絵をかくテスト
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.geom.Point;
import flash.text.TextField;
[SWF(width="460", height="460", backgroundColor="#ffffff", frameRate="24")]
public class TaPaint extends Sprite
{
private var canvas :Sprite;
private var GRID_INTERVAL :int = 10;
private var mousePointer :Sprite;
private var draft :Sprite;
private var drawMode :String = "rect";
private var points :Array; // <Point>
private var shapes :Array; // <Shape>
private var currentP :Point;
private var lineColor :uint = 0x000000;
private var fillColor :uint = 0xFFFFFF;
public function TaPaint()
{
canvas = new Sprite();
canvas.x = 10;
canvas.y = 10;
points = new Array();
shapes = new Array();
currentP = new Point(0, 0);
// グリッド線を描く
canvas.graphics.beginFill(0xFFFFFF);
canvas.graphics.drawRect(0, 0, 600, 600);
canvas.graphics.endFill();
canvas.graphics.beginFill(0x888888);
for (var i:int = 0; i < 50; i++) {
for (var j:int = 0; j < 50; j++) {
canvas.graphics.drawCircle(i * GRID_INTERVAL, j * GRID_INTERVAL, 1);
}
}
canvas.graphics.endFill();
// イベント登録
canvas.addEventListener(MouseEvent.CLICK, onClick);
canvas.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
canvas.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
canvas.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
// マウスポインタ表示用
mousePointer = new Sprite();
mousePointer.visible = false;
mousePointer.graphics.beginFill(0xFF0000);
mousePointer.graphics.drawCircle(0, 0, 3);
mousePointer.graphics.endFill();
// 下書き線用
draft = new Sprite();
// 脚注
var txtFooter:TextField = new TextField();
txtFooter.text = " ・1回目のクリックで始点の指定、2回目のクリックで終点の指定\n ・ 普通にクリック: 線、Ctrl押しながら: 四角形、Shift押しながら:矢印\naaaa\naaaa";
txtFooter.background = true;
txtFooter.backgroundColor = 0xFFFFDD;
txtFooter.x = 0;
txtFooter.y = 400;
txtFooter.width = 420;
txtFooter.height = 35;
txtFooter.selectable = false;
txtFooter.multiline = true;
txtFooter.border = true;
// ログ表示用
var txtLog:TextField = new TextField();
// 配置
canvas.addChild(draft);
canvas.addChild(txtFooter);
// canvas.addChild(txtLog);
canvas.addChild(mousePointer);
addChild(canvas);
}
/*
* CLICKイベント
*/
private function onClick(event:MouseEvent):void {
if (event.target == event.currentTarget) {
var x:int = int(event.localX / GRID_INTERVAL) * GRID_INTERVAL;
var y:int = int(event.localY / GRID_INTERVAL) * GRID_INTERVAL;
points.push(new Point(x, y));
if (points.length % 2 == 0) {
drawShape(points[points.length - 2], points[points.length - 1]);
}
}
}
/*
* MOUSE_MOVEイベント
*/
private function onMouseMove(event:MouseEvent):void {
if (event.target == event.currentTarget) {
var x:int = int(event.localX / GRID_INTERVAL) * GRID_INTERVAL;
var y:int = int(event.localY / GRID_INTERVAL) * GRID_INTERVAL;
mousePointer.x = x;
mousePointer.y = y;
mousePointer.visible = true;
if (points.length % 2 == 1) {
setDrawMode(event.shiftKey, event.ctrlKey);
drawShape(points[points.length - 1], new Point(x, y), draft);
}
currentP.x = x;
currentP.y = y;
}
}
/*
* KEY_DOWNイベント
*/
private function onKeyDown(event:MouseEvent):void {
// マウスイベントを発生させたいんだけどうまくいってないみたい
new MouseEvent(MouseEvent.MOUSE_MOVE, true, false, currentP.x, currentP.y, null, event.ctrlKey, event.altKey, event.shiftKey, false, 0);
}
/*
* KEY_UPイベント
*/
private function onKeyUp(event:MouseEvent):void {
// マウスイベントを発生させたいんだけどうまくいってないみたい
new MouseEvent(MouseEvent.MOUSE_MOVE, true, false, currentP.x, currentP.y, null, event.ctrlKey, event.altKey, event.shiftKey, false, 0);
}
/*
* 図形を描く
*/
private function drawShape(startP:Point, endP:Point, target:Sprite = null):void {
var endP_m:Point = endP;
if (target == null) {
target = new Sprite();
}
if (target == draft) {
lineColor = 0x0000FF;
fillColor = 0x0000FF;
} else {
lineColor = 0x000000;
fillColor = 0x000000;
}
switch (drawMode) {
case "rect":
target.graphics.clear();
target.graphics.beginFill(0xFFFFFF);
target.graphics.lineStyle(1, lineColor);
target.graphics.drawRect(startP.x, startP.y, endP.x - startP.x, endP.y - startP.y);
target.graphics.endFill();
break;
case "line":
target.graphics.clear();
target.graphics.lineStyle(1, lineColor);
drawLine(startP, endP, target);
break;
case "arrow":
target.graphics.clear();
target.graphics.lineStyle(1, lineColor);
drawArrow(startP, endP, target);
break;
default:
break;
}
if (target == draft) {
draft.visible = true;
} else {
canvas.addChild(target);
canvas.setChildIndex(draft, canvas.numChildren - 1);
canvas.setChildIndex(mousePointer, canvas.numChildren - 1);
draft.visible = false;
}
}
/*
* 図形の種類を決める
*/
private function setDrawMode(shiftKey:Boolean, ctrlKey:Boolean):void {
if (ctrlKey) {
drawMode = "rect";
} else if (shiftKey) {
drawMode = "arrow";
} else {
drawMode = "line";
}
}
/*
* 線を引く
*/
private function drawLine(startP:Point, endP_org:Point, target:Sprite, isArrow:Boolean = false):Point {
var endP:Point = new Point(endP_org.x, endP_org.y);
var dx:Number = endP.x - startP.x;
var dy:Number = endP.y - startP.y;
var angle:Number = (dx < 0 ? 180 : 0) + Math.atan(dy / dx) / Math.PI * 180;
/*
//TODO: textにするときに45で割り切れない角度は割り切れないので・・・
var LIMIT_ANGLE:Number = 20.0;
if (Math.abs(angle) < LIMIT_ANGLE || 180 - LIMIT_ANGLE < Math.abs(angle)) {
endP.y = startP.y;
} else if (90 - LIMIT_ANGLE < Math.abs(angle) && Math.abs(angle) < 90 + LIMIT_ANGLE) {
endP.x = startP.x;
} else {
if (Math.abs(dx) > Math.abs(dy)) {
endP.y = startP.y + dx;
} else {
endP.x = startP.x + dy;
}
}
*/
target.graphics.moveTo(startP.x, startP.y);
target.graphics.lineTo(endP.x, endP.y);
while (target.numChildren > 0) {
target.removeChildAt(0);
}
if (isArrow) {
var triangle:Sprite = new Sprite();
triangle.graphics.beginFill(fillColor);
triangle.graphics.moveTo( 0, 0);
triangle.graphics.lineTo(-8, 5);
triangle.graphics.lineTo(-8, -5);
triangle.graphics.moveTo( 0, 0);
triangle.graphics.endFill();
triangle.rotation = angle;
triangle.x = endP.x;
triangle.y = endP.y;
target.addChild(triangle);
}
return endP;
}
/*
* 矢印を引く
*/
private function drawArrow(startP:Point, endP_org:Point, target:Sprite):Point {
return drawLine(startP, endP_org, target, true);
}
}
}