
	}
	private function faceTail(e:Event):void {
		steps++;
		if (steps <= 15) {
			graph.clear();
			graph.beginFill(C_HEAD, 1);
			graph.lineStyle(0, 0);
			graph.drawRect(0, 0.5*steps, 15, 15-steps);
		} else if (steps <= 30) {
			graph.clear();
			graph.beginFill(C_TAIL, 1);
			graph.lineStyle(0, 0);
			graph.drawRect(0, 15.0-0.5*steps , 15, steps-15);
		} else {
			removeEventListener (Event.ENTER_FRAME, faceTail);
		}
	}
	private function faceHead(e:Event):void {
		steps--;
		if (steps >= 15) {
			graph.clear();
			graph.beginFill(C_TAIL, 1);
			graph.lineStyle(0, 0);
			graph.drawRect(0, 0.5*steps, 15, 15-steps);
		} else if (steps >= 0) {
			graph.clear();
			graph.beginFill(C_HEAD, 1);
			graph.lineStyle(0, 0);
			graph.drawRect(0, 15.0-0.5*steps , 15, steps-15);
		} else {
			removeEventListener(Event.ENTER_FRAME, faceHead);
		}
	}
	private function click(e:MouseEvent):void {
		if (this.face == TAIL) 
			this.face = HEAD;		
		else if (this.face == HEAD) 
			this.face = TAIL;
		reverse(this.face);
		dispatchEvent(new DataEvent(REVERSE, false, false, this.face));
	}
}