Computation っぽい奴
/**
* Copyright okoi ( http://wonderfl.net/user/okoi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xJ5O
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Graphics;
[SWF(width = "465", height = "465", frameRate = "60")]
/**
* ...
* @author
*/
public class Main extends Sprite
{
public static const WIDTH:int = 465;
public static const HEIGHT:int = 465;
public static const PADDING:Number = 0;
private var pathlist:/*Path*/Array;
private var canvas:BitmapData;
private var tempSp:Sprite;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
graphics.beginFill(0);
graphics.drawRect(0, 0, WIDTH, HEIGHT);
graphics.endFill();
canvas = new BitmapData(WIDTH, HEIGHT, true, 0);
addChild( new Bitmap(canvas) );
tempSp = new Sprite();
InitPath();
addEventListener(Event.ENTER_FRAME, EnterFrameHandler);
stage.addEventListener( MouseEvent.CLICK, Reset );
}
private function InitPath() : void
{
var width:Number = WIDTH - PADDING * 2;
var height:Number = HEIGHT - PADDING * 2;
pathlist = new Array();
for ( var y:int = 0; y <= 10; y++ )
{
for ( var x:int = 0; x <= 10; x++ )
{
var path:Path = new Path();
path.targetX = x * (width / 10) + PADDING;
path.targetY = y * (height / 10) + PADDING;
// path.targetX = Math.random() * width + PADDING;
// path.targetY = Math.random() * height + PADDING;
path.x = Math.random() * WIDTH;
path.y = Math.random() * HEIGHT;
pathlist.push( path );
}
}
var pathnum:int = pathlist.length;
for ( var i:int = 0; i < pathnum; i++ )
{
pathlist[i].linkpath = pathlist[int(Math.random() * pathnum)];
pathlist[i].ctrlpath = pathlist[int(Math.random() * pathnum)];
}
}
private function EnterFrameHandler( e:Event ) : void
{
var pathnum:int = pathlist.length;
var i:int;
for ( i = 0; i < pathnum; i++ ) pathlist[i].Move();
var g:Graphics = tempSp.graphics;
g.clear();
for ( i = 0; i < pathnum; i++ )
{
if ( !pathlist[i].move ) continue;
g.lineStyle(1, 0xFFFFFF, 0.05);
g.moveTo( pathlist[i].x, pathlist[i].y );
g.curveTo( pathlist[i].ctrlpath.x, pathlist[i].ctrlpath.y, pathlist[i].linkpath.x, pathlist[i].linkpath.y );
}
canvas.draw( tempSp );
}
private function Reset(e:MouseEvent) : void
{
InitPath();
canvas.fillRect(canvas.rect, 0);
}
}
}
class Path {
public var x:Number;
public var y:Number;
public var targetX:Number;
public var targetY:Number;
public var linkpath:Path;
public var ctrlpath:Path;
public var move:Boolean = true;
public function Move() : void
{
if ( Math.sqrt((targetX - x) * (targetX - x) + (targetY - y) * (targetY - y)) < 1 )
{
move = false;
return;
}
x += (targetX - x) * 0.1;
y += (targetY - y) * 0.1;
}
}