カラフルな泡のようなもの
ステージクリックでパーティクル発生。
今のところインスタンスが増えると描画処理に負荷がかかったり
メモリ使用量が増大するのでクリックしすぎに注意。
/**
* Copyright mousepancyo ( http://wonderfl.net/user/mousepancyo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vYc1
*/
/*
ステージクリックでパーティクル発生。
今のところインスタンスが増えると描画処理に負荷がかかったり
メモリ使用量が増大するのでクリックしすぎに注意。
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.DisplayObject;
[SWF(width="465", height="465", backgroundColor="#FFFFFF", frameRate="30")]
public class Main extends Sprite{
private var _incidence:uint
public function Main() {
stage.addEventListener(MouseEvent.MOUSE_DOWN, go)
trace(0xC00000)
}
private function go(e:MouseEvent):void{
_incidence = Math.floor(Math.random()*20+10)
for(var i:int=0;i<_incidence;i++){
var n:int = Math.floor(Math.random()*49+1)
var n2:Number = Math.random()*0.5-0.25
var n3:Number = Math.random()*100-50
var _circle:Circle = new Circle(n, n2, Math.floor(Math.random()*2))
addChild(_circle)
_circle.x = mouseX+Math.floor(Math.random()*(n3*10)-(n3*5))
_circle.y = mouseY+Math.floor(Math.random()*(n3*10)-(n3*5))
_circle.cacheAsBitmap = true
_circle.addEventListener(Event.ENTER_FRAME, _circle.drop)
_circle.addEventListener(Circle.LIFE_END, removed)
}
}
private function removed(e:Event):void{
e.target.removeEventListener(Event.ENTER_FRAME, e.target.drop)
e.target.removeEventListener(Circle.LIFE_END, removed)
removeChild(e.target as DisplayObject)
}
}
}
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.ColorTransform;
class Circle extends Sprite{
private var _size:int
private var _speed:Number
private var _v:Point = new Point(0,0)
private var _k:Number = 0.95
private var _ground:int = 465
private var _vec:uint
private var _life:uint = 100
public static const BASE_COLOR:int = 0xFFFFFF
public static const LIFE_END:String = "life_end"
public function Circle(size:int, speed:Number, vec:uint=0){
var newColor:int = BASE_COLOR-(Math.floor(Math.random()*BASE_COLOR))
var colors:Array = [0xFFFFFF, 0xFFFFFF, newColor];
var alphas:Array = [0.7,0.3,0.1];
var ratios:Array = [50, 100, 200];
graphics.lineStyle(1,0xCCCCCC)
graphics.beginGradientFill("radial", colors,alphas,ratios, null,"pad","rgb",Math.random()*50)
graphics.drawCircle(0,0,size);
graphics.endFill();accessibilityImplementation
_speed = speed
_size = size
_vec = vec
this.mouseChildren = false
}
public function drop(e:Event):void{
var n:Number
var k:Number = Math.random()*0.14+0.01
if(_vec==0){
n = _v.x+e.target.width/200
_v.x = n
}else{
n = _v.x-e.target.width/200
_v.x = n
}
e.target.x += _v.x;
e.target.rotation +=10
_v.y += _speed;
if(e.target.y > (_ground-_size) && _v.y > 0 ){
_v.y = -_v.y*_k;
}else if(e.target.y < _size && _v.y < (_ground-_size) ){
_v.y = -_v.y*_k;
}else if(e.target.x > (_ground-_size) && _v.x > 0 ){
_v.x = -_v.x*_k;
}else if(e.target.x < _size && _v.x < (_ground+_size) ){
_v.x = -_v.x*_k;
}
e.target.y += _v.y;
//
if(_life<=0){
e.target.addEventListener(Event.ENTER_FRAME,death)
}
_life--
}
private function death(e:Event):void{
if(e.target.width >= 0.1){
e.target.scaleX-=0.02
e.target.scaleY-=0.02
}else{
e.target.removeEventListener(Event.ENTER_FRAME, drop)
e.target.removeEventListener(Event.ENTER_FRAME,death)
dispatchEvent(new Event(Circle.LIFE_END))
}
}
}