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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2012-6-16

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by Geo877 16 Jun 2012
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/**
 * Copyright Geo877 ( http://wonderfl.net/user/Geo877 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xKai
 */

package {
    import flash.display.Sprite;
    import flash.events.Event;
    public class FlashTest extends Sprite {
        
        
        
        
         public var circle:Sprite = new Sprite();
         var circles:Array = new Array();
          var circleVX:Array = new Array();
           var circleVY:Array = new Array();
        var REAL_NUMBER_OF_CIRCLES:Number = 0;
        public function FlashTest() {
            // write as3 code here..

            circle.graphics.beginFill(0xFFEEDD);
            circle.graphics.drawCircle(30,40,25);
            circle.graphics.endFill();
            this.addChild(circle);
            
            var numberOfCircles:Number = 20; 
            REAL_NUMBER_OF_CIRCLES = numberOfCircles;
            while(numberOfCircles>0){
                var c:Sprite = new Sprite();
                c.graphics.beginFill(0xa4bed4);
                c.graphics.drawCircle(0,0,5);
                c.graphics.endFill();
                c.x = 30+numberOfCircles*10;
                c.y = 40+numberOfCircles*10;
                circleVX.push(0);
                circleVY.push(0);
                circles.push(c);
                this.addChild(c);
                numberOfCircles=numberOfCircles-1;
            }
            
            this.addEventListener(Event.ENTER_FRAME,doStuff);
        }
        
        public var number:Number = 5;
        public function doStuff(e:Event = null):void{
            number = number+1;       
            circle.x = number;
            
            var i:int = REAL_NUMBER_OF_CIRCLES;
            while(i>0){
                //f=m1 m2 G/r2
                var c:Sprite = circles[i-1];
                var dx:Number = this.stage.mouseX-c.x;
                var dy:Number = this.stage.mouseY-c.y;
                var d:Number = Math.sqrt(dx*dx+dy*dy);
                var ndx:Number = dx/d;
                var ndy:Number = dy/d;
                var F:Number = -10/(d*d);
                circleVX[i-1] += F*ndx;
                circleVY[i-1] += F*ndy;
                c.x += circleVX[i-1];
                c.y += circleVY[i-1];
                i--;
            } 
          
 
        }







    }
}