Dead Code Preservation :: Archived AS3 works from wonderfl.net

4点からなる交点の求め方

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by kawamura 05 Aug 2010
  • Related works: 1
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    kawamura at 05 Aug 2010 13:47
    4点からなる交点の求め方 http://imagingsolution.blog107.fc2.com/blog-entry-137.html 上記サイトを参考にしました。 昔の幾何学を解きながら、ホンマカイナと思っていました。 リアルタイムに見られて、感無量です。
    kawamura at 05 Aug 2010 15:54
    各線の丸はドラックできますよ!!

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/**
 * Copyright kawamura ( http://wonderfl.net/user/kawamura )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/wzSo
 */

package {
    import flash.display.Sprite;
    import flash.display.Graphics;
    import flash.events.Event;
    import flash.events.MouseEvent;
    public class FlashTest extends Sprite {
        private var dragpoint:Sprite;
        private var redpoint:Sprite;
        private var P1:Sprite;
        private var P2:Sprite;
        private var P3:Sprite;
        private var P4:Sprite;
        public function FlashTest() {
            // write as3 code here..
            redpoint=new Sprite();
            addChild(redpoint);
            var g:Graphics=redpoint.graphics;
            g.beginFill(0xFF0000);
            g.drawCircle(0,0,5);
            g.endFill();
            //
            P1=setPoints(0);
            P2=setPoints(1);
            P3=setPoints(2);
            P4=setPoints(3);
            setLine();
            //
            clossPoint();
            //
            addEventListener(Event.ENTER_FRAME,ent);
        }
        private function clossPoint():void{
            var S1:Number=((P4.x-P2.x)*(P1.y-P2.y)-(P4.y-P2.y)*(P1.x-P2.x))*0.5;
            var S2:Number=((P4.x-P2.x)*(P2.y-P3.y)-(P4.y-P2.y)*(P2.x-P3.x))*0.5;
            redpoint.x=P1.x + (P3.x-P1.x)*(S1/(S1 + S2));
            redpoint.y=P1.y + (P3.y-P1.y)*(S1/(S1 + S2));
        }
        private function ent(evt:Event):void{
            setLine();
            clossPoint();
        }
        private function setLine():void{
            var g:Graphics=this.graphics;
            g.clear();
            
            g.lineStyle(2,0xCCCCCC);
            g.moveTo(P1.x,P1.y);
            g.lineTo(P3.x,P3.y);
            g.moveTo(P2.x,P2.y);
            g.lineTo(P4.x,P4.y);
        }
        private function setPoints(n:uint):Sprite{
            var sp:Sprite=new Sprite();
            var g:Graphics=sp.graphics;
            g.beginFill(0xCCCCCC);
            g.drawCircle(0,0,5);
            g.endFill();
            addChild(sp);
            //
            sp.buttonMode=true;
            sp.addEventListener(MouseEvent.MOUSE_DOWN,pointPress);
            //
            var theta:Number=-1*Math.PI+0.5*Math.PI*n+Math.random()*0.5*Math.PI;
            sp.x=0.5*stage.stageWidth+(100+100*Math.random())*Math.cos(theta);
            sp.y=0.5*stage.stageHeight+(100+100*Math.random())*Math.sin(theta);
            return sp;
        }
        private function pointPress(evt:Event):void{
            dragpoint=evt.currentTarget as Sprite;
            dragpoint.startDrag();
            stage.addEventListener(MouseEvent.MOUSE_UP,pointRelease);
        }
        private function pointRelease(evt:Event):void{
            dragpoint.stopDrag();
            stage.removeEventListener(MouseEvent.MOUSE_UP,pointRelease);
        }
    }
}