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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: 練習です。深海?

テストでちょっと変更。
カメラ位置がなぞ
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by achooooooooooooooooou 14 May 2009
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// forked from achooooooooooooooooou's forked from: 練習です。深海?
// forked from sasaki_kaoru's 練習です。深海?
// テストでちょっと変更。
// カメラ位置がなぞ
package {
	import flash.events.Event;
 	import flash.filters.BlurFilter;
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.core.effects.view.ReflectionView;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.materials.*;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.special.ParticleMaterial;
	import org.papervision3d.objects.special.ParticleField;
	import org.papervision3d.objects.*;
	import org.papervision3d.objects.primitives.*
	import org.papervision3d.render.*;
	import org.papervision3d.render.QuadrantRenderEngine;
	import org.papervision3d.view.*;
	[SWF (width="640", height="480", backgroundColor="0x000000", frameRate="30")] 
	public class paper3d extends ReflectionView
	{
 
  	    private var cube:Cube; 
  	    private var render:BasicRenderEngine;         
	    private var mf:ParticleMaterial = new ParticleMaterial(0xFFFFFF, 1,ParticleMaterial.SHAPE_CIRCLE);
            private var pf1:ParticleField = new ParticleField(mf, 1100, 1.2, 1100, 1100, 1100); 
            private var pf2:ParticleField = new ParticleField(mf, 1100, 1.4, 1100, 1100, 1100); 
	    public function  paper3d()
	    {
		renderer = new QuadrantRenderEngine(QuadrantRenderEngine.ALL_FILTERS);
			
		super(640,480,false, false);
                surfaceHeight = -1; 
		viewportReflection.filters = [new BlurFilter(8, 8, 1)];
 		setReflectionColor(1, 1, 1, 1, 1, 11);

		initCube(); 
		initPf();
 			
		camera.z = -400;
         	camera.y = 300;
	        addEventListener(Event.ENTER_FRAME, enterFrame); 
 
	        }
 
		public function initCube() : void 
		{
 
			// Cube.
			var ml : MaterialsList = new MaterialsList(); 
			ml.addMaterial(new ColorMaterial(0x8811111),"all"); 
                           cube = new Cube(ml,150,150,150); 
                           cube.y=120;
 			cube.useOwnContainer = true;
			cube.filters = [new BlurFilter()];
			cube.alpha = 1;
			scene.addChild(cube); 
			
			
		}

 		public function initPf():void
		{


		   scene.addChild( pf1 );
		   scene.addChild( pf2 );
		}
		public function enterFrame(e:Event) : void
		{
 			camera.y -=0.9;
                        cube.yaw((320-mouseX)*0.01);                  
 			pf1.y -= 0.9;
			pf1.x = pf1.x-Math.random() +0.5; 
			pf1.z = pf1.z-Math.random() +0.5; 
			pf2.y -=1.9;
			pf2.x = pf2.x-Math.random() +0.5; 
			pf2.z = pf2.z-Math.random() +0.5; 
			if(cube.y<30) cube.y = 30; 
			if(camera.y<30) 
			{
				camera.y = 30;
				
			}
			if(pf1.y <-800) 
			{
				pf1.y = 1000;
			
			}
			if(pf2.y <-820) 
			{
				pf2.y = 1000;
			
			}
			singleRender(); 
 		}
 
	}
}