flash on 2013-4-9
/**
* Copyright shapevent ( http://wonderfl.net/user/shapevent )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wnAl
*/
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var matrix:Matrix3D = new Matrix3D();
var verts:Vector.<Number> = new Vector.<Number>();
var pVerts:Vector.<Number> = new Vector.<Number>();
var uvts:Vector.<Number> = new Vector.<Number>();
for (var i:Number = -2; i<2; i+=.02) {
for (var j:Number = -2; j<2; j+=.02) {
for (var k:Number = -2; k<2; k+=.02) {
var s:Number = (i * i + 3) * (j * j + 3) * (k * k + 3) - 32 * (i *j *k + 1);
if (s<0&&s>-.2) {
verts.push(i * 100);
verts.push(j * 100);
verts.push(k * 100);
pVerts.push(0),pVerts.push(0);
uvts.push(0),uvts.push(0),uvts.push(0);
}
}
}
}
var brush:BitmapData=new BitmapData(3,2,true,0x41FFFFFF);
var canvas:BitmapData=new BitmapData(400,400,false,0x000000);
addChild(new Bitmap(canvas));
var dx:Number=0;
var dy:Number=0;
addEventListener(Event.ENTER_FRAME, onLoop);
function onLoop(evt:Event):void {
dx += (mouseX - dx)/4;
dy += (mouseY - dy)/4;
matrix.identity();
matrix.appendRotation(dy,Vector3D.X_AXIS);
matrix.appendRotation(dx,Vector3D.Y_AXIS);
matrix.appendTranslation(200, 200, 0);
Utils3D.projectVectors(matrix, verts, pVerts, uvts);
canvas.lock();
canvas.fillRect(canvas.rect, 0x000000);
var p = new Point();
for (var i:int = 0; i<pVerts.length; i+=2) {
p.x = pVerts[i];
p.y = pVerts[i+1];
canvas.copyPixels(brush, brush.rect, p, null, null, true);
}
canvas.unlock();
}
}
}
}