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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Flower Plotter forked from: FrocessingSample

see http://gihyo.jp/design/feature/01/frocessing/0001
/**
 * Copyright HaraMakoto ( http://wonderfl.net/user/HaraMakoto )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xO0H
 */

//see http://gihyo.jp/design/feature/01/frocessing/0001
package {
    import frocessing.display.*;
    import frocessing.geom.FMatrix2D;
    
    [SWF(width="465", height="465", frameRate="60")]
    public class FrocessingSketch extends F5MovieClip2DBmp
    {
        private var stage_width:Number  = 465;
        private var stage_height:Number = 465;
        private var n:int    = 5;
        private var t:Number = 0;
        
        private var flowercounter:int = 0;
        private var stemcounter:int = 0;
        
        private var offsetX:Number = 100;
        private var offsetX2:Number = 150;
        private var offsetY:Number = -stage_height / 2 + 50;
        private var flef:int = 0;
        
        private var startX:Number, startY:Number;
        private var goalX:Number, goalY:Number;
        
        public function FrocessingSketch ()
        {
            super();
        }
        
        public function setup():void
        {
            size( stage_width, stage_height );
            background( 0 );
            noFill();
            stroke( 255, 0.1 );
        }
        
        public function draw():void
        {
            if(flowercounter > 1200) return;
            
            if(stemcounter<5) {
            	beginShape();
           			drawStem();
            	endShape();
            }
             
            beginShape();
            	drawFlower();
            endShape();
            
            stemcounter++;
        }
        
        public function mousePressed():void {
        	offsetX = -200 + 400*Math.random();
        	offsetX2 = offsetX + -40+20*Math.random();
        	offsetY = -stage_height / 2 + 150*Math.random()
            stemcounter=0;
            flowercounter=0;
            //background( 0 );
            flef = random(5,0);
        }
        
        private function drawStem():void {
        	startX = stage_width/2+offsetX2;
        	startY = stage_height;
        	goalX = stage_width / 2+offsetX;
        	goalY = stage_height+offsetY;
        	curveVertex( startX, startY+50 );
        	curveVertex( startX, startY );
        	curveVertex( noise( -25*Math.random(), 0*Math.random() )*10+ startX, goalY+200 );
        	curveVertex( noise( 25*Math.random(), 0*Math.random() )*10+ startX, goalY+100 );
        	curveVertex( goalX, goalY );
        	curveVertex( goalX, goalY-50 );
        }
        
        private function drawFlower():void {
        	curveVertex( stage_width/2 + offsetX, stage_height+offsetY );
            for( var i:int=0; i<=n; i++ ) {
               
				var xx:Number, yy:Number;
				
				switch(flef) {
					case(0):
					 xx = noise( i * 0.25, t ) * 300 - 150;
                	 yy = stage_height - i * noise( i * 0.25, t ) * stage_height / n;
					 break;
					case(1):
					 xx = noise( i * 0.25, t ) * 300 - 150;
                	 yy = stage_height - i * noise( i * 0.75*Math.cos(t), t ) * stage_height / n;
					 break;
					case(2):
					 xx = noise( i * 0.25, t ) * 300 - 150;
                	 yy = stage_height - i * noise( i * 0.75*Math.cos(t)*Math.sin(t), t ) * stage_height / n;
					 break;
					case(3):
					 xx = noise( i * 0.25, t ) * 300 - 150;
                	 yy = stage_height - i * noise( i * 0.01, t*0.1 ) * stage_height / n;
					 break;
					case(4):
					 xx = noise( i * 0.25, t ) * 300 - 150;
                	 yy = stage_height - i * noise( i * 0.5, t*3 ) * stage_height / n;
					 break;
				}
              
                translate(-xx, 0);
                curveVertex( stage_width/2+xx+offsetX, yy+offsetY );
            }
            curveVertex( stage_height/2-xx+offsetX, yy+offsetY+50 );
            t+=0.01;
            flowercounter++;
        }
    }
}