forked from: Heart Beat Clock
heartBeatClock
なぜかどきどきする時計です
@author narutohyper
/**
* Copyright osmanovx ( http://wonderfl.net/user/osmanovx )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wHEi
*/
// forked from narutohyper's Heart Beat Clock
package
{
import away3d.core.render.BitmapRenderSession;
import flash.display.Bitmap;
import flash.display.LineScaleMode;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.text.*;
import flash.utils.Timer;
import flash.filters.BitmapFilter;
import flash.filters.BitmapFilterQuality;
import flash.filters.GlowFilter;
import flash.net.*;
import flash.utils.escapeMultiByte;
import flash.system.Security;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.media.SoundLoaderContext;
import jp.progression.casts.CastDocument;
import jp.progression.commands.lists.LoaderList;
import jp.progression.commands.lists.SerialList;
import jp.progression.commands.net.LoadBitmapData;
import jp.progression.commands.net.LoadSound;
import jp.progression.commands.net.LoadURL;
import jp.progression.commands.Func
import jp.progression.data.Resource;
import jp.progression.data.getResourceById;
[SWF(backgroundColor="#FFFFFF", frameRate="60", width="465", height="465")]
/**
* heartBeatClock
*
* なぜかどきどきする時計です
*
* @author narutohyper
*/
public class Main extends Sprite
{
private var monitor:Sprite;
private var line:Sprite;
private var back:Sprite;
private var clock:TextField;
private var heart:Sprite;
private var marker:Sprite;
private var minStr:String;
private var secStr:String;
private var sec:int;
private var counter:uint;
private var update:Boolean;
private var points:Array;
private var startTime:Array;
private var sound:Array;
public var baseBmd:BitmapData;
public function Main():void
{
if (stage) loadContents();
else addEventListener(Event.ADDED_TO_STAGE, loadContents);
}
private function loadContents(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
var imgUrl:String = 'http://marubayashi.net/archive/sample/heart/heart.png';
var soundUrl:Array = new Array('http://marubayashi.net/archive/sample/heart/heart.mp3','http://marubayashi.net/archive/sample/heart/beep.mp3');
sound=[];
new SerialList(null,
function():void {
var cmd:LoaderList = new LoaderList();
cmd.addCommand(
new LoadBitmapData(new URLRequest(imgUrl),
{
context: new LoaderContext(true),
catchError: function(target:Object, error:Error):void {
target.executeComplete();
}
}
)
);
for (var i:uint=0;i<2;i++) {
cmd.addCommand(
new LoadSound(new URLRequest(soundUrl[i]),
{
context: new SoundLoaderContext(1000,true),
catchError: function(target:Object, error:Error):void {
target.executeComplete();
}
}
)
);
}
this.parent.insertCommand(cmd);
}
,
function():void {
baseBmd = getResourceById(imgUrl).toBitmapData();
for (var i:uint=0;i<2;i++) {
sound[i] = getResourceById(soundUrl[i]).toSound();
}
init()
}
).execute();
}
private function init():void
{
//心電図画面のデザイン
monitor = new Sprite();
this.addChild(monitor);
back = new Sprite();
back.graphics.beginFill(0x000000,1)
back.graphics.drawRect(0, 0, 450, 400)
back.x = 8;
back.y = 27;
var i:uint
var pitch:uint = 30;
var sp:uint = 15;
for (i = 0; i < 15; i++ ) {
back.graphics.lineStyle(0, 0x005500, 1, true, LineScaleMode.NONE);
back.graphics.moveTo(i * pitch + sp, 0);
back.graphics.lineTo(i * pitch + sp, 400-1);
if (i < 13) {
back.graphics.moveTo(0,i * pitch + sp);
back.graphics.lineTo(450-1, i * pitch + sp);
}
for (var n:uint = 0; n < 13; n++) {
back.graphics.beginFill(0x005500, 1);
back.graphics.drawCircle(i * pitch + sp, n * pitch + sp, 2);
back.graphics.endFill();
}
}
monitor.addChild(back);
line = new Sprite();
line.x = 8
line.y = 33 + 250
monitor.addChild(line);
line.filters = new Array(getBitmapFilter(0x00FF00));
//マーカー
marker = new Sprite();
marker.graphics.beginFill(0xFFFFFF,1)
marker.graphics.drawCircle(0, 0, 4);
monitor.addChild(marker)
marker.filters = new Array(getBitmapFilter(0xFFFFFF));
//デジタル時計部分
clock = new TextField();
clock.autoSize = TextFieldAutoSize.CENTER;
clock.selectable = false;
clock.mouseEnabled = false;
var format:TextFormat = new TextFormat();
format.color = 0x00CC00;
format.size = 80;
format.bold = true;
format.font = '_等幅';
format.align = 'center';
clock.defaultTextFormat = format;
monitor.addChild(clock);
clock.x = 232;
clock.y = 40
//心臓画像
heart = new Sprite()
var hbt:Bitmap = new Bitmap(baseBmd)
heart.addChild(hbt)
hbt.x = hbt.width / -2;
hbt.y = hbt.height / -2;
heart.scaleX = 2;
heart.scaleY = 2;
heart.alpha = 0;
heart.x = (465 / 2);
heart.y = (465 / 2);
this.addChild(heart);
var timer:Timer = new Timer(10);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
points = new Array()
points[0] = new Vector.<lineParts>;
points[1] = new Vector.<lineParts>;
for (i = 0; i < 100;i++ ) {
points[0][i] = new lineParts((450 / 100) * (i % 100), 0,true);
points[1][i] = new lineParts((450 / 100) * (i % 100), 0,true);
}
var tempArray:Array = new Array(5,-10,5,0,0,0,10,-45,-100,-45,30,15,0,0,0,0,0,0,-5,-12,-17,-19,-20,-19,-17,-12,-5,0,5,0,-5,0)
for (i = 0; i < 32; i++ ) {
if (tempArray[i] == -1) {
points[0][i + 12].visible = false;
points[1][i + 12].visible = false;
points[0][i + 62].visible = false;
points[1][i + 62].visible = false;
} else {
points[0][i + 12].y = tempArray[i];
points[1][i + 12].y = tempArray[i];
points[0][i + 62].y = tempArray[i];
points[1][i + 62].y = tempArray[i];
}
}
startTime=new Array()
}
private function onTimer(e:TimerEvent):void {
var nowTime:Date = new Date();
updateView(nowTime);
}
private function updateView(nowTime:Date):void {
var i:uint, n:uint;
//ラインの更新
line.graphics.clear();
line.graphics.moveTo(0, 0);
var passTime:Array = new Array();
for (n = 0; n < 2;n++ ) {
if (startTime[n]) {
passTime[n] = getPassTime(startTime[n],nowTime)
line.graphics.moveTo(0, 0);
for (i = 0; i < passTime[n]; i++) {
if (i < 100) {
if (points[n][i].visible) {
line.graphics.lineStyle(2, 0x00FF00, points[n][i].alpha);
line.graphics.lineTo(points[n][i].x, points[n][i].y);
}
}
}
}
}
if (passTime[0]<100) {
marker.x = points[0][passTime[0]].x + 8;
marker.y = points[0][passTime[0]].y + 33 + 250;
} else {
if (passTime[1]<100) {
marker.x = points[1][passTime[1]].x + 8;
marker.y = points[1][passTime[1]].y + 33 + 250;
}
}
//時計の更新
if (secStr!=addZero(nowTime.getSeconds())) {
hourStr = addZero(nowTime.getHours())
minStr = addZero(nowTime.getMinutes());
secStr = addZero(nowTime.getSeconds());
if (nowTime.getSeconds() % 4==0) {
initLine(0)
} else if (nowTime.getSeconds() % 4 == 2) {
initLine(1)
}
startTime[2] = new Date()
update=true
}
//0.5秒後に更新
if (startTime[2]) {
passTime[2] = getPassTime(startTime[2],nowTime)
if (update && passTime[2] > 20) {
sound[0].play(0)
sound[1].play(0)
heart.alpha = 0.3
heart.scaleX=2
clock.text = hourStr + ":" + minStr + ":" + secStr;
update = false;
}
}
heart.alpha -= 0.01
heart.scaleX -= 0.01
if (heart.scaleX<1.5) {
heart.scaleX=1.5
}
}
private function initLine(id:uint):void {
startTime[id] = new Date();
for (var i:uint = 0; i < 100; i++) {
points[id][i].init()
}
}
private function getPassTime(startTime:Date,nowTime:Date):Number {
var passTime:Number = startTime.getTime() - nowTime.getTime();
var result:Number = -1 * Math.floor(passTime / 20);
return result;
}
private function addZero(no:int):String {
var result:String = (no < 10)? "0" + no.toString() : no.toString();
return result;
}
private function getBitmapFilter(_color:uint):BitmapFilter {
var color:Number = _color;
var alpha:Number = 1;
var blurX:Number = 16;
var blurY:Number = 16;
var strength:Number = 3;
var inner:Boolean = false;
var knockout:Boolean = false;
var quality:Number = BitmapFilterQuality.HIGH;
return new GlowFilter(color,
alpha,blurX,blurY,strength,quality,inner,knockout);
}
}
}
import flash.geom.Point;
class lineParts {
//寿命つきのラインパーツ
public var _point:Point;
public var _alpha:Number;
public var _color:uint;
public var _visible:Boolean
private var _startTime:Date;
private var _counter:uint;
public function lineParts(_x:Number,_y:Number,_vi:Boolean):void {
_point = new Point(_x,_y);
_color = 0x000000;
_alpha = 1;
_visible = _vi
_startTime = new Date();
}
public function init():void {
_alpha = 1
_counter = 0
}
public function get alpha():Number {
if (!_counter) {
_startTime = new Date();
_counter = 1;
}
return _alpha
}
public function get x():Number {
return _point.x
}
public function get y():Number {
return _point.y
}
public function set visible(value:Boolean):void {
_visible = value;
}
public function get visible():Boolean {
return _visible
}
public function set y(no:Number):void {
_point.y=no
}
}