Typography for CUTE CUTE CAT
CUTE CUTE CAT -> http://aidn.jp/cccat/
/**
* Copyright daniwell ( http://wonderfl.net/user/daniwell )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/x7OL
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
[SWF(backgroundColor = "0x000000", frameRate = "30", width = "465", height = "465")]
public class Typography extends Sprite
{
private const SEP :int = 5;
private var _cnt :int = 0;
private var _loop :Loop;
private var _typo :TypoArea;
public function Typography()
{
stage.align = "TL"; stage.scaleMode = "noScale";
_loop = addChild(new Loop(_getLoopClip(80))) as Loop;
_typo = addChild(new TypoArea()) as TypoArea;
_resize();
stage.addEventListener(Event.RESIZE, _resize);
stage.addEventListener(Event.ENTER_FRAME, _enterFrame);
}
/* 背景ループ用タイルの生成 */
private function _getLoopClip ( size :int ) :Sprite
{
var sp :Sprite = new Sprite();
sp.graphics.beginFill(0); sp.graphics.drawRect(0, 0, size, size); // 背景
sp.graphics.lineStyle(0, 0x999999); sp.graphics.moveTo(0, size); sp.graphics.lineTo(size, 0); // 線
return sp;
}
/* ENTER FRAME */
private function _enterFrame ( evt :Event ) :void
{
var px :Number = stage.stageWidth / 2 - _typo.mouseX;
var py :Number = stage.stageHeight / 2 - _typo.mouseY;
if (++ _cnt % 10 == 0)
{
var c :int;
var r :Number = Math.random();
// 英語, 日本語
if (r < 0.3) c = Math.random() * 26 + 65;
else if (r < 1.0) c = Math.random() * (12534 - 12353) + 12353;
// else c = Math.random() * (40657 - 20124) + 20124;
var s :String = String.fromCharCode(c);
_typo.add(s, _typo.mouseX, _typo.mouseY, (mouseY - stage.stageHeight / 2) / 10);
}
_loop.x += (px - _loop.x) / SEP; _loop.y += (py - _loop.y) / SEP;
_typo.x += (px - _typo.x) / SEP; _typo.y += (py - _typo.y) / SEP;
}
/* RESIZE */
private function _resize ( evt :Event = null ) :void { _loop.resize(stage.stageWidth, stage.stageHeight); }
}
}
import caurina.transitions.Tweener;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFormat;
/* ループ背景 */
class Loop extends Sprite {
private var _width :int;
private var _height :int;
private var _bmd :BitmapData;
private var _x :Number = 0;
private var _y :Number = 0;
private var _xx :Number = 0;
private var _yy :Number = 0;
public function Loop ( source :DisplayObject )
{
_width = source.width;
_height = source.height;
_bmd = new BitmapData(_width, _height, true, 0x0);
_bmd.draw(source);
}
public function resize ( w :int, h :int ) :void
{
graphics.clear();
graphics.beginBitmapFill(_bmd);
graphics.drawRect(0, 0, w + _width, h + _height);
}
override public function get x ( ) :Number { return _x; }
override public function get y ( ) :Number { return _y; }
override public function set x ( value :Number ) :void
{
_xx += value - _x; _x = value;
while (1) { if (_xx < - _width) { _xx += _width; } else { break; } }
while (1) { if ( 0 < _xx) { _xx -= _width; } else { break; } }
super.x = _xx;
}
override public function set y ( value :Number ) :void
{
_yy += value - _y; _y = value;
while (1) { if (_yy < - _height) { _yy += _height; } else { break; } }
while (1) { if ( 0 < _yy) { _yy -= _height; } else { break; } }
super.y = _yy;
}
}
/* Text を表示する領域 */
class TypoArea extends Sprite {
private var _texts :/*Text*/Array = [];
public function TypoArea () {}
public function add ( str :String, px :int, py :int, rot :Number = 0 ) :void
{
// Text
var text :Text = addChild(new Text(str, 24, 72)) as Text;
text.rotation = rot;
text.x = px; text.y = py; text.show();
_texts.push(text);
}
}
/* Text */
class Text extends Sprite {
private var _bmp :Bitmap;
public function Text ( str :String, min :int, max :int ) :void
{
var tf :TextField = new TextField();
tf.autoSize = "left"; tf.embedFonts = false;
tf.defaultTextFormat = new TextFormat("_明朝", int(Math.random() * (max - min) + min), 0xffffff, true);
tf.text = str;
var w :int = tf.width * 2.5;
var h :int = tf.height * 2.5;
var bmd :BitmapData = new BitmapData(w, h, true, 0);
bmd.draw(tf, new Matrix(2.5, 0, 0, 2.5));
_bmp = addChild(new Bitmap(bmd, "auto", true)) as Bitmap;
_bmp.x = - (w / 2); _bmp.y = - (h / 2);
}
public function show ( ) :void { scaleX = scaleY = 0; Tweener.addTween(this, { scaleX:1.0, scaleY:1.0, time:0.8, transition:"easeOutElastic" }); }
}