keyboard watcher
ミニゲーム作成用
毎回キーボード入力設定するのメンドクサ!!!
なのでクラスにまとめてみたい。
たとえば黒玉を方向キーで上下左右に動かしてみる。
z押しっぱなしでゆっくり移動。
/**
* Copyright yukifuruyoru ( http://wonderfl.net/user/yukifuruyoru )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vmjH
*/
//ミニゲーム作成用
//毎回キーボード入力設定するのメンドクサ!!!
//なのでクラスにまとめてみたい。
//たとえば黒玉を方向キーで上下左右に動かしてみる。
//z押しっぱなしでゆっくり移動。
package {
import flash.geom.Point;
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var sv:Point=new Point(0,0);
private var kw:KeyWatch=new KeyWatch(stage);
private var key:Vector.<Boolean>=kw.keyVec;
private var com:uint=0;
private var comlog:uint=0;
public function FlashTest() {
inittrace(stage);
trace("--ready--");
graphics.beginFill(0);
graphics.drawCircle(250,250,16);
graphics.endFill();
addEventListener(Event.ENTER_FRAME,oef);
}
private function oef(...args):void{
keymap();
react();
comlog=com;
}
private function keymap():void{
//←↑→↓z
com=0;
if(key[37])com+=0x1;
if(key[38])com+=0x10;
if(key[39])com+=0x100;
if(key[40])com+=0x1000;
if(key[90])com+=0x10000;
}
private function react():void{
sv.x=0;sv.y=0;
if(com&0x1)sv.x--;
if(com&0x10)sv.y--;
if(com&0x100)sv.x++;
if(com&0x1000)sv.y++;
sv.normalize((com&0x10000)?1:4);
x+=sv.x;
y+=sv.y;
if(com!=comlog)trace(com.toString(16));//垂れ流し防止
}
}
}
//keyboard watcher
import flash.events.KeyboardEvent;
class KeyWatch extends Object{
private var stage:Stage;
public var keyVec:Vector.<Boolean>=new Vector.<Boolean>(128);
public function KeyWatch(stage:Stage){
stage.addEventListener(KeyboardEvent.KEY_DOWN,onDown);
stage.addEventListener(KeyboardEvent.KEY_UP,onUp);
}
private function onDown(e:KeyboardEvent):void{
keyVec[e.keyCode]=true;
//trace(e.keyCode);
}
private function onUp(e:KeyboardEvent):void{
keyVec[e.keyCode]=false;
}
}
///// WONDERFL TRACE /////
import flash.display.Sprite;
import flash.display.Stage;
import flash.text.TextField;
import flash.text.TextFormat;
function inittrace(s:Stage):void
{
WTrace.initTrace(s);
}
//global trace function
var trace:Function;
//wtreace class
class WTrace
{
private static var FONT:String = "Fixedsys";
private static var SIZE:Number = 12;
private static var TextFields:Array = [];
private static var trace_stage:Stage;
public static function initTrace(stg:Stage):void
{
trace_stage = stg;
trace = wtrace;
}
private static function scrollup():void
{
// maximum number of lines: 100
if (TextFields.length > 100)
{
var removeme:TextField = TextFields.shift();
trace_stage.removeChild(removeme);
removeme = null;
}
for(var x:Number=0;x<TextFields.length;x++)
{
(TextFields[x] as TextField).y -= SIZE*1.2;
}
}
public static function wtrace(... args):void
{
var s:String="";
var tracefield:TextField;
for (var i:int;i < args.length;i++)
{
// imitating flash:
// putting a space between the parameters
if (i != 0) s+=" ";
s+=args[i].toString();
}
tracefield= new TextField();
tracefield.autoSize = "left";
tracefield.text = s;
tracefield.y = trace_stage.stageHeight - 20;
var tf:TextFormat = new TextFormat(FONT, SIZE);
tracefield.setTextFormat(tf);
trace_stage.addChild(tracefield);
scrollup();
TextFields.push(tracefield);
}
}