forked from: Interactive blobs
// forked from mrdoob's Interactive blobs
package
{
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
[SWF( backgroundColor='0xFFFFFF', frameRate='50', width='500', height='500')]
public class blobsInteractive extends Sprite
{
private var bl :Array;
private var r :Bitmap;
private var c :Sprite;
private var b :Sprite;
private var s :Number = 0;
private var p :Number = .95;
public function blobsInteractive()
{
stage.align = "TL";
stage.scaleMode = "noScale";
bl = new Array();
b = new Sprite();
b.graphics.beginFill(0xFFFFFF,1);
b.graphics.lineTo(stage.stageWidth,0);
b.graphics.lineTo(stage.stageWidth,stage.stageHeight);
b.graphics.lineTo(0,stage.stageHeight);
b.graphics.lineTo(0,0);
b.graphics.endFill();
addChild(b);
c = new Sprite();
c.filters = [new BlurFilter(10,10,2)];
addChild(c);
r = new Bitmap( new BitmapData( stage.stageWidth, stage.stageHeight, false, 0x00FFFFFF ) );
addChild(r);
buttonMode = true;
addEventListener( "enterFrame", u );
addEventListener( "mouseUp", mu );
addEventListener( "mouseDown", md );
}
private function u(e:Event):void
{
for (var i:Number = 0; i < 100; i ++)
{
if (!bl[i])
{
bl[i] = new MovieClip();
bl[i].graphics.beginFill(0xFF7004A,1);
bl[i].graphics.drawCircle(0,0,Math.random()*10+1);
bl[i].x = stage.stageWidth*.5 + Math.random()*1000-500;
bl[i].y = stage.stageHeight*.5 + Math.random()*1000-500;
bl[i].xspeed = bl[i].yspeed = 0;
bl[i].cycle = Math.random() * .01 + .0001;
bl[i].offsetx = Math.random() * 50-20;
bl[i].offsety = Math.random() * 50-20;
c.addChild(bl[i]);
}
bl[i].x += bl[i].xspeed = (( mouseX - bl[i].x + bl[i].offsetx) * bl[i].cycle ) + ( bl[i].xspeed * p);
bl[i].y += bl[i].yspeed = (( mouseY - bl[i].y + bl[i].offsety) * bl[i].cycle ) + ( bl[i].yspeed * p);
}
r.bitmapData.fillRect(new Rectangle(0,0,stage.stageWidth, stage.stageHeight),0xffffffff);
r.bitmapData.draw(c);
r.bitmapData.threshold(r.bitmapData,new Rectangle(0,0,stage.stageWidth, stage.stageHeight),new Point(0,0),">",0x00800000,0xFFFFFFFF,0x00808080,true);
}
private function md(e:Event):void
{
for (var i:Number = 0; i < 50; i ++)
{
bl[i].offsetx = Math.random()*1000-500;
bl[i].offsety = Math.random()*1000-500;
}
}
private function mu(e:Event):void
{
for (var i:Number = 0; i < 50; i ++)
{
bl[i].offsetx = Math.random()*50-30;
bl[i].offsety = Math.random()*50-30;
}
}
}
}