空間配置step2
オーバーで単体のアニメーション
クリックすると配置変更
/**
* Copyright Nyarineko ( http://wonderfl.net/user/Nyarineko )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vndp
*/
//オーバーで単体のアニメーション
//クリックすると配置変更
package
{
import flash.events.*;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.BasicView;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.events.TweenEvent;
import org.libspark.betweenas3.tweens.ITween;
[SWF(width = "465", height = "465", backgroundColor = "0x121212")]
public class Main extends BasicView
{
static public const OBJ_MAX:int = 60;
static public const OBJ_CUT:int = 6;
public var _list:Vector.<DisplayObject3D>;
public var _posArray:Array;
public function Main():void
{
super(0, 0, true, true);
stage.frameRate = 60;
camera.z = -500;
viewport.buttonMode = true;
var light:PointLight3D = new PointLight3D();
var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xFFFFFF, 0x000000);
material.doubleSided = true;
material.interactive = true;
_list = new Vector.<DisplayObject3D>(OBJ_MAX, true);
_posArray = new Array();
for (var i:int = 0; i < OBJ_MAX; i++)
{
var plane:Plane = new Plane(material, 50, 50, 1, 1);
for each(var obj:* in plane.geometry.vertices){
obj.z-=200;
}
plane.rotationX = 57 - i % OBJ_CUT * (140 / OBJ_CUT);
plane.rotationY = (360 / (OBJ_MAX / OBJ_CUT)) * Math.floor(i / OBJ_CUT);
_list[i] = scene.addChild(plane);
_list[i].addEventListener(InteractiveScene3DEvent.OBJECT_OVER, onOverPlane(i));
_posArray[i] = new Array();
}
setPos();
startRendering();
stage.addEventListener(MouseEvent.MOUSE_DOWN, onChange2);
stage.addEventListener(Event.ENTER_FRAME, onFrame1);
}
override protected function onRenderTick(event:Event=null):void
{
renderer.renderScene(scene, camera, viewport);
}
//くるくるプルプル
private function onFrame1(e:Event):void
{
for (var i:int = 0; i < OBJ_MAX; i++)
{
_posArray[i][1] += 0.2;
_posArray[i][4] += 0.2;
_list[i].rotationY +=0.2;
var s:uint = 10;
var m:uint = 8;
if(_posArray[i][6] > 0){
_posArray[i][6]--;
_list[i].rotationX = _list[i].rotationX + (_posArray[i][3] - _list[i].rotationX) / s;
if(_list[i].rotationX > _posArray[i][3] - 0.05) _posArray[i][3] = _posArray[i][0] + Math.random()*m-(m/2);
else if(_list[i].rotationX > _posArray[i][3] + 0.05) _posArray[i][3] = _posArray[i][0] + Math.random()*m-(m/2);
_list[i].rotationY = _list[i].rotationY + (_posArray[i][4] - _list[i].rotationY) / s;
if(_list[i].rotationY > _posArray[i][4] - 0.05) _posArray[i][4] = _posArray[i][1] + Math.random()*m-(m/2);
else if(_list[i].rotationY > _posArray[i][4] + 0.05) _posArray[i][4] = _posArray[i][1] + Math.random()*m-(m/2);
_list[i].rotationZ = _list[i].rotationZ + (_posArray[i][5] - _list[i].rotationZ) / s;
if(_list[i].rotationZ > _posArray[i][5] - 0.05) _posArray[i][5] = _posArray[i][2] + Math.random()*m-(m/2);
else if(_list[i].rotationZ > _posArray[i][5] + 0.05) _posArray[i][5] = _posArray[i][2] + Math.random()*m-(m/2);
}else{
_list[i].rotationX = _list[i].rotationX + (_posArray[i][3] - _list[i].rotationX) / s;
if(_list[i].rotationX > _posArray[i][3] - 0.05) _posArray[i][3] = _posArray[i][0];
else if(_list[i].rotationX > _posArray[i][3] + 0.05) _posArray[i][3] = _posArray[i][0];
_list[i].rotationY = _list[i].rotationY + (_posArray[i][4] - _list[i].rotationY) / s;
if(_list[i].rotationY > _posArray[i][4] - 0.05) _posArray[i][4] = _posArray[i][1];
else if(_list[i].rotationY > _posArray[i][4] + 0.05) _posArray[i][4] = _posArray[i][1];
_list[i].rotationZ = _list[i].rotationZ + (_posArray[i][5] - _list[i].rotationZ) / s;
if(_list[i].rotationZ > _posArray[i][5] - 0.05) _posArray[i][5] = _posArray[i][2];
else if(_list[i].rotationZ > _posArray[i][5] + 0.05) _posArray[i][5] = _posArray[i][2];
}
}
}
private function onOverPlane(i:int):Function
{
return function (e:InteractiveScene3DEvent):void{;
trace(i);
_posArray[i][6] = 100;
};
}
//球形配置
private function onChange1(e:MouseEvent = null):void
{
stage.removeEventListener(Event.ENTER_FRAME, onFrame1);
stage.removeEventListener(MouseEvent.MOUSE_DOWN, onChange1);
for (var i:int = 0; i < OBJ_MAX; i++)
{
var tw:ITween;
tw = BetweenAS3.delay(
BetweenAS3.parallel(
BetweenAS3.tween(_list[i],{y:0},{y:_list[i].y},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{z:0},{z:_list[i].z},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationX:57 - i % OBJ_CUT * (140 / OBJ_CUT)},{rotationX:_list[i].rotationX},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationY:(360 / (OBJ_MAX / OBJ_CUT)) * Math.floor(i / OBJ_CUT)},{rotationY:_list[i].rotationY},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationZ:0},{rotationZ:_list[i].rotationZ},2,Elastic.easeOut)
),i*0.01);
//開始
if(i == OBJ_MAX-1) tw.addEventListener(TweenEvent.COMPLETE, function(e:TweenEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_DOWN, onChange2);
stage.addEventListener(Event.ENTER_FRAME, onFrame1);
setPos();
});
tw.play();
}
}
//螺旋形配置
private function onChange2(e:MouseEvent = null):void
{
stage.removeEventListener(Event.ENTER_FRAME, onFrame1);
stage.removeEventListener(MouseEvent.MOUSE_DOWN, onChange2);
for (var i:int = 0; i < OBJ_MAX; i++)
{
var tw:ITween;
tw = BetweenAS3.delay(
BetweenAS3.parallel(
BetweenAS3.tween(_list[i],{y:i*5-150},{y:_list[i].y},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{z:200-i*3},{z:_list[i].z},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationX:0},{rotationX:_list[i].rotationX},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationY:i*20},{rotationY:_list[i].rotationY},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationZ:0},{rotationZ:_list[i].rotationZ},2,Elastic.easeOut)
),i*0.01);
if(i == OBJ_MAX-1) tw.addEventListener(TweenEvent.COMPLETE, function(e:TweenEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_DOWN, onChange3);
stage.addEventListener(Event.ENTER_FRAME, onFrame1);
setPos();
});
//開始
tw.play();
}
}
//ランダム配置
private function onChange3(e:MouseEvent = null):void
{
stage.removeEventListener(Event.ENTER_FRAME, onFrame1);
stage.removeEventListener(MouseEvent.MOUSE_DOWN, onChange3);
for (var i:int = 0; i < OBJ_MAX; i++)
{
var tw:ITween;
tw = BetweenAS3.delay(
BetweenAS3.parallel(
BetweenAS3.tween(_list[i],{y:Math.random()*200-100},{y:_list[i].y},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{z:Math.random()*360-180},{z:_list[i].z},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationX:Math.random()*360},{rotationX:_list[i].rotationX},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationY:Math.random()*360},{rotationY:_list[i].rotationY},2,Elastic.easeOut),
BetweenAS3.tween(_list[i],{rotationZ:0},{rotationZ:_list[i].rotationZ},2,Elastic.easeOut)
),i*0.01);
if(i == OBJ_MAX-1) tw.addEventListener(TweenEvent.COMPLETE, function(e:TweenEvent):void
{
stage.addEventListener(MouseEvent.MOUSE_DOWN, onChange1);
stage.addEventListener(Event.ENTER_FRAME, onFrame1);
setPos();
});
//開始
tw.play();
}
}
//位置情報保存
private function setPos():void
{
for (var i:int = 0; i < OBJ_MAX; i++)
{
_posArray[i][0] = _list[i].rotationX;
_posArray[i][1] = _list[i].rotationY;
_posArray[i][2] = _list[i].rotationZ;
_posArray[i][3] = _posArray[i][0] + Math.random()*2-1;
_posArray[i][4] = _posArray[i][1] + Math.random()*2-1;
_posArray[i][5] = _posArray[i][2] + Math.random()*2-1;
_posArray[i][6] = 0;
}
}
}
}