Progression Command Test
Progression 俺俺コマンド Test
// write as3 code here..
// Progression 俺俺コマンド Test
package {
import flash.display.Sprite;
import jp.progression.commands.*;
public class Prog_test2 extends Sprite {
public function Prog_test2(){
var sList:SerialList = new SerialList();
sList.addCommand(
new PlayMovie(this, "http://narayama.heteml.jp/movie/P1020474.flv", 400, 300, true)
);
sList.execute();
}
}
}
import jp.progression.commands.*;
import jp.progression.core.commands.Command;
import flash.display.DisplayObjectContainer;
import flash.events.NetStatusEvent;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import caurina.transitions.Tweener;
class PlayMovie extends Command{
private var _movieURL:String;
private var _movieWidth:uint;
private var _movieHeight:uint;
private var _connection:NetConnection;
private var _netStream:NetStream;
private var _obj:Object;
private var _movieObj:Video;
private var _movieContainer:DisplayObjectContainer;
private var _waitForComplete:Boolean = false;
public function PlayMovie(container:DisplayObjectContainer = null, movieURL:String = null, movieWidth = 0, movieHeight = 0, waitForComplete:Boolean = false, initObject:Object = null ){
_movieURL = movieURL;
_movieWidth = movieWidth;
_movieHeight = movieHeight;
_movieContainer = container;
_waitForComplete = waitForComplete;
super( _execute, _interrupt, initObject );
}
//MOVIEの状態
private function onMovieProgress (event : NetStatusEvent) {
if (event.info.code == "NetStream.Play.Stop"){
if ( _waitForComplete ) {
executeComplete();
}
//ムービーが終わったらフェードアウトする
Tweener.addTween(_movieObj,{
alpha:0,time:1,onComplete:endExec});
}
}
//イニシャライズ処理
private function initStream():void {
_netStream = new NetStream(_connection);
_movieObj = new Video();
var customClient:Object = new Object();
_netStream.client = customClient;
//指定されたコンテナの表示リストに追加
_movieContainer.addChild(_movieObj);
//幅、高さ設定
_movieObj.width = _movieWidth;
_movieObj.height = _movieHeight;
_movieObj.attachNetStream(_netStream);
//再生
_netStream.play(_movieURL);
_netStream.addEventListener(NetStatusEvent.NET_STATUS, onMovieProgress);
//ムービー完了待ちをするかどうか
if ( _waitForComplete ) {
return;
}
executeComplete();
}
//終了処理
private function endExec():void {
if (_movieObj) {
if ( _waitForComplete ) {
_netStream.removeEventListener(NetStatusEvent.NET_STATUS , onMovieProgress);
}
_movieContainer.removeChild(_movieObj);
_movieObj = null;
_netStream.close();
_netStream = null;
_connection = null;
}
}
private function _execute():void{
//長いムービーだとタイムアウトになるから
timeOut = 0;
//初期処理
_connection = new NetConnection();
_connection.connect(null);
initStream();
}
private function _interrupt():void{
endExec();
// 中断処理を終了します
interruptComplete();
}
public override function clone():Command{
return new PlayMovie( _movieContainer,_movieURL,_movieWidth,_movieHeight,_waitForComplete,this );
}
}