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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: fladdict challenge for amateurs

Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.

なんかよく分からないものができた。
お題が難しいです><
/**
 * Copyright coppieee ( http://wonderfl.net/user/coppieee )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/wvxN
 */

/**
 * Every frame you get screen caputre of the stage.
 * Generate new frame image with using last frames screen capture.
 * This is a starting point of recursive generative art.
 */
//なんかよく分からないものができた。
//お題が難しいです><
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Point;
	import frocessing.color.ColorHSV;
    
    public class Beginner extends Sprite {
        /**
         * Overwrite this update function.
         * Every frame the function is invoked with two bitmaps.
         * First one contains reference to the stage bitmap.
         * Second one contains static copy of stage.
         */
         
        public var canvas:BitmapData;
        public var drawHere:BitmapData;
        public var mat:Matrix;
         
        public function update():void{
            drawStep();
            transformStep();
            
            renderStep();
            fadeStep();
        }
        private var _colorHSV:ColorHSV = new ColorHSV();
        public function drawStep():void {
			_colorHSV.h++;
            drawHere.setPixel( Math.random()*480, Math.random()*480, _colorHSV.value);
        }
    
        private var _theta:Number = 0;
        public function transformStep():void
        {
			//ベクトルを制すものは世界を制す!
			_theta += Math.PI / 180 * 2;
			var L:Point = new Point(100,0);
			var R:Point = new Point(Math.cos(_theta), Math.sin(_theta));
			var V:Point = L.add(R);
			var rho:Number = Math.acos((L.x * V.x + L.y * V.y) / (L.length * V.length));
			
            mat = new Matrix();
            mat.translate(-240,-240);
            mat.scale(1.008*V.length/L.length,1.008*V.length/L.length);
            mat.rotate(Math.PI / 180 * 0.5 + rho);
            mat.translate(240,240);
        }
        
        private var _t:int = 0;
        public function renderStep():void{
            //canvas.draw(drawHere, mat, null,BlendMode.LIGHTEN);
			
			//http://wonderfl.net/code/456753e8056320b07b093fb7244383a01bdf3e1d
			//を勝手に参考。(というかコピペ。)
            canvas.draw(drawHere, mat, null,(_t++ % 3) !== 0 ? BlendMode.LIGHTEN : BlendMode.DARKEN);
        }
        
        
        public function fadeStep():void
        {
            //canvas.colorTransform(drawHere.rect, new ColorTransform(Math.random()*0.4+0.6,Math.random()*0.4+0.6,Math.random()*0.4+0.6,1,0,0,0,0));
        }
        
        
        /**
         * ---------------------------------------
         * DO NOT CHANGE FOLLOWING CODES
         * DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
         * ---------------------------------------
        */
        
       
        private var bitmap:Bitmap;
        
        
        public function Beginner() {
            canvas = new BitmapData(480,480,false,0x000000);
            bitmap = new Bitmap(canvas);
            addChild(bitmap);
            addEventListener(Event.ENTER_FRAME, _update);
        }
        
        public function _update(e:Event):void{
            if(drawHere)
                drawHere.dispose();
            drawHere = canvas.clone();
            update();
        }
    }
}