Bubbles
...
@author kazutoyo@富山商船コンピュータ部
富山高専に合併したので、富山高専(射水)コンピュータ部になりました。
/**
* Copyright kazutoyo ( http://wonderfl.net/user/kazutoyo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wAuX
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.GradientType;
import flash.events.StatusEvent;
import flash.geom.Matrix;
/**
* ...
* @author kazutoyo@富山商船コンピュータ部
* 富山高専に合併したので、富山高専(射水)コンピュータ部になりました。
*/
public class Main extends Sprite
{
private const w:Number = stage.stageWidth;
private const h:Number = stage.stageHeight;
private const bigBubbleNum:int = 8;
private var background:Sprite = new Sprite();
private var bubbles:Array = new Array();
private var count:int = 0;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
//背景を描くよ
var gradType:String = GradientType.LINEAR;
var colors:Array = [0x61cbf3, 0x12276a];
var alphas:Array = [1, 1];
var ratios:Array = [127, 255];
var angle:Number = 90 * Math.PI / 180;
var mtx:Matrix = new Matrix();
mtx.rotate(angle);
background.graphics.beginGradientFill(gradType, colors, alphas, ratios, mtx);
background.graphics.drawRect(0, 0, w, h);
this.addChildAt(background,0);
this.initBubbles();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
//泡々つくる
private function initBubbles():void {
var n:int = 20;
var i:int;
for (i = 0; i < n; i++) {
//大きいのと小さいのつくる
if(i < bigBubbleNum){
bubbles[i] = makeBubble(Math.random() * w, Math.random() * h);
}else {
bubbles[i] = makeCircle(0xffffff,
0,
0,
Math.random() * 10+5);
bubbles[i].x = Math.random() * w;
bubbles[i].y = Math.random() * h;
background.addChild(bubbles[i]);
}
}
}
private function onEnterFrame(e:Event):void {
var n:int = bubbles.length;
var i:int;
for (i = 0; i < n; i++) {
bubbles[i].y -= bubbles[i].width / 20;
//適当にうごかすちょ
if ( i < bigBubbleNum) bubbles[i].x += Math.cos(count / bubbles[i].width) * 5;
//泡が上までいったとき
if (bubbles[i].y + bubbles[i].height < 0) {
if (i < bigBubbleNum) {
background.removeChild(bubbles[i]);
bubbles[i] = makeBubble(0, 0);
}
bubbles[i].y = h;
bubbles[i].x = Math.random() * w;
bubbles[i].alpha = 1.0;
}
}
count += 1;
if (count >= 360) count = 0;
}
private function makeBubble(x:Number, y:Number ):Sprite {
var n:int = Math.random() * 8 + 2;
var i:int;
var s:Sprite = makeCircle(0x009bf4, 0, 0, n * 10);
s.x = x;
s.y = y;
background.addChild(s);
for (i = n; i > 0; i--) {
var bb:Sprite;
if (i % 2 != 0) {
bb = makeCircle(0x009bf4, 0, 0, initSize(i, n));
bb.x = 0;
bb.y = 0;
s.addChildAt(bb, s.numChildren);
}else {
bb = makeCircle(0xffffff, 0, 0, initSize(i, n));
bb.x = 0;
bb.y = 0;
s.addChildAt(bb, s.numChildren);
}
}
return s;
}
private function initSize(i:int, n:int):Number {
var size:Number = i * 5 + Math.random() * i * 5;
if (size < 5) size = i * 5 + Math.random() * i * 5; //半径5より小さいとだめ!
if (size > n*2) size = i * 5 + Math.random() * i * 5; //大きすぎてもだめ!
return size;
}
//円をつくるよー
private function makeCircle(color:uint = 0x000000, x:Number = 0, y:Number = 0, radius:Number = 0, alpha:uint = 1.0):Sprite {
var b:Sprite = new Sprite();
b.graphics.beginFill(color, alpha);
b.graphics.drawCircle(x, y, radius);
b.graphics.endFill();
return b;
}
}
}