// forked from makc3d's forked from: 簡単砂嵐
// forked from ton's 簡単砂嵐
package {
import flash.display.*
import flash.events.*
import flash.media.*
import flash.utils.*
public class B extends Sprite {
public var b:BitmapData = new BitmapData (465, 465);
public var s:Sound = new Sound;
public function B () {
addChild (new Bitmap(b));
addEventListener (Event.ENTER_FRAME, enterFrame);
s.addEventListener (SampleDataEvent.SAMPLE_DATA, sampleDataHandler);
s.play ();
}
public function enterFrame (e:Event):void {
b.noise(Math.random()*99,0,255,7,true);
}
public function sampleDataHandler (e:SampleDataEvent):void {
var volume:Number = 1e-3;
var pixels:ByteArray = b.getPixels (b.rect);
var samples:ByteArray = new ByteArray;
// this is not clever... someone think about something
for (var i:int = 0; i < 8192; i++) {
if (pixels.bytesAvailable < 2)
pixels.position = 0;
samples.writeFloat (pixels.readByte () * volume);
samples.writeFloat (pixels.readByte () * volume);
}
e.data.writeBytes (samples);
}
}
}