ffforked from: Binary Squares
/**
* Copyright makc3d ( http://wonderfl.net/user/makc3d )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wImp
*/
// forked from makc3d's forked from: forked from: Binary Squares
// forked from makc3d's forked from: Binary Squares
// forked from Aquioux's Binary Squares
package {
import flash.display.Sprite;
[SWF(width = "512", height = "512", frameRate = "30", backgroundColor = "#FFFFFF")]
/**
* Binary Squares
* And now for something completely different...
*/
public class Main extends Sprite {
public function Main():void {
addEventListener ("enterFrame", loop);
}
private function loop (e:*):void {
var sw:int = stage.stageWidth;
var sh:int = stage.stageHeight;
var w2:Number = sw / 2;
graphics.clear();
graphics.beginFill (0);
rec (w2, w2, w2, 0.45 * mouseX / 465);
}
public function rec (atx:Number, aty:Number, w:Number, k:Number):void {
if (w > 1) {
var w2:Number = w / 2, m:Number = 0.5 - 2 * k
graphics.drawRect (atx - w2, aty - w2, w, w);
rec (atx - w2, aty - m * w2, w*k, k);
rec (atx - m * w2, aty + w2, w*k, k);
rec (atx + w2, aty + m * w2, w*k, k);
rec (atx + m * w2, aty - w2, w*k, k);
}
}
}
}