In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

[ff]: Arrows Flow Simulation / pv3d setup

Get Adobe Flash player
by bradsedito 13 Feb 2012
/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vrBW
 */






package 
{
    import flash.display.*;
    import flash.geom.*;
    import flash.events.*;
    import flash.filters.*;
    import flash.utils.*;
    import flash.geom.*;
    import net.hires.debug.Stats;
   import org.papervision3d.materials.BitmapMaterial;
   import org.papervision3d.materials.utils.MaterialsList;
   import org.papervision3d.objects.primitives.*;
   import org.papervision3d.objects.DisplayObject3D;
   import org.papervision3d.view.BasicView;
   import org.papervision3d.core.effects.view.ReflectionView;      
   import org.papervision3d.materials.special.ParticleMaterial;
   import org.papervision3d.objects.special.ParticleField;
    
    [SWF(width="465", height="465", backgroundColor="0xFFFFFF", frameRate="30")]

    public class Main extends ReflectionView 
    {
        //public class Main extends BasicView {
        private var forceMap:BitmapData = new BitmapData( 233, 233, false, 0x000000 );
        private var randomSeed:uint = Math.floor( Math.random() * 0xFFFF );
        private var seed:Number = Math.floor( Math.random() * 0xFFFF );
        private var offset:Array = [new Point(), new Point()];
        private var timer:Timer;
        private var buffer:BitmapData = new BitmapData(465, 465, true, 0);
        private var screen:Bitmap = new Bitmap(buffer);
        private var particleList:Array = [];
        
        function Main()
        {
            resetFunc();
            
            addEventListener( Event.ENTER_FRAME, loop );
            
            var timer:Timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, resetFunc);
            timer.start();
            
            var dummy:Sprite = new Sprite();
            var dummyBg:Sprite = new Sprite();
            var dummyHolder:Sprite = new Sprite();
            dummy.graphics.beginFill(0x003399, 1);
            dummy.graphics.drawPath(Vector.<int>([1,2,2,2,2,2,2,2]), Vector.<Number>([-9,-7,-3,-7,-3,-11,9,-4,-3,3,-3,-1,-9,-1,-9,-7]));
                        /*
            dummyBg.graphics.beginFill(0x0, 1);
            dummyBg.graphics.lineStyle(1, 0x0, 1);
            dummyBg.graphics.drawPath(Vector.<int>([1,2,2,2,2,2,2,2]), Vector.<Number>([-9,-7,-3,-7,-3,-11,9,-4,-3,3,-3,-1,-9,-1,-9,-7]));
            dummyHolder.addChild(dummyBg);
                        */
            dummyHolder.addChild(dummy);
                        //dummy.scaleX = dummy.scaleY = 0.7;
            
            var temp:BitmapData;
            var rect:Rectangle;
            var matrix:Matrix = new Matrix();
            var j:int = ALPHA_STEPS;
            while(j--) {
                var i:int = ROT_STEPS;
                var k:int = j * ROT_STEPS;
                dummy.alpha = j / (ALPHA_STEPS-1);
              //  dummy.filters = dummyBg.filters = [new BlurFilter(4.0*(1.0 - j / (ALPHA_STEPS-1)),4.0*(1.0 - j / (ALPHA_STEPS-1)),3)];
                while (i--) {
                    matrix.identity();
                    matrix.rotate( ( 360 / ROT_STEPS * i )* Math.PI / 180);
                    matrix.translate(11, 11);
                    temp = new BitmapData(22, 22, true, 0x0);
                    temp.draw(dummyHolder, matrix);
                    rotArr[i+k] = new DisplayImage(temp, 11, 11);
                }
            }
            
            // パーティクルを生成します
            for (i = 0; i < NUM_PARTICLE; i++) {particleList[i] = new Arrow(Math.random() * 465, Math.random() * 465);}
            //addChild(screen);
            
            // デバッグ用のスタッツを表示しています
            //addChild(new Stats);
                        _setupPv3d(buffer);
                        
                        Wonderfl.capture_delay(10);                                        
        }

        private var _clearBmpd:BitmapData = new BitmapData(465,465,true,0x0);
                private var _destPoint:Point = new Point();
                private var _blurFilter:BlurFilter = new BlurFilter(8,8);
                private var _drawBmpd:BitmapData;
                
        private function loop( e:Event ):void {
            var len:int = particleList.length;
            var arrow:Arrow;
            buffer.lock();
            
                        //buffer.fillRect(buffer.rect, 0x0);
                        buffer.copyPixels(_clearBmpd, _clearBmpd.rect, _destPoint);
                        //buffer.applyFilter(buffer, buffer.rect, _destPoint, _blurFilter);
                        //buffer.colorTransform(buffer.rect, new ColorTransform(1, 1, 1, 1, 20, 10, 10, 0));
                        
            particleList.sortOn("speed", Array.NUMERIC);
            for (var i:int = 0; i < len; i++) {
                arrow = particleList[i];
                arrow.step(forceMap.getPixel( arrow.x >> 1, arrow.y >> 1));
                buffer.copyPixels(arrow.img.bmp, arrow.img.bmp.rect, new Point(arrow.x-arrow.img.cx, arrow.y-arrow.img.cy));
            }
            buffer.unlock();
        }
        
        private function resetFunc(e:Event = null):void {
            forceMap.perlinNoise(117, 117, 3, seed, false, true, 6, false, offset);
            
            offset[0].x += 1.5;
            offset[1].y += 1;
            seed = Math.floor( Math.random() * 0xFFFFFF );
        }
                
                //________________________________
                // pv3dSetUp
                private function _setupPv3d(srcBmp:BitmapData):void
                {
                    var field:DisplayObject3D = new DisplayObject3D();
                    var mat:BitmapMaterial= new BitmapMaterial(srcBmp);
                    /*
                    // Plane
                    mat.doubleSided = true;
                    var obj3d:Plane = new Plane( mat , 800, 800, 4,4 );
                    field.addChild(obj3d);
                    
                    var obj3d_v:Plane = new Plane( mat , 800, 800, 4,4 );
                    obj3d_v.rotationY = 90;
                    field.addChild(obj3d_v);
                    */
                    
                    // cube
                    mat.doubleSided = true;
                    var cube:Cube = new Cube(new MaterialsList({all : mat}), 800, 800, 800);
                    field.addChild(cube);
                    
                    /*
                    // sphere
                    var sphere:Sphere= new Sphere(mat, 600, 16,12);
                    field.addChild(sphere);
                    */
                    
                    // Particle
                    var pMat:ParticleMaterial = new ParticleMaterial(0x003399, 0.5);
            var particles:ParticleField = new ParticleField(pMat, 400, 8, 800, 800, 800);
                    field.addChild(particles);
                    
                    //field.container = field.createViewportLayer(viewport);
                    //field.container.filters = [new GlowFilter(0x003399, 0.8, 16, 16)];
                   // this.filters = [new GlowFilter(0x003399, 0.9, 16, 16)];
                    
                    scene.addChild(field);
                    
                    surfaceHeight = -900;
                    viewportReflection.filters = [new BlurFilter(8, 8, 1)];
                    viewportReflection.alpha = 1.0;
                    
                    addEventListener(Event.ENTER_FRAME,function():void {
                        field.yaw(0.5);
                        //particles.roll(1.5);
                        //particles.yaw(1.0);
                        
                        camera.y = 500 + 800 * Math.sin(getTimer() / 2000);
                        singleRender();
                    });
                }
    }
}

import flash.display.*;
import flash.geom.*;

const NUM_PARTICLE:uint = 1500;
const ROT_STEPS:int = 128;
const ALPHA_STEPS:int = 20;
var rotArr:Vector.<DisplayImage> = new Vector.<DisplayImage>(ROT_STEPS * ALPHA_STEPS, true);
var multiplyConst:Number = 64 / Math.PI;

class DisplayImage {
    
    public var bmp:BitmapData;
    public var rect:Rectangle;
    public var cx:int, cy:int;
    
    function DisplayImage(bmp:BitmapData, cx:int, cy:int) {
        this.bmp = bmp;
        this.rect = bmp.rect;
        this.cx = cx;
        this.cy = cy;
        trimming();
    }
    
    private function trimming():void {
        var rect:Rectangle = bmp.getColorBoundsRect(0xFF000000, 0x00000000);
        var temp:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        cx -= rect.x;
        cy -= rect.y;
        temp.copyPixels(bmp, rect, new Point(0, 0));
        bmp = temp;
    }
}

class Arrow {
    
    public var img:DisplayImage;
    public var x:int, y:int;
    public var vx:Number = 0, vy:Number = 0, ax:Number = 0, ay:Number = 0;
    public var rot:int = 0, speed:int = 0;
    
    function Arrow(x:int, y:int) {
        this.x = x;
        this.y = y;
    }
    
    public function step(col:uint):void {
        ax += ( (col      & 0xff) - 0x80 ) * .0005;
        ay += ( (col >> 8 & 0xff) - 0x80 ) * .0005;
        vx += ax;
        vy += ay;
        x += vx;
        y += vy;
        
        var dir:Number = Math.atan2( vy, vx );
        rot = (128 + dir * multiplyConst) & 127;
        speed = Math.min(ALPHA_STEPS-1, (vx*vx + vy*vy) >> 1); // *0.5
        img = rotArr[rot + ROT_STEPS * speed];
        
        ax *= .96;
        ay *= .96;
        vx *= .92;
        vy *= .92;
        
        ( x > 465 ) ? x = 0 : ( x < 0 ) ? x = 465 : 0;
        ( y > 465 ) ? y = 0 : ( y < 0 ) ? y = 465 : 0;
    }
}