forked from: [quickbox2d] ピタゴラ
/**
* Copyright Tinker201 ( http://wonderfl.net/user/Tinker201 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/x0NP
*/
// forked from applicott's [quickbox2d] ピタゴラ
package
{
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.Joints.b2RevoluteJoint;
import com.actionsnippet.qbox.QuickBox2D;
import com.actionsnippet.qbox.QuickObject;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[SWF (width=450, height=450)]
public class quick0 extends Sprite
{
var revJointA:QuickObject;
var revJointB:QuickObject;
private var mv:MovieClip=new MovieClip;
public function quick0()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
graphics.beginFill(0xffffff);
graphics.drawRect(0,0,500,500);
graphics.endFill();
//初期化
addChild(mv);
var sim:QuickBox2D = new QuickBox2D(mv,{gravityX:0.0, gravityY:20.2});
//地面を作る
sim.addBox( { x:10, y:0, width:30, height:0.1, density:0 } );
sim.addBox( { x:10, y:15, width:30, height:0.1, density:0 } );
sim.addBox( { x:0, y:15, width:0.1, height:30, density:0 } );
sim.addBox( { x:15, y:15, width:0.1, height:30, density:0 } );
sim.addBox( { x:0.5, y:1.8, width:0.1, height:1, density:0,angle:-1.5 } );
sim.addBox( { x:2, y:2, width:23.1, height:0.1, density:0,angle:0,friction:1 } );
sim.addBox( { x:9.39, y:4, width:15, height:0.1, density:0,angle:0,friction:1 } );
//sim.createStageWalls({bottom:false});
var circleB:QuickObject = sim.addCircle({x:0.7, y:0.7, radius:0.5, mass:50, friction:0.2, fillColor:0});
//domino
for (var j:int = 0; j<24; j++){
var curr:QuickObject = sim.addBox({x: 2+j*0.5, y:1.3, width:.1, height:0.8+0.02*j, angularDamping:1,mass:2});
}
for (j= 0; j<25; j++){
var curr:QuickObject = sim.addBox({x: 2+j*0.5, y:3.2, width:.18, height:1.2-0.02*j,mass:3, angularDamping:1});
}
for (j= 0; j<9; j++)
var circleB:QuickObject = sim.addCircle({x:13, y:13, radius:0.5, mass:50, friction:0.2, fillColor:0});
/*kassya
var boxA:QuickObject = sim.addBox({x:1, y:7, fixedRotation:true});
var boxB:QuickObject = sim.addBox({x:3, y:7, width:1, fixedRotation:true});
sim.addJoint({type:"pulley", a:boxA.body, b:boxB.body, groundAnchor1:new b2Vec2(boxA.y,1)});
*/
var boxA:QuickObject = sim.addBox({x:3, y:8, width:4, height:0.1, angularDamping:1});
var rev:QuickObject = sim.addJoint({type:"revolute", a:boxA.body, b:sim.w.GetGroundBody()});
with (boxA.userData.graphics) lineStyle(), beginFill(0xFF0000), drawCircle(0,0,5);
var boxA:QuickObject = sim.addBox({x:6, y:7.5, width:4, height:0.1, angularDamping:1});
var rev:QuickObject = sim.addJoint({type:"revolute", a:boxA.body, b:sim.w.GetGroundBody()});
with (boxA.userData.graphics) lineStyle(), beginFill(0xFF0000), drawCircle(0,0,5);
var boxA:QuickObject = sim.addBox({x:8.2, y:8.5, width:4, height:0.1, angularDamping:1});
var rev:QuickObject = sim.addJoint({type:"revolute", a:boxA.body, b:sim.w.GetGroundBody()});
with (boxA.userData.graphics) lineStyle(), beginFill(0xFF0000), drawCircle(0,0,5);
var boxA:QuickObject = sim.addBox({x:10.3, y:7.7, width:4, height:0.1, angularDamping:1});
var rev:QuickObject = sim.addJoint({type:"revolute", a:boxA.body, b:sim.w.GetGroundBody()});
with (boxA.userData.graphics) lineStyle(), beginFill(0xFF0000), drawCircle(0,0,5);
var circleB:QuickObject = sim.addCircle({x:10.3, y:6.5, radius:0.1, mass:5, friction:0.2, fillColor:0});
var plank:QuickObject = sim.addBox({x:4, y:13, width:7, height:0.5, angle:0});
var fulcrum:QuickObject = sim.addPoly({x:4, y:13, verts:[[0,0, 1,2, -1,2]], density:0})
sim.addJoint({type:"revolute", a:plank.body, b:fulcrum.body, collideConnected:false});
sim.addBox( { x:7.2, y:11.9, width:1, height:1, density:1,angle:0,friction:1,mass:10 } );
sim.addBox( { x:0.8, y:11.9, width:1, height:1, density:1,angle:0,friction:1,mass:10 } );
//うにょ
// var legA:QuickObject = sim.addBox({x:5, y:11, width:2, height:0.2,groupIndex:-2});
// var three:QuickObject = sim.addBox({x:6.8 + 1.8, y:11, width:2, height:0.2,groupIndex:-2});
// var legB:QuickObject = sim.addBox({x:6.8, y:11, width:2, height:0.5,groupIndex:-2});
// sim.setDefault({type:"revolute"});
// var anchorX:Number = legA.x + (legB.x - legA.x) / 2;
// var anchorY:Number = legA.y;
// revJointA = sim.addJoint({a:legA.body, b:legB.body, x1:anchorX, y1:anchorY,enableMotor:true, maxMotorTorque:80});
// anchorX = legB.x + (three.x - legB.x) / 2;
// revJointB = sim.addJoint({a:legB.body, b:three.body, x1:anchorX, y1:anchorY, enableMotor:true, maxMotorTorque:80});
// setWalkDir(10);
sim.start();
sim.mouseDrag();
}
private function setWalkDir(dir:Number):void{
var j:b2RevoluteJoint;
j = revJointA.joint as b2RevoluteJoint
j.SetMotorSpeed(dir);
j = revJointB.joint as b2RevoluteJoint
j.SetMotorSpeed(dir * -1);
}
}
}