forked from: WaveParticle
WaveParticle
[AS3.0] WaveParticleに挑戦! (3)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1564
[AS3.0] FontLoaderクラスに挑戦! (1)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1337
http://clockmaker.jp/blog/2011/11/starling-framework-sample/
/**
* Copyright HS.Serna ( http://wonderfl.net/user/HS.Serna )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xCSX
*/
// forked from ProjectNya's WaveParticle
////////////////////////////////////////////////////////////////////////////////
// WaveParticle
//
// [AS3.0] WaveParticleに挑戦! (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1564
// [AS3.0] FontLoaderクラスに挑戦! (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1337
//
// http://clockmaker.jp/blog/2011/11/starling-framework-sample/
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.geom.Rectangle;
import flash.display.BlendMode;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.events.TweenEvent;
import org.libspark.betweenas3.easing.*;
[SWF(backgroundColor="#0473B2", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var loader:FontLoader;
//private static var basePath:String = "";
private static var basePath:String = "http://www.project-nya.jp/images/flash/";
private static var fontPath:String = "fonts/MyriadProSemibold.swf";
private static var className:String = "MyriadProSemibold";
private var background:Background;
private var progressBar:ProgressBar;
private var se:SoundEffect;
private var bgmPath:String = "http://www.project-nya.jp/images/flash/robotwarrior.mp3";
private var container:Sprite;
private var wave:Wave;
private var light:Light;
private var label:Label;
public function Main() {
//Wonderfl.capture_delay(1);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
init();
}
private function init():void {
background = new Background();
addChild(background);
//
loader = new FontLoader();
loader.addEventListener(FontLoader.COMPLETE, loaded, false, 0, true);
loader.load(basePath + fontPath, className);
//
resize();
stage.addEventListener(Event.RESIZE, resize, false, 0, true);
}
private function loaded(evt:Event):void {
loader.removeEventListener(FontLoader.COMPLETE, loaded);
//
progressBar = new ProgressBar(465);
addChild(progressBar);
progressBar.x = 232;
progressBar.y = 222;
progressBar.addEventListener(ProgressBar.FADE_OUT, fadeOut, false, 0, true);
progressBar.addEventListener(ProgressBar.BAR_FADE_OUT, barFadeOut, false, 0, true);
progressBar.init();
//
se = new SoundEffect();
se.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
se.addEventListener(Event.COMPLETE, complete, false, 0, true);
se.load(bgmPath, 0.8);
//
container = new Sprite();
addChild(container);
container.alpha = 0;
container.visible = false;
//
wave = new Wave(new Rectangle(0, 0, 465, 300));
container.addChild(wave);
wave.y = 182;
//
light = new Light(new Rectangle(0, 0, 465, 465));
container.addChild(light);
light.y = 0;
//
label = new Label(464, 50, 48, Label.CENTER);
container.addChild(label);
label.x = 0;
label.y = 205;
label.textColor = 0xFFFFFF;
label.alpha = 0.2;
label.text = "Ledática";
label.blendMode = BlendMode.ADD;
//
resize();
}
private function progress(evt:ProgressEvent):void {
progressBar.progress(evt.bytesLoaded, evt.bytesTotal);
}
private function complete(evt:Event):void {
se.removeEventListener(ProgressEvent.PROGRESS, progress);
se.removeEventListener(Event.COMPLETE, complete);
}
private function fadeOut(evt:Event):void {
progressBar.removeEventListener(ProgressBar.FADE_OUT, fadeOut);
}
private function barFadeOut(evt:Event):void {
progressBar.removeEventListener(ProgressBar.BAR_FADE_OUT, barFadeOut);
//se.play(true);
var itween:ITween = BetweenAS3.to(container, {alpha: 10, visible: 1}, 0.6, Linear.easeNone);
itween.addEventListener(TweenEvent.COMPLETE, faded, false, 0, true);
itween.play();
}
private function faded(evt:Event):void {
evt.target.removeEventListener(TweenEvent.COMPLETE, faded);
removeChild(progressBar);
progressBar = null;
se.play(true);
wave.start();
light.start();
}
private function resize(evt:Event = null):void {
var sw:uint = stage.stageWidth;
var sh:uint = stage.stageHeight;
var cx:uint = uint(sw/2);
var cy:uint = uint(sh/2);
if (progressBar) {
progressBar.x = cx;
progressBar.y = cy - 10;
progressBar.update(sw);
}
background.width = sw;
background.height = sh;
if (wave) {
wave.scaleX = sw/465;
wave.y = cy - 50;
}
if (light) {
light.resize(new Rectangle(0, 0, sw, sh));
}
if (label) {
label.x = cx - 232;
label.y = cy - 22;
}
}
}
}
//////////////////////////////////////////////////
// Waveクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
import frocessing.math.PerlinNoise;
//import org.libspark.utils.GeomUtil;
class Wave extends Sprite {
private var rect:Rectangle;
private var container:Sprite;
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var points:Array;
private static var segments:uint = 5;
private static var ratio:Number = 1/segments;
private static var color:uint = 0xFFFFFF;
private var perlin:PerlinNoise;
private var t:Number = 0;
private var c:uint = 0;
private static var tightness:uint = 40;
private static var colorTrans:ColorTransform;
private static var blur:BlurFilter;
private static var point:Point = new Point();
public function Wave(r:Rectangle) {
rect = r;
init();
}
private function init():void {
bitmapData = new BitmapData(rect.width, rect.height, true, 0x00FFFFFF);
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
container = new Sprite();
addChild(container);
container.alpha = 0.4;
container.filters = [new BlurFilter(2, 2, 3)];
perlin = new PerlinNoise();
colorTrans = new ColorTransform(1, 1, 1, 0.6, 0, 0, 0, 0);
blur = new BlurFilter(8, 8, 3);
blendMode = BlendMode.HARDLIGHT;
}
public function start():void {
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
container.graphics.clear();
for (var n:uint = 0; n < 6; n++) {
var offset:Number = (n < 3) ? n*0.25 : (n + 1)*0.25;
setup(offset);
draw();
}
bitmapData.lock();
bitmapData.draw(container, null, colorTrans, BlendMode.LAYER, rect, true);
bitmapData.applyFilter(bitmapData, rect, point, blur);
bitmapData.unlock();
}
private function setup(offset:Number):void {
points = new Array();
points.push(new Point(- rect.width*ratio, rect.height*0.5));
for (var n:uint = 1; n <= segments + 1; n++) {
var px:Number = n*rect.width*ratio;
var py:Number = (perlin.noise(n*0.25, t + offset)*0.8 + 0.1)*rect.height;
points.push(new Point(px - rect.width*ratio, py));
}
t += 0.002;
points.push(new Point(rect.width*(1 + ratio), rect.height*0.5));
points.unshift(points[0]);
points.push(points[points.length - 1]);
}
private function draw():void {
container.graphics.lineStyle(0, color, 0.5);
container.graphics.moveTo(points[0].x, points[0].y);
for (var p:uint = 0; p < points.length - 3; p++) {
var p0:Point = points[p];
var p1:Point = points[p + 1];
var p2:Point = points[p + 2];
var p3:Point = points[p + 3];
for (var s:uint = 1; s < tightness + 1; s++) {
//var px:Number = GeomUtil.spline(p0.x, p1.x, p2.x, p3.x, s/tightness);
//var py:Number = GeomUtil.spline(p0.y, p1.y, p2.y, p3.y, s/tightness);
var px:Number = spline(p0.x, p1.x, p2.x, p3.x, s/tightness);
var py:Number = spline(p0.y, p1.y, p2.y, p3.y, s/tightness);
container.graphics.lineTo(px, py);
}
}
}
private function spline(p0:Number, p1:Number, p2:Number, p3:Number, t:Number):Number {
var v0:Number = (p2 - p0) * 0.5;
var v1:Number = (p3 - p1) * 0.5;
var t2:Number = t * t;
var t3:Number = t2 * t;
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
}
}
//////////////////////////////////////////////////
// Lightクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.filters.BlurFilter;
import flash.display.BlendMode;
class Light extends Sprite {
private var rect:Rectangle;
private var container:Sprite;
private var particles:Array;
private var timer:Timer;
private static var interval:uint = 50;
public function Light(r:Rectangle) {
rect = r;
init();
}
private function init():void {
particles = new Array();
container = new Sprite();
addChild(container);
container.filters = [new BlurFilter(4, 4, 3)];
blendMode = BlendMode.ADD;
}
public function start():void {
create();
timer = new Timer(interval);
timer.addEventListener(TimerEvent.TIMER, create, false, 0, true);
timer.start();
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function create(evt:TimerEvent = null):void {
var radius:uint = uint(Math.random()*6 + 2);
var particle:Particle = new Particle(radius);
particle.x = (Math.random()*0.8 + 0.1)*rect.width;
particle.y = (Math.random()*0.3 + 0.4)*rect.height;
particle.initialize(uint(Math.random()*20) + 100);
particle.vx = (Math.random() - 0.5)*2;
particle.vy = Math.random()*5 - 1;
particle.acceleration = Math.random()*0.01 + 0.996;
container.addChild(particle);
particles.push(particle);
}
private function update(evt:Event):void {
for (var n:String in particles) {
var particle:Particle = particles[n];
if (particle) particle.update();
if (particle.life < 0 || particle.y < 0 || particle.y > rect.height) {
if (container.contains(particle)) container.removeChild(particle);
particle = null;
delete particles[n];
}
}
}
public function resize(r:Rectangle):void {
rect = r;
}
}
//////////////////////////////////////////////////
// Particleクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
class Particle extends Sprite {
private var radius:uint;
private static var colors:Array = [0xFFFFFF, 0xFFFFFF, 0xFFFFFF];
private static var alphas:Array = [1, 0.8, 0];
private static var ratios:Array = [0, 153, 255];
private var matrix:Matrix;
public var vx:Number = 0;
public var vy:Number = 0;
public var acceleration:Number = 1;
private var max:uint = 100;
public var life:int = max;
private var _scale:Number = 1;
public function Particle(r:uint) {
radius = r;
init();
}
public function init():void {
draw();
}
public function initialize(m:uint):void {
max = m;
life = max;
}
public function update():void {
life --;
x += vx;
y -= vy;
vy *= acceleration;
scale = life/max;
}
public function get scale():Number {
return _scale;
}
public function set scale(value:Number):void {
_scale = value;
scaleX = scaleY = _scale;
alpha = _scale;
}
private function draw():void {
matrix = new Matrix();
matrix.createGradientBox(radius*2, radius*2, 0, - radius, - radius);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.events.IOErrorEvent;
class SoundEffect extends EventDispatcher {
public var id:String;
private var sound:Sound;
private var channel:SoundChannel;
private var level:Number;
private var _volume:Number = 1;
private var looping:Boolean = false;
public var initialized:Boolean = false;
public var playing:Boolean = false;
public function SoundEffect() {
}
public function init(Snd:Class, lv:Number = 1):void {
sound = new Snd();
level = lv;
}
public function load(filePath:String, lv:Number = 1):void {
sound = new Sound();
sound.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
try {
sound.load(new URLRequest(filePath));
} catch (err:Error) {
trace(err.message);
}
level = lv;
}
private function ioerror(evt:IOErrorEvent):void {
trace(evt.text);
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function initialize(evt:Event):void {
initialized = true;
channel = sound.play();
channel.stop();
dispatchEvent(evt);
}
public function play(loop:Boolean = false):void {
playing = true;
if (channel) channel.stop();
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
playing = false;
if (channel) {
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
}
public function get volume():Number {
return _volume;
}
public function set volume(value:Number):void {
_volume = value;
if (channel) {
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*_volume;
channel.soundTransform = transform;
}
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
} else {
playing = false;
}
}
}
//////////////////////////////////////////////////
// FontLoaderクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.text.Font;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.ApplicationDomain;
import flash.system.SecurityDomain;
import flash.system.LoaderContext;
import flash.utils.getDefinitionByName;
class FontLoader extends EventDispatcher {
public var id:uint;
private var loader:Loader;
private var info:LoaderInfo;
private var _className:String;
private var _font:Font;
private var _fontName:String;
private var embeded:Boolean = false;
public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
public static const INIT:String = Event.INIT;
public static const COMPLETE:String = Event.COMPLETE;
public function FontLoader() {
loader = new Loader();
info = loader.contentLoaderInfo;
}
public function load(file:String, name:String, e:Boolean = false):void {
_className = name;
embeded = e;
info.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
info.addEventListener(Event.INIT, initialize, false, 0, true);
info.addEventListener(Event.COMPLETE, complete, false, 0, true);
try {
var context:LoaderContext = new LoaderContext();
context.applicationDomain = ApplicationDomain.currentDomain;
context.securityDomain = SecurityDomain.currentDomain;
loader.load(new URLRequest(file), context);
} catch (err:Error) {
trace(err.message);
}
}
public function unload():void {
loader.unload();
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function ioerror(evt:IOErrorEvent):void {
loader.unload();
dispatchEvent(new Event(FontLoader.IO_ERROR));
}
private function httpstatus(evt:HTTPStatusEvent):void {
dispatchEvent(new Event(FontLoader.HTTP_STATUS));
}
private function securityerror(evt:SecurityErrorEvent):void {
dispatchEvent(new Event(FontLoader.SECURITY_ERROR));
}
private function initialize(evt:Event):void {
dispatchEvent(new Event(FontLoader.INIT));
}
private function complete(evt:Event):void {
info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
info.removeEventListener(Event.INIT, initialize);
info.removeEventListener(Event.COMPLETE, complete);
var FontClass:Class = Class(ApplicationDomain.currentDomain.getDefinition(className));
if (!embeded) {
Font.registerFont(FontClass);
_font = Font(new FontClass());
} else {
var document:Object = new FontClass();
_font = document.font;
}
_fontName = _font.fontName;
dispatchEvent(new Event(FontLoader.COMPLETE));
}
public function get className():String {
return _className;
}
public function get font():Font {
return _font;
}
public function get fontName():String {
return _fontName;
}
}
//////////////////////////////////////////////////
// ProgressBarクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
class ProgressBar extends Sprite {
private var base:Sprite;
private var bar:Shape;
private var prog:Shape;
private var title:TextField;
private var txt:TextField;
private static var label:String = "loading...";
private static var fontType:String = "Myriad Pro Semibold";
private var _width:uint = 800;
private static var _height:uint = 40;
private static var bHeight:uint = 10;
private static var tWidth:uint = 50;
private static var tHeight:uint = 20;
private static var bColor:uint = 0xFFFFFF;
private static var tColor:uint = 0xFFFFFF;
private static var pColor:uint = 0xFFFFFF;
private static var eColor:uint = 0xCC0000;
private var shade:DropShadowFilter;
private var _percent:Number = 0;
private var targetPercent:Number;
private static var interval:uint = 500;
private static var deceleration:Number = 0.4;
private var timer:Timer;
public static const FADE_OUT:String = "fadeOut";
public static const BAR_FADE_OUT:String = "baseFadeOut";
public function ProgressBar(w:uint) {
_width = w;
draw();
percent = 0;
visible = false;
}
private function draw():void {
createChildren();
createText();
}
public function update(w:uint):void {
_width = w;
base.x = -_width/2;
createBar(bar, _width, pColor);
createLine(prog, _width, bColor);
}
private function createChildren():void {
base = new Sprite();
bar = new Shape();
prog = new Shape();
addChild(base);
base.addChild(bar);
base.addChild(prog);
base.x = -_width/2;
base.y = 8;
createBar(bar, _width, pColor);
createLine(prog, _width, bColor);
bar.mask = prog;
}
private function createText():void {
title = new TextField();
txt = new TextField();
addChild(title);
addChild(txt);
title.x = -tWidth;
title.y = -_height/2 + 2;
title.width = tWidth;
title.height = tHeight - 2;
title.type = TextFieldType.DYNAMIC;
title.selectable = false;
title.embedFonts = true;
title.antiAliasType = AntiAliasType.NORMAL;
var tfl:TextFormat = new TextFormat();
tfl.font = fontType;
tfl.size = 12;
tfl.align = TextFormatAlign.LEFT;
title.defaultTextFormat = tfl;
title.textColor = tColor;
title.text = label;
txt.x = 0;
txt.y = -_height/2 + 2;
txt.width = tWidth;
txt.height = tHeight - 2;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
txt.embedFonts = true;
txt.antiAliasType = AntiAliasType.NORMAL;
var tfr:TextFormat = new TextFormat();
tfr.font = fontType;
tfr.size = 12;
tfr.align = TextFormatAlign.RIGHT;
txt.textColor = tColor;
txt.defaultTextFormat = tfr;
}
public function init():void {
alpha = 1;
createBar(bar, _width, pColor);
percent = 0;
prog.x = 0;
prog.scaleX = 0;
visible = true;
}
public function error(e:String):void {
alpha = 1;
txt.text = "0%";
createBar(bar, _width, eColor);
prog.scaleX = 1;
visible = true;
}
public function progress(l:Number, t:Number):void {
targetPercent = Math.round(l/t*100);
addEventListener(Event.ENTER_FRAME, progressTo, false, 0, true);
}
private function progressTo(evt:Event):void {
percent += (targetPercent - percent)*deceleration;
if (Math.abs(targetPercent - percent) < 0.5) {
percent = targetPercent;
removeEventListener(Event.ENTER_FRAME, progressTo);
}
if (percent >= 100) {
timer = new Timer(interval, 1);
timer.addEventListener(TimerEvent.TIMER, fadeOut, false, 0, true);
timer.start();
}
}
private function fadeOut(evt:TimerEvent):void {
timer.removeEventListener(TimerEvent.TIMER, fadeOut);
addEventListener(Event.ENTER_FRAME, reduction, false, 0, true);
}
private function reduction(evt:Event):void {
prog.x += (_width - prog.x)*deceleration;
if (Math.abs(_width - prog.x) < 0.5) {
prog.x = _width;
removeEventListener(Event.ENTER_FRAME, reduction);
addEventListener(Event.ENTER_FRAME, baseFadeOut, false, 0, true);
dispatchEvent(new Event(ProgressBar.FADE_OUT));
}
}
private function baseFadeOut(evt:Event):void {
var speed:Number = 0.1;
alpha -= speed;
if (alpha <= 0) {
removeEventListener(Event.ENTER_FRAME, baseFadeOut);
alpha = 0;
visible = false;
dispatchEvent(new Event(ProgressBar.BAR_FADE_OUT));
}
}
public function get percent():Number {
return _percent;
}
public function set percent(value:Number):void {
_percent = value;
manage(_percent);
}
private function manage(p:Number):void {
txt.text = String(Math.round(p)) + "%";
prog.scaleX = p/100;
}
private function createBase(target:Shape, x:int, y:int, w:uint, h:uint, color:uint):void {
target.graphics.beginFill(color);
target.graphics.drawRect(x, y, w, h);
target.graphics.endFill();
}
private function createLine(target:Shape, w:uint, color:uint, alpha:Number = 1):void {
target.graphics.clear();
target.graphics.beginFill(color, alpha);
target.graphics.drawRect(0, 0, w, 1);
target.graphics.endFill();
}
private function createBar(target:Shape, w:uint, color:uint):void {
target.graphics.clear();
target.graphics.beginFill(color);
target.graphics.drawRect(0, 0, w, 1);
target.graphics.endFill();
}
}
//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class Label extends Sprite {
private var txt:TextField;
private static var fontType:String = "Myriad Pro Semibold";
private var _width:uint = 20;
private var _height:uint = 20;
private var size:uint = 12;
public static const LEFT:String = TextFormatAlign.LEFT;
public static const CENTER:String = TextFormatAlign.CENTER;
public static const RIGHT:String = TextFormatAlign.RIGHT;
public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
_width = w;
_height = h;
size = s;
draw(align);
}
private function draw(align:String):void {
txt = new TextField();
addChild(txt);
txt.width = _width;
txt.height = _height;
txt.autoSize = align;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
txt.embedFonts = true;
txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = size;
tf.align = align;
txt.defaultTextFormat = tf;
textColor = 0x000000;
}
public function set text(param:String):void {
txt.text = param;
}
public function set textColor(param:uint):void {
txt.textColor = param;
}
}
//////////////////////////////////////////////////
// Backgroundクラス
//////////////////////////////////////////////////
import flash.display.Shape;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
class Background extends Shape {
private static var colors:Array = [0xE0F5FA, 0x067AC2, 0x0D1944];
private static var alphas:Array = [1, 1, 1];
private static var ratios:Array = [0, 153, 255];
public function Background() {
draw();
}
private function draw():void {
var matrix:Matrix = new Matrix();
matrix.createGradientBox(1600, 1600, 0, - 560, - 800);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
graphics.drawRect(0, 0, 800, 600);
graphics.endFill();
}
}