ActionScriptアニメーションより練習1
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ActionScript3.0アニメーションのP234の練習
package {
import flash.display.Sprite;
import flash.events.Event;
/**
* ...
* ActionScript3.0アニメーションのP234の練習
*/
public class Bubbles extends Sprite {
private var balls:Array;
private var centerBall:Ball;
private var numBalls:Number = 20;
private var bouce:Number = -0.9;
private var spring:Number = .1;
private var gravity:Number = 2;
public function Bubbles() {
init();
}
private function init():void{
balls = new Array();
centerBall = new Ball(100, 0xCCCCCC);
centerBall.vx = Math.random() * 15 - 7
centerBall.vy = Math.random() * 15 - 7;
addChild(centerBall);
centerBall.x = stage.stageWidth / 2;
centerBall.y = stage.stageHeight / 2;
for (var i:uint = 0; i <numBalls; i++) {
var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xFFFFFF);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
ball.vx = Math.random() * 5 - 3;
ball.vy = Math.random() * 5 - 3;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, xEnterFrame);
}
private function xEnterFrame(e:Event):void {
moveCenter(centerBall);
for (var i:uint = 0; i < numBalls; i++) {
var ball:Ball = balls[i];
ball.vy += gravity;
move(ball);
var dx:Number = ball.x - centerBall.x;
var dy:Number = ball.y - centerBall.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
var minDist:Number = ball.radius + centerBall.radius;
if (dist < minDist) {
var angle:Number = Math.atan2(dy, dx);
var tx:Number = centerBall.x + Math.cos(angle) * minDist;
var ty:Number = centerBall.y + Math.sin(angle) * minDist;
ball.vx += (tx - ball.x) * spring;
ball.vy += (ty - ball.y) * spring;
}
}
}
private function move(ball:Ball):void {
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.x + ball.radius > stage.stageWidth) {
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bouce;
} else if (ball.x - ball.radius < 0) {
ball.x = ball.radius;
ball.vx *= bouce;
}
if (ball.y + ball.radius > stage.stageHeight) {
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bouce;
} else if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.vy *= bouce;
}
}
private function moveCenter(ball:Ball):void {
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.x + ball.radius > stage.stageWidth) {
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bouce;
} else if (ball.x - ball.radius < 0) {
ball.x = ball.radius;
ball.vx *= bouce;
}
if (ball.y + ball.radius > stage.stageHeight) {
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bouce;
} else if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.vy *= bouce;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var vx:Number = 0;
public var vy:Number = 0;
public var radius:Number;
public var color:Number;
public function Ball(radius:Number = 10, color:Number = 0xFF6600 ) {
this.radius = radius;
this.color = color;
init();
}
private function init():void{
graphics.beginFill(color);
graphics.drawCircle(0, 0,radius);
graphics.endFill();
}
}