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Dead Code Preservation :: Archived AS3 works from wonderfl.net

whatever 8.1

I'm just gonna allocate new objects whenever I feel like it ):
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by wh0 28 Feb 2012
/**
 * Copyright wh0 ( http://wonderfl.net/user/wh0 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xH5P
 */

// forked from wh0's whatever 8
package {
    import flash.display.*;
    import flash.events.*;
    import flash.geom.*;
    public class FlashTest extends Sprite {
        
        private static const N:int = 50;
        
        public function FlashTest() {
            x = y = 465 / 2;
            graphics.beginFill(0x404040);
            graphics.drawRect(-500, -500, 1000, 1000);
            stage.frameRate = 60;
            for (var i:int = 0; i < N; i++) {
                addChild(new C(Math.sqrt(N - i)));
            }
            Wonderfl.capture_delay(10);
        }
        
    }
}

import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;

internal class O extends Shape {
    
    private static const S:Number = 465 / 2 + 100;
    private static const G:Vector3D = new Vector3D(0, 4, -0.003, 0);
    
    private var _z:Number;
    private var o:Vector3D;
    
    public function O(_z:Number) {
        this._z = _z;
        reset();
        addEventListener(Event.ENTER_FRAME, f);
    }
    
    protected function reset():void {
        o = new Vector3D(S * (Math.random() * 2 - 1) * _z, -S * _z, _z, 0);
        var d:Vector3D = G.clone();
        d.scaleBy(-60 * Math.random() * _z);
        o.incrementBy(d);
    }
    
    protected function f(e:Event):void {
        o.incrementBy(G);
        if (o.y / o.z > S) reset();
        x = o.x / o.z;
        y = o.y / o.z;
        var b:Number = Math.abs(6 * (o.z - 1.5) / o.z);
        filters = [new BlurFilter(b, b)];
        scaleX = scaleY = 1 / o.z;
    }
    
}

internal class C extends O {
    
    private static const K:Number = 4 / 3 * (Math.SQRT2 - 1);
    private static const R1:Number = 32;
    private static const R2:Number = 30;
    private static const L:Number = 64;
    
    private static function uv():Vector3D {
        var v:Vector3D = new Vector3D(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5);
        v.normalize();
        return v;
    }
    
    private var v:Vector3D;
    private var m:Matrix3D;
    private var c:uint;
    
    public function C(_z:Number) {
        super(_z);
    }
    
    override protected function reset():void {
        super.reset();
        v = uv();
        m = new Matrix3D();
        m.appendRotation(1, uv());
        var x:Number = Math.random();
        if (x < 0.02) c = 0x400060;
        else if (x < 0.3) c = 0xb0c040;
        else c = 0xc00040;
    }
    
    override protected function f(e:Event):void {
        super.f(e);
        v = m.transformVector(v);
        r();
    }
    
    private function r():void {
        graphics.clear();
        var i:Vector3D = v.clone();
        var j:Vector3D = i.crossProduct(Vector3D.Z_AXIS);
        if (j.normalize() < 0.001) {
            graphics.drawCircle(0, 0, R1);
            return;
        }
        var k:Vector3D = i.crossProduct(j);
        if (k.x * i.x + k.y * i.y > 0) {
            k.scaleBy(-1);
            rh(i, j, k, false);
            rh(i, j, k, true);
        } else {
            rh(i, j, k, true);
            rh(i, j, k, false);
        }
    }
    
    private function rh(i:Vector3D, j:Vector3D, k:Vector3D, h:Boolean):void {
        i = i.clone();
        i.scaleBy(h ? L : -L);
        j = j.clone();
        j.scaleBy(h ? R1 : -R2);
        k = k.clone();
        k.scaleBy(h ? R1 : -R2);
        
        graphics.beginFill(h ? c: 0xffffff);
        graphics.lineStyle(2, 0x000000);
        graphics.moveTo(j.x, j.y);
        graphics.lineTo(j.x + i.x, j.y + i.y);
        graphics.cubicCurveTo(
            j.x + i.x - K * j.y, j.y + i.y + K * j.x,
            i.x - j.y + K * j.x, i.y + j.x + K * j.y,
            i.x - j.y, i.y + j.x
        );
        graphics.cubicCurveTo(
            i.x - j.y - K * j.x, i.y + j.x - K * j.y,
            -j.x + i.x - K * j.y, -j.y + i.y + K * j.x,
            -j.x + i.x, -j.y + i.y
        );
        graphics.lineTo(-j.x, -j.y);
        graphics.cubicCurveTo(
            -j.x + K * k.x, -j.y + K * k.y,
            k.x - K * j.x, k.y - K * j.y,
            k.x, k.y
        );
        graphics.cubicCurveTo(
            k.x + K * j.x, k.y + K * j.y,
            j.x + K * k.x, j.y + K * k.y,
            j.x, j.y
        );
    }
    
}