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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Filters on 2012-1-17

フレームレートを上げた。 
やっぱり重くなった。30fpsくらいが限度か?
背景を灰色にしたいが変らない・・・
/**
 * Copyright tsu_droid ( http://wonderfl.net/user/tsu_droid )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xCqE
 */

// forked from xiaoxiao's Filters on 2012-1-17
package
{
    import flash.events.MouseEvent;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.filters.BevelFilter;
    import flash.filters.BlurFilter;
    import flash.filters.ColorMatrixFilter;
    import flash.filters.DropShadowFilter;
    import flash.filters.GlowFilter;
    
    [SWF(backgroundColor="0xCCCCCC", frameRate="50")]
    
    public class FlashTest extends Sprite {
        private var view_spr:Sprite = new Sprite;
        private var rotationSpeeds:Array = [];
        private var sprCount:int = 10;
        public function FlashTest() {
            addChild(view_spr);
            var s:Number = 64;
            var a:Number = -s/2*255;
            var matrix:Array = [
                s,0,0,0,a,
                0,s,0,0,a,
                0,0,s,0,a,
                0,0,0,s,a];
            view_spr.filters = [new BlurFilter(32,32,1),new ColorMatrixFilter(matrix),new BevelFilter(10,45,0xFFFFFF,.6,0,.6,16,16,3),new GlowFilter(0,1,2,2,8,1,true),new DropShadowFilter(4,45,0,.7)];
            for(var i:int = 0;i<sprCount;i++) {
                rotationSpeeds[i] = Math.random()*10-5;
                var spr:Sprite = new Sprite;
                spr.graphics.beginFill(0x0066FF);
                var w:Number = Math.random()*170+40;
                var h:Number = Math.random()*170+40;
                spr.x = Math.random()*stage.stageWidth;
                spr.y = Math.random()*stage.stageHeight;
                spr.graphics.drawRect(-w/2,-h/2,w,h);
                spr.rotation = Math.random()*360;
                view_spr.addChild(spr);
            }
            addEventListener(Event.ENTER_FRAME,onEnterFrame);
            stage.addEventListener(MouseEvent.MOUSE_MOVE,onMouseMove);
        }
        private function onEnterFrame(e:Event):void {
            for(var i:int = 0;i<sprCount;i++)
                view_spr.getChildAt(i).rotation += rotationSpeeds[i];
        }
        private function onMouseMove(e:MouseEvent):void {
            view_spr.getChildAt(0).x = mouseX;
            view_spr.getChildAt(0).y = mouseY;
        }

    }
}



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