入道スモーク。
もくもくさせたいっす
/**
* Copyright hogemaruo ( http://wonderfl.net/user/hogemaruo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wmJ6
*/
/**
*/
package
{
import com.adobe.utils.NumberFormatter;
import flash.display.*;
import flash.events.Event;
import flash.filters.ColorMatrixFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.filters.BlurFilter;
[SWF( width="465",height="465",backgroundColor="0x808080")]
/**
* ...
* @author hogemaru
*/
public class cumulusSmoke extends Sprite
{
public static const SW:int = 465;
public static const SH:int = 465;
/**
* グラデーションかける
* ang ... 線形グラデの角度
* bRadial ... 円形グラデにする
* bAlpha ... alpha抜きだけにする
*/
private function makeGradation( buf:BitmapData, colors:Array,alphas:Array,ratios:Array,ang:Number, bRadial:Boolean, bAlpha:Boolean ):void {
var sh:Shape = new Shape();
var matrix:Matrix = new Matrix();
matrix.createGradientBox(buf.width, buf.height, ang, 0, 0);
if ( bRadial ) {
sh.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios,matrix);
}else {
sh.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios,matrix);
}
sh.graphics.drawRect(0, 0, buf.width, buf.height );
sh.graphics.endFill();
if ( bAlpha ) {
buf.draw(sh, null, null, BlendMode.ALPHA );
}else {
buf.draw(sh, null, null, BlendMode.NORMAL );
}
}
/**
*/
private function makeSmokeGraphic( buf:BitmapData ):void {
var buf2:BitmapData = new BitmapData( buf.width, buf.height, true, 0 );
var bmp2:Bitmap = new Bitmap( buf2 );
makeGradation( buf, [0xffffff, 0xffffff,0x4060a0,0x002020], [1,1, 1,1], [0,50,150,255], 45*Math.PI/180, false ,false );
buf2.perlinNoise( buf2.width / 4, buf2.height / 4, 4, Math.random() * 0xffff, true, true, 0x08);
buf.draw(bmp2, null, null, BlendMode.ALPHA);
makeGradation( buf, [0,0,0], [1,1,0], [0,128,255], 0, true, true );
}
/**
*/
private function updateElems( ar:Array):void {
for ( var i:int = 0; i < ar.length; i++ ) {
var elem:Elem = ar[i];
elem.update();
if ( elem.angx < 0 ) {
if ( elem.bLive ) {
ar.splice( i, 1 );
i--;
}
}else {
elem.bLive = true;
}
}
}
/**
*/
private function drawElems( bufOut:BitmapData, spr:BitmapData, ar:Array):void {
var mat:Matrix = new Matrix();
var mat2:Matrix = new Matrix();
for ( var i:int = 0; i < ar.length; i++ ) {
var elem:Elem = ar[i];
mat.identity();
mat2.identity();
mat2.translate( -spr.width * 0.5, -spr.height * 0.5);
mat2.rotate( elem.angz );
mat2.scale( elem.scale, elem.scale);
mat2.translate( elem.x, elem.y);
bufOut.draw(spr, mat2, new ColorTransform(1,1,1,elem.alpha), BlendMode.NORMAL);
}
}
/**
*/
public function cumulusSmoke()
{
var cnt:int = 0;
var cx:Number = SW * 0.5;
var cy:Number = SH * 0.8;
var pow:Number = 0;
var canvas:Bitmap = new Bitmap( new BitmapData( SW, SH ) );
var ar:Array = new Array();
var spr:BitmapData = new BitmapData( 100, 100, true, 0 );
addChild(canvas);
makeSmokeGraphic(spr);
addEventListener(Event.ENTER_FRAME, function(e:Event ):void {
cnt++;
canvas.bitmapData.fillRect(canvas.bitmapData.rect, 0xff0020a0);
if ( ( cnt & 7 ) < 6 ) {
for ( var i:int = 0; i < 5; i++ ){
ar.push( new Elem( cx, cy + 60, 0 ) );
}
}
if ( cnt > 40 ){
cx = ( mouseX + cx ) * 0.5;
cy = ( mouseY + cy ) * 0.5;
}
updateElems( ar );
drawElems( canvas.bitmapData, spr, ar );
});
}
}
}
import flash.geom.Matrix3D;
import flash.geom.Vector3D;
class Elem {
public var x:Number;
public var y:Number;
public var z:Number;
public var bx:Number;
public var by:Number;
public var bz:Number;
public var vx:Number;
public var vy:Number;
public var vz:Number;
public var angx:Number;
public var angy:Number;
public var angz:Number;
public var scale:Number;
public var alpha:Number;
public var rad:Number;
public var speed:Number;
public var bLive:Boolean;
/**
*/
public function update():void {
var mat:Matrix3D = new Matrix3D();
mat.identity();
mat.prependRotation( angx, new Vector3D( 0, 0, 1 ) );
mat.appendRotation( angy, new Vector3D( 0, 1, 0 ) );
var vec:Vector3D = mat.transformVector( new Vector3D( 0, 1, 0) );
angx += -speed;
angz += -0.02;
x = bx + vec.x * rad * 1.25;
y = by + vec.y * rad;
z = bz + vec.z * rad;
alpha = vec.z * 0.75 + 0.25;
scale = vec.z * 0.9 + 0.1;
bx += vx;
by += vy;
vy *= 0.99;
}
/**
*/
public function Elem(_bx:Number, _by:Number, _bz:Number) {
bx = _bx + ( Math.random() - 0.5 ) * 10;
by = _by;
bz = _bz;
rad = 60;
angz = ( Math.random() - 0.5 ) * 0.2;
angy = Math.random() * 100 + ( 180 - 100 ) / 2;
angx = Math.random() * 10 + 180;
bLive = false;
vx = Math.random() - 0.5;
vy = Math.random() - 8;
speed = Math.random() * 2.0 + 2;
}
}