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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-5-19

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by omr 18 May 2011
/**
 * Copyright omr ( http://wonderfl.net/user/omr )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/wtwC
 */

package{
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    
    public class Fountain extends Sprite {
        private var count:int = 100;
        private var balls:Array;
        private var gravity:Number = 0.5;
        
        public function Fountain() {
            init();
        }
        
        private function init():void {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align=StageAlign.TOP_LEFT;
            balls = new Array();
            for(var i:int = 0; i < count; i++) {
                var ball:Ball = new Ball(2, Math.random() * 0xffffff);
                ball.x = stage.stageWidth / 2;
                ball.y = stage.stageHeight;
                ball.vx = Math.random() * 2 - 1;
                ball.vy = Math.random() * -10 - 10;
                addChild(ball);
                balls.push(ball);
            }
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(event:Event):void {
            for(var i:Number = 0; i < balls.length; i++){
                var ball:Ball = Ball(balls[i]);
                ball.vy += gravity;
                ball.x += ball.vx;
                ball.y += ball.vy;
                if(ball.x - ball.radius > stage.stageWidth ||
                   ball.x + ball.radius < 0 ||
                   ball.y - ball.radius > stage.stageHeight ||
                   ball.y + ball.radius < 0) {
                    ball.x = stage.stageWidth / 2;
                    ball.y = stage.stageHeight;
                    ball.vx = Math.random() * 2 - 1;
                    ball.vy = Math.random() * -10 - 10;
                }

            }
        }
    }
}


import flash.display.Sprite;
    
class Ball extends Sprite {
        public var radius:Number;
        private var color:uint;
        public var vx:Number = 0;
        public var vy:Number = 0;
        
        public function Ball(radius:Number=40, color:uint=0xff0000) {
            this.radius = radius;
            this.color = color;
            init();
        }
        public function init():void {
            graphics.beginFill(color);
            graphics.drawCircle(0, 0, radius);
            graphics.endFill();
        }
}