mpto
/**
* Copyright Aksor.Al ( http://wonderfl.net/user/Aksor.Al )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wE8x
*/
// forked from bradsedito's For Tori! =]
// BradSedito 2011
// Wonderfl.net
package {
import flash.display.*;
import flash.text.*;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.display.StageQuality;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.Timer;
import flash.utils.getTimer;
import org.papervision3d.core.effects.BitmapLayerEffect;
import org.papervision3d.core.effects.BitmapColorEffect;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
import net.hires.debug.Stats;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="60")]
public class TextDot3D extends BasicView {
private var _pixels:Pixels;
private var _rotateX:Number = 0;
private var _rotateY:Number = 0;
private var _pixel3Ds:Array/*Pixel3D*/ = [];
private var _particles:Array/*Particle*/ = [];
private var _startTime:int;
private var _flg:Boolean = false;
private var _bmd:BitmapData;
private var _pre:Number;
private var _i:int;
private var _a:Number;
private var _y:Number;
private var _x:Number;
private var _c:uint;
private var _textW:Number;
private var _textH:Number;
private const GROUND_NUM:int = 70;
private const CAMERA_DISTANCE:int = -70;
//========================================================================
//========================================================================
public function TextDot3D() {
super(0, 0, true, true);
stage.quality = StageQuality.LOW;
if (!stage)
addEventListener(Event.ADDED_TO_STAGE, init);
else
init();
}
//========================================================================
//========================================================================
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
camera.z = CAMERA_DISTANCE;
var _layer:BitmapEffectLayer = new BitmapEffectLayer(viewport, stage.stageWidth, stage.stageHeight, true, 0, BitmapClearMode.CLEAR_PRE, false);
viewport.containerSprite.addLayer(_layer);
_layer.addEffect(new BitmapColorEffect(1, 1, 1, .93));
_layer.addEffect(new BitmapLayerEffect(new BlurFilter(16, 16, 1), false));
_pixels = new Pixels(_layer);
scene.addChild(_pixels);
createText();
// レイヤー構造でテキストPixel3Dで生成するお~~ 計17層
createBody(-6, 1, 0xFFCCCC00);
createFrame(-5.5, 1, 0xFFFF0066);
createFrame(-5, 1, 0xFFFF0066);
createFrame(-4.5, 1, 0xFFFF0066);
createFrame(-4, 1, 0xFFFF0066);
createFrame(-3.5, 1, 0xFFFF0066);
createFrame(-3, 1, 0xFFFF0066);
createFrame(-2.5, 1, 0xFFFF0066);
createFrame(-2, 1, 0xFFFF0066);
createFrame(-1.5, 1, 0xFFFF0066);
createFrame(-1, 1, 0xFFFF0066);
createFrame(-.5, 1, 0xFFFF0066);
createFrame(0, 1, 0xFFFF0066);
createFrame(0.5, 1, 0xFFFF0066);
createFrame(1, 1, 0xFFFF0066);
createFrame(1.5, 1, 0xFFFF0066);
createFrame(2, 1, 0xFFFF0066);
createFrame(2.5, 1, 0xFFFF0066);
createFrame(3, 1, 0xFFFF0066);
createFrame(3.5, 1, 0xFFFF0066);
createFrame(4, 1, 0xFFFF0066);
createFrame(4.5, 1, 0xFFFF0066);
createFrame(5, 1, 0xFFFF0066);
createFrame(5.5, 1, 0xFFFF0066);
createBody(6, 1, 0xFFFFFFFF);
upDate();
stage.addEventListener(MouseEvent.CLICK, onClickHandler);
startRendering();
addChild(new Stats());
}
//========================================================================
// ClickHandler
//========================================================================
private function onClickHandler(e:MouseEvent = null):void {
_startTime = getTimer();
_flg = true;;
}
//========================================================================
// 常に行う処理
//========================================================================
override protected function onRenderTick(event:Event = null):void {
renderer.renderScene(scene, _camera, viewport);
_rotateX += (- viewport.containerSprite.mouseX - _rotateX) * 0.1;
_rotateY += (- viewport.containerSprite.mouseY - 170 - _rotateY) * 0.1;
_pixels.rotationY = _rotateX;
_pixels.rotationX = _rotateY;
if (_flg) {
sandAnimation();
upDate();
}
}
//========================================================================
// 描画の更新
//========================================================================
private function upDate():void {
_pixels.removeAllpixels();
var len:int = _particles.length;
for (_i = 0; _i < len; _i++) {
var p:Particle = _particles[_i];
var px:Pixel3D;
if (_pixel3Ds[_i]) {
px = _pixel3Ds[_i];
px.color = p.c;
px.x = p.x;
px.y = p.y;
px.z = p.z;
}else {
_pixel3Ds[_i] = new Pixel3D(p.c, p.x, p.y, p.z);
};
px = _pixel3Ds[_i];
_pixels.addPixel3D(px);
}
}
//========================================================================
// textの生成
//========================================================================
private function createText():void {
var sprite:Sprite = new Sprite();
var tf:TextField = new TextField();
tf.defaultTextFormat = new TextFormat("小塚ゴシック Pro H", 20, 0x000000, true);
tf.autoSize = TextFieldAutoSize.LEFT;
tf.text = "M<3";
tf.x = -1;
tf.y = 1;
_textW = tf.textWidth;
_textH = tf.textHeight;
sprite.addChild(tf);
_bmd = new BitmapData(_textW + 5, _textH + 10, false, 0xFFFFFF);
_bmd.draw(sprite);
}
//========================================================================
// 中身を作成する
// いわゆる具ね
//========================================================================
private function createBody(depth:Number = 0, distance:Number = 2, color:Number = NaN):void {
var p:Particle;
var w:Number = _textW * .5;
var h:Number = _textH * .5;
for ( _y = 0; _y < _textH; _y += distance ) {
for ( _x = 0; _x < _textW; _x += distance ) {
_c = _bmd.getPixel( _x, _y );
if (_c != 0xFFFFFF) {
_c = color || rgb2argb(_c, 1);
if (_particles[_i]) {
p = _particles[_i];
p.c = _c;
p.x = _x - w;
p.y = _y - h;
p.z = depth;
}else {
_particles[_i] = new Particle(_x - w, _y - h, depth, _c);
};
_i++;
}
}
}
}
//========================================================================
//========================================================================
private function createFrame(depth:Number = 4, distance:Number = 1, color:Number = NaN):void {
var p:Particle;
var w:Number = _textW * .5;
var h:Number = _textH * .5;
for ( _y = 0; _y < _textH; _y += distance ) {
for ( _x = 0; _x < _textW; _x += distance ) {
_c = _bmd.getPixel( _x, _y );
if (_c != 0xFFFFFF) {
_a = (_y == 0)?0:_x - w - _pre;
if (_a > distance || _a < - distance) {
_c = color || rgb2argb(_c, 1);
if (_particles[_i]) {
p = _particles[_i];
p.c = _c;
p.x = _x - w;
p.y = _y - h;
p.z = depth;
}else {
_particles[_i] = new Particle(_x - w, _y - h, depth, _c);
}
_i++;
}
_pre = _x - w;
}
}
}
for ( _x = 0; _x < _textW; _x += distance ) {
for ( _y = 0; _y < _textH; _y += distance ) {
_c = _bmd.getPixel( _x, _y );
if (_c != 0xFFFFFF) {
_a = (_x == 0)?0:_y - h - _pre;
if(_a > distance || _a < - distance) {
_c = color || rgb2argb(_c, 1);
if (_particles[_i]) {
p = _particles[_i];
p.c = _c;
p.x = _x - w;
p.y = _y - h;
p.z = depth;
}else {
_particles[_i] = new Particle(_x - w, _y - h, depth, _c);
}
_i++;
}
_pre = _y - h;
}
}
}
for ( _y = _textH; _y > 0; _y -= distance ) {
for ( _x = _textW; _x > 0; _x -= distance ) {
_c = _bmd.getPixel( _x, _y );
if (_c != 0xFFFFFF) {
_a = (_y == _textH)?0:_x - w - _pre;
if (_a > distance || _a < - distance) {
_c = color || rgb2argb(_c, 1);
if (_particles[_i]) {
p = _particles[_i];
p.c = _c;
p.x = _x - w;
p.y = _y - h;
p.z = depth;
}else {
_particles[_i] = new Particle(_x - w, _y - h, depth, _c);
}
_i++;
}
_pre = _x - w;
}
}
}
for ( _x = _textW; _x > 0; _x -= distance ) {
for ( _y = _textH; _y > 0; _y -= distance ) {
_c = _bmd.getPixel( _x, _y );
if (_c != 0xFFFFFF) {
_a = (_x == _textW)?0:_y - h - _pre;
if (_a > distance || _a < - distance) {
_c = color || rgb2argb(_c, 1);
if (_particles[_i]) {
p = _particles[_i];
p.c = _c;
p.x = _x - w;
p.y = _y - h;
p.z = depth;
}else {
_particles[_i] = new Particle(_x - w, _y - h, depth, _c);
}
_i++;
}
_pre = _y - h;
}
}
}
}
//========================================================================
// 砂のアニメーション
// _flgがtrueの時に発動!!!!
//========================================================================
private function sandAnimation():void {
camera.z += (-70 - camera.z) * .2;
var now:int = getTimer();
var len:int = _particles.length;
for ( _i = 0; _i < len; _i++ ) {
var p:Particle = _particles[_i];
if (p.y < GROUND_NUM) {
var x_delay:Number = (1 - ((p.x + _textW * .6) / _textW )) * 40000;
var y_delay:Number = (1 - ((p.y + _textH * .8) / _textH )) * 2000;
var z_delay:Number = (1 - ((p.z + 8 * .5) / 8 )) * 2000;
var delay:Number = x_delay + y_delay + z_delay;
if (_startTime + delay > now) continue ;
p.vy = p.vy * p.af + p.g;
p.y += p.vy;
}else {
p.y = GROUND_NUM;
p.vx = p.vx * p.gf * (Math.random() - .5) * 3;
p.x += p.vx;
p.vz = p.vz * p.gf * (Math.random() - .5) * 3;
p.z += p.vz;
}
}
}
//========================================================================
// RGBをARGBに変換する
//========================================================================
private function rgb2argb(rgb:uint, alpha:Number):uint {
return ((alpha * 0xff) << 24) + rgb;
}
}
}
//========================================================================
// 座標、色情報を保持するクラス
//========================================================================
class Particle {
public var x:Number;
public var y:Number;
public var z:Number;
public var c:int;
//=====================================
// 砂のアニメーションに使うプロパティ
//=====================================
public var g:Number = .98;
public var af:Number = .99;
public var gf:Number = .999999;
public var vx:Number = 8;
public var vy:Number = 4;
public var vz:Number = 8;
public function Particle(_x:Number, _y:Number, _z:Number, _c:int) {
x = _x;
y = _y;
z = _z;
c = _c;
}
}